My first ghost on 20+ tower

The tower awaits!

Re: My first ghost on 20+ tower

Postby Ferret » Thu Nov 15, 2018 5:13 am

Tower:20's not a bad run. :D I admit I might have been disappointed if your first run had been a win: I did expect the changes to make things tougher overall. :D

I'm glad you're enjoying the update, and thank you for the feedback. :D For the most part, it sounds like things are going as I'd hoped in regards to the results of the changes.

I still have the option to have different starting abilities per relic, and I'm starting to think I might use it, but only to a limited degree. i.e.: Imagine the current 14 starting abilities as a "base", each Relic might change 3-6 of them out for something else, or, alternatively, each Relic might have slight variations that are equal in overall powerful/usefulness, but still different overall. (For example: Titan's Fist might replace the 70 Power projectile Fire/Ice/Elec attacks with 85 Power melee Fire/Ice/Elec.) But, I would probably make one element of each type available per Relic regardless of how I decide to handle it: I don't want your starting Relic Upgrade so strongly tied to your starting ability that some elements are cut off entirely for you. That all said, in a similar vein, I'm reluctant to do anything that would cause starting ability to be the leading choice, rather than Relic Upgrade. I'll have to think about it more.

I will probably eventually add a Relic Upgrade that lets you reallocate your stats, but by first reducing them all to 5 (or perhaps even 1), rather than 10. This has uses beyond simply "reclaiming" these lost points: it also will let you reshuffle any mismatched Essences you've found, or let you change strategies entirely later in the game if for some reason that becomes desirable. (Like Revive Demon, it may be cooldown based rather than a credits cost. Haven't decided yet; as you can probably guess from Revive Demon's change in this light, I'm in the middle of re-thinking the purpose of Credits in the game.)

A few more options...3-5 total perhaps?... for starting demons is probably the most likely change to happen. I tried 1 mostly to stake out the most extreme territory and see how that plays out. If I do add more of them, like Homunculus, they all be semi-uniques (not actually Unique tagged... but never appearing normally in the Tower and having their own unique modifiers.) If I do do that though, expect the ability list on Homunculus' modifier to get nerfed a bit. I only gave him one that good because he had to cover all the bases by himself. :)

Sounds like Demon Preservation is working about like I'd hoped. :) Death March may take folks a little bit to get excited about... even with Lifeguard, you don't end up with a ton of MaxHP, BUT... it is assured to be enough to survive another bout of DP (assuming the demon was at 100% before the first death), and the full HP (even if only 55-60% of normal) is enough to be able to be semi-safe to use in battle again, particularly under well-considered circumstances. (i.e.: a support/ranged demon, especially if you have Far Summon to place them far from the action, or a demon who is resistant/immune to your current foes main attacks.)

Odd as it will sound given how "advanced" they probably seem, the no weaknesses / dupe demons bits were as much for new players as old. You have no idea how many people got stuck trying to figure out why a given fusion wouldn't work. (The dupe demon bit got less questions since the in-game documentation for it was better, but still had similar issues at times.) Once I realized I could balance properly around allowing them, it was far easier and more fun to do that than to wrack my brain trying to improve the UI to communicate the fail points better. :D

Thanks again for the feedback, and congrats on a strong showing in the new build :D

P.S.: I always forget to update the log feature. :(
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Ferret
 
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Joined: Tue Sep 16, 2014 3:18 pm

Re: My first ghost on 20+ tower

Postby oneeyedjoe » Fri Aug 02, 2019 1:21 pm

Hey it's been quite some time since my last post here.
I wanted to finish, or at least attempt, a few runs before posting some feedback on brand build here, but last week was too busy for me and I didn't have much time to play Demon. I did finish my one and only run in 7/21 with a ghost win so I have at least some experience with a new build.
Code: Select all
Demon Party Dump File
Version 7/21/2019, Scoring Model: 7/21/2019
Dump file created at: 7/24/2019 8:34:19 PM


Summoner Brandon...
was chosen by the Crown of Glory,
selected Ice as their starting element,
has earned a score of 68605,
is currently at Tower:23,
and is quite dead!



--==== Main Character ====--

Name : Brandon
Level: 33
MaxHP: 156
MaxSP: 100

Strength: 43
Magic   : 47
Vitality: 46
Agility : 100
Cunning : 10

Resist: Ice
Weak  : Electricity

Soul Brand:
Mi-Po (Lv.30)
  Magic: +13
  Strength: +13

Abilities Known:
1) Arcing Touch (Type: Electricity, 20 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
4) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
5) Spiny Veil (Type: Pierce, Reactive. Responds to damage dealt to you by adjacent enemies with a 20 Power attack. Cannot miss.)
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
7) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
8) Aurastrike (Type: None, Passive. If your last action was a Fire, Electricity, or Ice ability, adds damage and a chance of a special effect of that type to Slash, Impact, and Pierce attacks.)

