Turdak's Sanctum, YASD and ramblings

The tower awaits!

Re: Turdak's Sanctum, YASD and ramblings

Postby wizzzargh » Mon May 14, 2018 12:46 am

Spiny veil was just there for storage

Anyhow, I left probably the first Tower:23 ghost. It's heavy on the mind status spam, so beware.
Image

Not too much to say about this run- it started as a healing slash crown of glory, turned into leadership/wild Frenzy/crusader/Crippler build that mostly just supported nukers and spammed Charm. Was one of those builds that goes really well until you miss a few times with hits and status effects, then things can go bad fast. I kinda wish I had Far Summon so I could use Wild Frenzy without hitting my own demons, but unsummoning ones that got too cozy and then relying on Aux Power was good too.

I did try the Aux Power though, and it worked well with the wild frenzy+leadership abilities, since I'd give my single summoned ally a few extra turns whenever I frenzied in the middle of an enemy pack, allowing it to Meditate a bunch, or heal me if Crusader wasn't working, or do something mean on its own. It also helped with certain links like Phoenix.

I ended up with Aux Power II and Aux Guard I with Guard coming in last, because I thought it was more important to get Wild Frenzy doing better damage than it was to shrug off damage. Aux III doesn't seem workable for most builds, since you'd have no demons summoned and only be 'half' heroic, and I run into trouble occasionally even in full heroic links with an ally.

One exception might be an Aux Power 3 build similar to the One Snuff Man build, aiming to instakill foes.
Code: Select all
Demon Party Dump File
Version 5/11/2018, Scoring Model: 5/11/2018
Dump file created at: 5/13/2018 6:31:26 PM


Summoner Healing Blad...
was chosen by the Crown of Glory,
selected Healing and Buff as their starting elements,
has earned a score of 65054,
is currently at Tower:23,
and is quite dead!



--==== Main Character ====--

Name : Healing Blad
Level: 31
MaxHP: 140
MaxSP: 100

Strength: 76
Magic   : 9
Vitality: 30
Agility : 80
Cunning : 30

Resist: Light
Weak  : Dark

Abilities Known:
1) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
2) Wild Frenzy (Type: Impact, 20 SP. One, two, or three (equal odds) 33 Power attacks per target.)
3) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
4) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
5) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
6) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
7) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
8) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)

Relic Upgrades:
Quick Summon (Your first Summon each turn is a free action (can use Summon as a normal action afterwards.))
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Aux Power II (Increases damage and healing dealt by 34% and reduces SP costs and cooldowns by 17% per empty summon slot, up to a 67% increase and 34% reduction respectively. No effect when Heroic.)
Aux Guard I (Reduces incoming damage and increases status resistance by 17% per empty summon slot, up to 17%. No effect when Heroic.)

Inventory:
2 Frost glyph
4 Heal gem
5 Chakra stone
1 Venom rune
1 Calm card
1 Zephyr card
6 Peace offering
1 Gold offering
2 Heart glyph
1 Might gem
10 Heal stone
1 Guardian gem
2 Bolt glyph
1 Meteor rune
4 Pure stone
3 Flame glyph
1 Pain glyph
1 Pure gem
1 Bronze offering

Current Credits: 2400

Codex Daemonium Completion
Personal Codex : 66 / 153 (43% complete)



--==== Party Overview  ====--

Element      Users      Immune     Resistant  Normal     Weak       
--------------------------------------------------------------------
Slash        2          0          0          7*         0         
Impact       2*         0          0          7*         0         
Pierce       1          0          0          7*         0         
Fire         1          0          1          5*         1         
Ice          2          1          1          4*         1         
Electricity  3          2          1          3*         1         
Body         0          0          2          4*         1         
Mind         4*         2          3          2*         0         
Matter       1          0          0          7*         0         
Light        1          2          2*         1          2         
Dark         1          1          2          1          3*         

n : Number of party members counted.
* : Denotes the main character is included.



--==== Current Party ====--

Name : Brewmaster Tlaloc
Level: 31
MaxHP: 126
MaxSP: 100

Strength: 23
Magic   : 77
Vitality: 46
Agility : 23
Cunning : 36

Immune: Ice Electricity Dark
Resist: Body Mind
Weak  : Fire Light

Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))


Name : Radiant Charun
Level: 31
MaxHP: 128
MaxSP: 100

Strength: 67
Magic   : 46
Vitality: 53
Agility : 26
Cunning : 13

Resist: Fire Light Dark
Weak  : Electricity

Abilities Known:
1) Grand Slam (Type: Impact, 15 SP. 100 Power attack.)
2) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
3) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
6) Set Alight (Type: Fire, 20 SP. 40 Power attack. Has a 100% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)