Relic Upgrades:
Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Refine Brand (Unlocks the Refine Brand transmuation (available in the Brand menu), which raises the level of a Brand in your stock to match your own level. Does not change previously Applied copies of the Brand.)
Create Brand (Unlocks the Create Brand transmutation (available in the Brand menu), which lets you sacrifice a demon to create a new Brand based on its modifier. The new Brand's level will be equal to the sacrificed demon's level.)

Inventory:
6 Chakra stone
20 Heal stone
2 Heart glyph
6 Pure stone
2 Peace offering
1 Venom rune
4 Heal gem
1 White essence
3 Pure gem
1 Calm card
3 Magic map
2 Red essence
1 Curse rune
3 Bolt glyph
1 Blizzard rune
1 Bronze offering
1 Night rune
1 Purple essence
1 Frost glyph

Brands:
Sa-Ef-Al (Lv.8)
  2 or less visible allies
  SP per Turn: +1.6
  HP per Turn: +1.6% of MaxHP
Qu-Ex-So (Lv.9)
  Is an Unmodified Demon
  Max SP: -20
  Agility: +19
Du-Po-So (Lv.33)
  Is a Non-Unique Demon
  Magic: +29
  Vitality: +29
Mi-Wa (Lv.14)
  Remove Weak: Elec
  Strength: +7
Qu-In-So (Lv.18)
  Is a Summoner
  Max SP: +25
  Agility: +18
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%
Wa-Ra-So (Lv.22)
  Is a Demon
  Speed: +12%
  Remove Weak: Light
Ra-Fl (Lv.23)
  Last Used: Electricity
  Speed: +21%
Du-Sh-Pa (Lv.24)
  Level is 34 or higher
  Cunning: +30
  Vitality: +30
Ab-Wa (Lv.24)
  Remove Weak: Light
  No Light abilities
Mi-Po (Lv.30)
  Magic: +13
  Strength: +13
Po-Dis (Lv.24)
  Base Magic is 82 or more
  Magic: +24

Current Credits: 1285



--==== Party Overview  ====--

Element      Users      Immune     Resistant  Normal     Weak       
--------------------------------------------------------------------
Slash        2          0          2          5*         0         
Impact       1          0          2          5*         0         
Pierce       2          0          2          5*         0         
Fire         1          0          0          5*         2         
Ice          2*         1          2*         3          1         
Electricity  1*         0          0          6          1*         
Body         0          0          1          3*         3         
Mind         1          1          1          5*         0         
Matter       2          0          2          5*         0         
Light        0          3          0          4*         0         
Dark         1*         0          0          4*         3         

n : Number of party members counted.
* : Denotes the main character is included.



--==== Current Party ====--

Name : Lifebender Unicorn
Level: 29
MaxHP: 132
MaxSP: 100

Strength: 27
Magic   : 62
Vitality: 50
Agility : 27
Cunning : 24

Immune: Light
Weak  : Body Dark

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.)
3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
4) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0))
7) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
8) Uncurse Host (Type: Healing, 25 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)


Name : Warded Power
Level: 34
MaxHP: 132
MaxSP: 100

Strength: 94
Magic   : 14
Vitality: 70
Agility : 24
Cunning : 13

Immune: Light
Resist: Slash Impact Pierce Matter
Weak  : Dark

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Lethal Thrust (Type: Pierce, 25 SP. 100 Power attack, enemies only.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Ready Block (Type: Defense, Passive. If your last action was a Melee, Beam, or Direct range Slash, Impact, or Pierce ability, provides a 20% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks.)
5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
6) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.)
7) Last Defense (Type: Defense, Passive. Increases defense by 100% when your health is at 25% or less of maximum.)
8) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))


Name : Immortal Leib-olmai
Level: 34
MaxHP: 125
MaxSP: 100

Strength: 61
Magic   : 33
Vitality: 71
Agility : 37
Cunning : 13

Resist: Slash Impact Pierce Ice Body Mind Matter
Weak  : Fire

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee, Beam, and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (3))


Name : Hunter Ya-te-veo
Level: 34
MaxHP: 169
MaxSP: 100

Strength: 59
Magic   : 14
Vitality: 72
Agility : 45
Cunning : 85

Immune: Mind
Weak  : Ice Body

Soul Brand:
Du-Sh-Pa (Lv.24)
  Level is 34 or higher
  Cunning: +30
  Vitality: +30

Abilities Known:
1) Snatch (Type: Matter, 30 SP. Can be used while Muted. Must target a character. Pull the target to you with a 85 Power attack. Inflicts Held, which reduces accuracy, evasion, and movement speed. Cooldown: Charge (8))
2) Razor Whip (Type: Slash, 10 SP. 70 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
3) Razor Lashes (Type: Slash, 20 SP. 70 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
5) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.))
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
8) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)


Name : Yuki-onna
Level: 31
MaxHP: 129
MaxSP: 100

Strength: 32
Magic   : 89
Vitality: 61
Agility : 32
Cunning : 44

Immune: Ice
Weak  : Fire

Soul Brand:
Du-Po-So (Lv.33)
  Is a Non-Unique Demon
  Magic: +29
  Vitality: +29

Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
2) Wintry Touch (Type: Ice, 15 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
3) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
6) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
7) Accursed Aura (Type: Dark, Reactive. Each standard turn, has an 8% chance to apply Pariah to enemies, causing each of them to damage their allies when they take damage (excluding reactions).)
8) Wiggling Mass (Type: Matter, 25 SP. 40 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)


Name : Lifebender Unicorn
Level: 29
MaxHP: 132
MaxSP: 100

Strength: 27
Magic   : 62
Vitality: 50
Agility : 27
Cunning : 24

Immune: Light
Weak  : Body Dark

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.)
3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
4) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0))
7) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
8) Uncurse Host (Type: Healing, 25 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)



--==== Recent Messages ====--

 You feel more accurate!
 Your unicorn looks more accurate!
 Your leib-olmai misses the leib-olmai.
 The leib-olmai rends you.
 The leib-olmai looks healthier.
 The leib-olmai misses you.
 You riposte. You stab the leib-olmai.
 It isn't very effective.
 You pierce the leib-olmai.
 It isn't very effective.
 The leib-olmai's evasion returns to normal.
 The leib-olmai's defense returns to normal.
 Your power stabs the leib-olmai.
 It isn't very effective.
 Your power looks refreshed.
 You don't have enough SP to use Wraith
 Touch.
 The leib-olmai parries your attack!
 Your leib-olmai claws the leib-olmai.
 It isn't very effective.
 The leib-olmai will regenerate longer!
 The leib-olmai misses you.
 You riposte. You stab the leib-olmai.
 It isn't very effective.
 Your power impales the leib-olmai.
 It isn't very effective.
 Your power kills the leib-olmai!!
 Your power looks refreshed.
 Using Wraith Touch...
 Aim within the possible target area using
 movement keys. Press Enter to execute,
 Escape to cancel.
 Nevermind then.
 You begin resting.
 Your unicorn gestures at you.
 You feel better.
 Your defense returns to normal.
 Your evasion returns to normal.
 Your power's evasion returns to normal.
 Your power's defense returns to normal.
 Your leib-olmai's evasion returns to normal.
 Your leib-olmai's defense returns to normal.
 Your unicorn's evasion returns to normal.
 Your unicorn's defense returns to normal.
 Your accuracy returns to normal.
 Your power returns to normal.
 Your power's accuracy returns to normal.
 Your power's power returns to normal.
 Your leib-olmai's accuracy returns to
 normal.
 Your leib-olmai's power returns to normal.
 Your unicorn's accuracy returns to normal.
 Your unicorn's power returns to normal.
 Rest complete, but you must defeat enemies
 to restore your allies' missing Maximum HP.
 Pick up Sa-Na? (Y or N)
 There is a shimmering portal to Victory
 here. Press 'p', '<', or '>' to change
 levels.
 Using Refine Brand...
 Refine Ra-Ri-Pa for 634 C? The new form is
 previewed above the current form. (Y or N)
 Alright then.
 Refine Qu-In-So for 634 C? The new form is
 previewed above the current form. (Y or N)
 Alright then.
 Refine Du-Po-So for 340 C? The new form is
 previewed above the current form. (Y or N)
 Alright then.
 Refine Qu-Ex-So for 1012 C? The new form is
 previewed above the current form. (Y or N)
 Alright then.
 Refine Sa-Ef-Al for 1054 C? The new form is
 previewed above the current form. (Y or N)
 Alright then.
 Using Refine Brand...
 Refine Du-Po-So for 340 C? The new form is
 previewed above the current form. (Y or N)
 You refine Du-Po-So!
 Du-Po-So is now level 33!
 Using Apply Brand...
 Press Enter to replace Po-Vu (shown above)
 with Du-Po-So or press Escape to cancel.
 You apply Du-Po-So to your yuki-onna.
 You begin resting.
 You continue resting to restore your
 inactive allies.
 Rest complete, but you must defeat enemies
 to restore your allies' missing Maximum HP.
 There is a shimmering portal to Victory
 here. Press 'p', '<', or '>' to change
 levels.
 This is the 7/21/2019 version of Demon,
 using the 7/21/2019 scoring system.
 Your current score is 68605.
 Save and exit? (Y or N)
 Alright then.
 Are you sure you want to abandon the current
 game? If so, re-enter your summoner's name.
 You quit...