Name : Mindbender Ruler
Level: 30
MaxHP: 113
MaxSP: 125

Strength: 22
Magic   : 59
Vitality: 35
Agility : 22
Cunning : 62

Immune: Mind Light
Resist: Electricity
Weak  : Dark

Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
3) Might (Type: Buff, 10 SP. Improves offense by 25%.)
4) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))


Name : Rime Witch Eye killer
Level: 30
MaxHP: 102
MaxSP: 100

Strength: 26
Magic   : 55
Vitality: 22
Agility : 35
Cunning : 62

Immune: Electricity
Resist: Ice Mind Dark
Weak  : Light

Abilities Known:
1) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Muddle Host (Type: Mind, 35 SP. 50% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
4) Furious Rage (Type: None, Passive. Increases SP regeneration by 200% when your health is at 50% or less of maximum and your last action was a damaging ability.)
5) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))
6) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))


Name : Brewmaster Unicorn
Level: 28
MaxHP: 110
MaxSP: 100

Strength: 27
Magic   : 59
Vitality: 37
Agility : 27
Cunning : 40

Immune: Light
Resist: Body Mind
Weak  : Dark

Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
7) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))


Name : Ya-te-veo
Level: 30
MaxHP: 127
MaxSP: 100

Strength: 60
Magic   : 16
Vitality: 48
Agility : 32
Cunning : 44

Immune: Mind
Weak  : Ice Body

Abilities Known:
1) Snatch (Type: Matter, 30 SP. Can be used while Muted. Must target a character. Pull the target to you with a 85 Power attack. Inflicts Held, which reduces accuracy, evasion, and movement speed. Cooldown: Charge (8))
2) Razor Whip (Type: Slash, 10 SP. 70 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
3) Razor Lashes (Type: Slash, 20 SP. 70 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
5) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.))
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)



--==== Recent Messages ====--

 receive a new one. Continue? (Y or N)
 Your eye killer receives Ritualist from Tlaloc!
 Your eye killer has too many abilities and must
 delete 1.
 Really delete Flash Shock? (Y or N)
 You delete Flash Shock from your eye killer!
 Nevermind then.
 Using Copy Ability...
 Copy Eternal Glory to yourself for 2624 C? (Y or
 N)
 You will have to delete an ability to receive a
 new one. Continue? (Y or N)
 You receive Eternal Glory from your eye killer!
 You have too many abilities and must delete 1.
 Really delete Bloodlust? (Y or N)
 You have too many abilities and must delete 1.
 Really delete Parry? (Y or N)
 You delete Parry from yourself!
 Nevermind then.
 Using Copy Ability...
 Copy Cleric's Mien to your charun for 1184 C? (Y
 or N)
 Your charun receives Cleric's Mien from your
 ruler!
 Nevermind then.
 Using Restore Demon...
 Press Enter to restore this demon for 8040 C, or
 press Escape to cancel.
 Your ya-te-veo rejoins your party!!
 Using Copy Ability...
 Copy Eternal Glory to your ya-te-veo for 1280 C?
 (Y or N)
 Your ya-te-veo receives Eternal Glory from your
 eye killer!
 Nevermind then.
 Using Copy Ability...
 Copy Calm to your ya-te-veo for 1280 C? (Y or N)
 Your ya-te-veo receives Calm from your ruler!
 Nevermind then.
 Using ghost chime...
 Ghost Chime can only be aimed at yourself. Press
 Enter to execute, Escape to cancel.
 You use the ghost chime.
 You feel a chill...
 ...but it passes after a moment.
 There is a shimmering portal to Victory here.
 Press 'p', '<', or '>' to change levels.
 Are you sure you want to abandon the current
 game? If so, re-enter your summoner's name.
 You quit...



--==== Recently Slain Allies ====--

Name : Baba Yaga
Level: 34
MaxHP: 120
MaxSP: 100

Strength: 17
Magic   : 72
Vitality: 38
Agility : 21
Cunning : 72

Immune: Mind Dark
Resist: Ice Light
Weak  : Fire

Abilities Known:
1) Vigor Steal (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Energy Siphon (Type: Body, 0 SP. Drains the target's SP by 10%, restoring your own SP by 66% of the amount drained. Cannot miss.)
3) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
4) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
5) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
6) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
7) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
8) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))


Name : Rime Witch Eye killer
Level: 30
MaxHP: 102
MaxSP: 100

Strength: 26
Magic   : 55
Vitality: 22
Agility : 35
Cunning : 62

Immune: Electricity
Resist: Ice Mind Dark
Weak  : Light

Abilities Known:
1) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Flash Shock (Type: Electricity, 10 SP. 40 Power attack. Has a 20% chance to inflict Shock, causing the target to miss their next turn. Free action. Cooldown: Cantrip (3))
4) Muddle Host (Type: Mind, 35 SP. 50% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
5) Furious Rage (Type: None, Passive. Increases SP regeneration by 200% when your health is at 50% or less of maximum and your last action was a damaging ability.)
6) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))
7) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
8) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)