--==== Recently Slain Allies ====--

Name : Archon Civatateo
Level: 31
MaxHP: 105
MaxSP: 100

Strength: 16
Magic   : 102
Vitality: 22
Agility : 25
Cunning : 65

Immune: Mind
Resist: Ice Body Light Dark
Weak  : Fire Electricity

Soul Brand:
Po-Vu (Lv.32)
  Weak: Pierce
  Magic: +30

Abilities Known:
1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Hypnotic Glare (Type: Mind, 25 SP. 70% chance to inflict Sleep on enemies, preventing them from acting for a few turns or until damaged. Cooldown: Presence (9))
6) Somnia (Type: Mind, 30 SP. 70% chance to inflict Sleep, preventing the target from acting for a few turns or until damaged.)
7) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
8) ------------


Name : Python
Level: 24
MaxHP: 126
MaxSP: 100

Strength: 43
Magic   : 13
Vitality: 57
Agility : 19
Cunning : 33

Resist: Slash Impact Electricity Body
Weak  : Fire Ice Matter

Soul Brand:
Ra-Ri (Lv.7)
  SP Costs: -9%
  Speed: +7%

Abilities Known:
1) Tackle (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to delay the next turn of the target.)
2) Earth Break (Type: Impact, 25 SP. 70 Power attack.)
3) Tangler (Type: Matter, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.))
5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
6) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
7) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
8) ------------


Name : Immortal Leib-olmai
Level: 33
MaxHP: 122
MaxSP: 100

Strength: 59
Magic   : 33
Vitality: 69
Agility : 36
Cunning : 13

Resist: Slash Impact Pierce Ice Body Mind Matter
Weak  : Fire

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee, Beam, and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (3))


Name : Immortal Leib-olmai
Level: 33
MaxHP: 122
MaxSP: 100

Strength: 59
Magic   : 33
Vitality: 69
Agility : 36
Cunning : 13

Resist: Slash Impact Pierce Ice Body Mind Matter
Weak  : Fire

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee, Beam, and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (3))


Name : Immortal Leib-olmai
Level: 33
MaxHP: 122
MaxSP: 100

Strength: 59
Magic   : 33
Vitality: 69
Agility : 36
Cunning : 13

Resist: Slash Impact Pierce Ice Body Mind Matter
Weak  : Fire

Soul Brand:
Ra-Ri-Pa (Lv.18)
  Level is 28 or higher
  SP Costs: -31%
  Speed: +25%

Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee, Beam, and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (3))


Name : Volcanic Mandrake
Level: 24
MaxHP: 114
MaxSP: 100

Strength: 9
Magic   : 71
Vitality: 48
Agility : 24
Cunning : 41

Immune: Fire
Resist: Mind
Weak  : Ice Matter

Soul Brand:
Du-Po-So (Lv.11)
  Is a Non-Unique Demon
  Magic: +14
  Vitality: +14

Abilities Known:
1) Wiggling Mass (Type: Matter, 25 SP. 40 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)
2) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
3) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0))
4) Sympathy Veil (Type: Mind, Reactive. Only activates when your HP is at 50% or less of the maximum. Responds to damage dealt to you by enemies with a 30 Power attack. Cannot miss.)
5) Accursed Aura (Type: Dark, Reactive. Each standard turn, has an 8% chance to apply Pariah to enemies, causing each of them to damage their allies when they take damage (excluding reactions).)
6) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
7) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
8) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)


Name : Reprobus
Level: 29
MaxHP: 129
MaxSP: 100

Strength: 73
Magic   : 30
Vitality: 38
Agility : 34
Cunning : 31

Immune: Mind Light
Weak  : Electricity

Soul Brand:
Sh-Mi (Lv.15)
  Strength: +8
  Cunning: +8

Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Impaling Thrust (Type: Pierce, 20 SP. 85 Power attack, enemies only.)
3) Fire Breath (Type: Fire, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 35% chance to Ignite the targets, causing damage over a short duration. Cooldown: Breath (4))
4) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets your Breath and Charge cooldowns. Free action. Cooldown: Endure (4))
5) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
6) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
7) Unconquerable (Type: Defense, Reactive. Responds to damage dealt to you by enemies by reducing your Endure cooldown by 1 turn.)
8) ------------