Name : Mindbender Ruler
Level: 30
MaxHP: 113
MaxSP: 125

Strength: 22
Magic   : 59
Vitality: 35
Agility : 22
Cunning : 62

Immune: Mind Light
Resist: Electricity
Weak  : Dark

Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
3) Might (Type: Buff, 10 SP. Improves offense by 25%.)
4) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Major Pain (Type: Mind, 25 SP. 55 Power attack. Has two 70% chances to delay the next turn of the target. Cannot miss.)
7) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)


Name : Savior Mananangal
Level: 23
MaxHP: 100
MaxSP: 100

Strength: 10
Magic   : 54
Vitality: 29
Agility : 35
Cunning : 37

Immune: Dark
Resist: Mind
Weak  : Body Light

Abilities Known:
1) Slow (Type: Debuff, 25 SP. 70% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 85% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
5) Repair Flesh (Type: Healing, 30 SP. 130 Power heal.)
6) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
7) ------------
8) ------------


Name : Brewmaster Unicorn
Level: 28
MaxHP: 110
MaxSP: 100

Strength: 27
Magic   : 59
Vitality: 37
Agility : 27
Cunning : 40

Immune: Light
Resist: Body Mind
Weak  : Dark

Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
7) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))


wizzzargh
 
Posts: 338
Joined: Tue Oct 27, 2015 5:31 pm

Re: Turdak's Sanctum, YASD and ramblings

Postby Ferret » Tue May 15, 2018 2:13 am

Congrats on the ghost win. :D

I'm happy you found some use for a build revolving around using only a single demon. :) Part of my reasoning in releasing Aux Power and Aux Guard available before you could actually max them was to encourage people to try "partial Heroism" out. :D

Yeah, Aux III probably won't be viable until you can do III+III and be fully heroic. Notably, I expect that to work better than the Heroic links do: being able to summon a healer demon to fix you up and only drop 1/3 of Heroism for it will be pretty nice. It'll be nicer still if you have Quick Summon, Quick Dismiss, and/or Far Summon to help it along. (Granted, I don't if even the new upgrade system + current content will offer enough Upgrade Points for all that. :D We'll see.)

Thanks for the report. :D

Edit: Any comments on the changes to rare spawn rates? :D
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Ferret
 
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Re: Turdak's Sanctum, YASD and ramblings

Postby wizzzargh » Wed May 16, 2018 8:42 am

Aux power works well with the Snuff Out Build, naturally. Died because I thought since I was hasted I had 1 more turn to summon before I turned to stone, I didn't. I may be too lazy to check status lengths but they're a nice feature.

Image
I had vague plans to go for Exterminate but I think that's only in tier 3 body modifier, and it doesn't work with Exorcists/Demon's mien, so this was probably better.

Image
...though not unstoppable

Though unpleasantly vulnerable to status induced deaths, I was doing fairly well with Ninkasi as healer, buffer, debuffer. She didn't have the mana to do all that forever of course, but that was fine because most enemy packs had a # of rounds to live = to # of enemies in pack. Dreamstalker would presumably allow me to kill anything except maybe a hero, but Blue Whisper was my only access to it. Before her, I mostly used a basically unmodified Fetch to apply Expose and to drag MaxHP of certain enemies down into Snuff Out range. Expose+Might are really necessary to let you kill things that aren't Light/Dark vulnerable.

Exorcism killed light vulnerable stuff in a single blow, which was nifty.

I only have a few games, but the rare spawn rates seem back to 'actually rare' I think. No more '3 unique-modifier level 20 demons' post anomaly
wizzzargh
 
Posts: 338
Joined: Tue Oct 27, 2015 5:31 pm

Re: Turdak's Sanctum, YASD and ramblings

Postby Ferret » Wed May 16, 2018 1:43 pm

Status icons are one of those things I always look at and ask myself two things: 1) Why did I wait so long to do this? 2) How did anyone play without this?

Well okay, the first question isn't a mystery: I hate UI :P But the second is still unknown.

Aux-powered Snuff Out is probably going to be a popular variant of Aux-powered Summoner once Aux upgrades are more readily available. I think will prevent it from becoming cookie-cutter will be the a demon debate: proper Snuffing Out requires a fair bit of set up that is much easier to get done quickly if you have demon helping. What demon that is, how they're setup, whether or not you keep them around after setup for backup healing or unsummon them to get 3rd tier Aux bonuses... I hope these questions keep interested parties busy for awhile once the upgrade build is out. :D

Glad to hear the rare spawns seem properly rare again. :)

L24 is still not a bad run, even if it's not a win. :D Thanks for the report!
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Ferret
 
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