Name : Ninkasi
Level: 31
MaxHP: 113
MaxSP: 100

Strength: 23
Magic   : 39
Vitality: 38
Agility : 50
Cunning : 50

Resist: Ice Body Mind
Weak  : Fire

Soul Brand:
Sh-Tir (Lv.17)
  SP equal to or less than 50
  Cunning: +19

Abilities Known:
1) Might (Type: Buff, 10 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
6) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
7) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
8) ------------



Ended up with another wacky aurastrike build, mage-fencer. Hard to hit and punishes you for either hitting or missing it in melee range. MaxHP drain was there just as a form of defense (building up some maxHP from the last enemy before next fight) and single target focuser. Worked reasonably well, especially against things that use multiattacks. Onies were dropping like flies from chain lightning infused ripostes.
I wish I had a fancier brand for my summoner though. My demons however were in for a treat. -30% SP costs and +25% speed for being high level? Yes please. That brand fitted really well for healers and damage dealers. It also synergised with itself, because usually high speed demons have problems with SP, too fast to recover, but not when your costs are lowered by a third. Sadly my build wouldn't benefit neither from speed nor from low SP costs because my main source of damage was coming from ripostes and with tormentor/frost ring/spiny veil my SP was always plentiful. So I was stuck with a boring +STR +MAG brand. +maxSP +AGI for being a summoner was my second close option, but I opted for extra damage from MAG and STR instead.

Now to some balance/mechanics feedback. I managed to use "Create brand" upgrade for a bit and really liked it, however there is some inconsistency with regular modifiers. For example I was given a brand that boosted my strength for the cost of some cunning if my last action was an impact ability. Sounds pretty good right? Except I got that brand for Ikyro, a demon with corrupt modifier, modifier that mostly relies on cunning and magic. Similar happened when I disintegrated my volcanic mandrake and got something completely unrelatable to fire magic contained in that modifier. Which also shows that only unique demons have unique brands as an outcome, regular demon with unique modifier just gives random stuff. Unique brand creation felt a lot more consistent. Got "body immune if last action was healing" from Ninkasi and "light immune if has no dark abilities" from Reprobus, seems about right. My biggest problem with create brand is that you can't create brands if your stock is full and game keeps flashing that "YOU HAVE TO DELETE A DEMON" menu in your face. Not sure if it is an oversight. balance decision or UI limitation, but I'd love it to be fixed/reworked. Create brand and delete demon options located in separate menus and it is kinda natural that you can't just pick up an extra demon on a go and turn it into a shiny right away. I wish it wasn't the case, because you get way less opportunities to make brands that way, unless you keep one empty slot in your pocket all the time.

AI finally learned which brands would be good for it and which ones are detrimental so that's nice. AT least during that run I didn't see any -VIT -MAG +CUN on healers and stuff. However, sometimes demons seem to ignore brands even if they are good for them. I remember seeing Kitsune/Fairy pack with +mag +agi brands, expect only Kitsune were using that brand, Fairies had nothing at all.

And on an unrelated note - would be nice if the game had screenshot button build in. I actually wanted to take some screenshots during that run, but PrtSc+Paint is too much work when you get consumed by the gameplay :D. Surely there are enough programs that can make screenshot in a press of a single button but still, would be nice if the game had an inbuilt option as well for lazy people like me.
oneeyedjoe
 
Posts: 200
Joined: Tue Feb 14, 2017 4:30 pm

Re: My first ghost on 20+ tower

Postby Ferret » Sat Aug 03, 2019 4:08 pm

-30% SP and +25% Speed is a pretty darn good brand. :D Cruel irony to find it when playing one of the few types of summoner builds that wouldn't get much from it, but such is life.

Hmm... that Ikiryo result you mention shouldn't be possible, but I'll look into it. The *current* modifier should be being what is being used as well, I'll also confirm that: it could be the same bug working in both cases too though.

Putting Create Brand on the main Transmutation hamburger is a reasonable request, I'll do that, or at least, do that during a forced delete situation. :)

I'm glad AI's finally using Brands better, but hmm.. not sure why Faeries would have declined +Mag/+Agi. There weren't any penalties on it at all?

I'll investigate a screenshot button too. Chances are this is a common enough feature I can probably find some guidance on it pretty easily. :)

Thanks for the report and feedback :D
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Ferret
 
Posts: 1667
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