YAVP: Crown magic attacker/healer build

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YAVP: Crown magic attacker/healer build

Postby Paul » Sun Jun 21, 2020 7:59 pm

So the previous new build seemed to make the later half of the toower even spicier and more dangerous, but after many deaths I finally won and got my 2nd victory in demon, this time I managed to save it.

I did get lucky getting the Ra-Pa brand early (if level 16 or more +27% speed), and a Dominion spawned in the the late teens, but i also think some of the things i learn from my failed builds helped.

After some experimenting I think I found the best soul armour, Frigid or Stormy Aketko, the immune body and resist dark proving invaluable against Shikones (which ruined 2 of my best runs) and the ice being good against Yuki-onna.

Had some scrapes, the first power i met nearly killed me, but i bronze offering it. Baba Yaga's sanctum is really dangerous, not Baga herself but all those life draining Shikones that gang up on a summoner.

Though they did help me devleopn an appreciation for Rain Of Fire, leeting me keep my summoner away from battle while still dealing with hordes of demons. I used Flame dart earlier on, till I noticed large clusters of demons spawning near me.

I ended up with a crap tone of Relic Points left over. Got brand up grade to make Ra-Pa strnger, only to find out it then raises the level requirement. I ended up using my Silver Offerings on some Wechuges that spawned near the end.

I kept a Ninkasi to protect me from statuses, but truthfully Dominion did that well enough. This run also helped me appreciate Civasteos, they have so many resistances and pretty good stats I made one Volcanic when Peri started falling behind. Anyway without any further ado

Edit:

Something I found strange, I went into all the sanctums and explored every floor but i never met succubus (though had her on another run), Golem, Neckalve, Thrones, that colorful bird that can stone or Blue Man. Is that normal?

Demon Party Dump File
Version 3/2/2020, Scoring Model: 3/1/2020
Dump file created at: 6/21/2020 8:47:59 PM


Summoner Paul...
was chosen by the Crown of Glory,
selected Healing as their starting element,
has earned a score of 76637,
is currently at Tower:26,
and is still alive!



--==== Main Character ====--

Name : Paul
Level: 34
MaxHP: 104
MaxSP: 100

Strength: 40
Magic : 145
Vitality: 10
Agility : 20
Cunning : 10

Immune: Body
Resist: Ice Electricity Dark
Weak : Light

Soul Brand:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%

Abilities Known:
1) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
2) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
3) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.)
4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
5) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
6) Sprint (Type: None, 25 SP. Move to the target position instantly. This is a fast action: it only takes half the time most actions do. Cooldown: Charge (10))
7) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
8) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (6))

Relic Upgrades:
Capacity Up V (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Copy Saver (Reduces the cost of Copy Ability by 25%.)
Refine Brand (Unlocks the Refine Brand transmuation (available in the Brand menu), which raises the level of a Brand in your stock to match your own level. Does not change previously Applied copies of the Brand.)

Inventory:
2 Pure gem
9 Pure stone
2 Pain glyph
4 Night rune
2 Bolt glyph
3 Flame glyph
3 Might gem
2 Calm card
4 Zephyr card
15 Heal stone
4 Heal gem
3 Ghost chime
3 Peace offering
8 Chakra stone
1 Wind card
2 Frost glyph
1 Silver offering
2 Heart glyph
2 Blizzard rune
2 Mirror chime
2 Chakra gem
1 Guardian gem
1 White essence
1 Magic map

Brands:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%
Co (Lv.2)
SP Costs: -2
Wa-Ef (Lv.3)
SP per Turn: +0.7
Remove Weak: Fire
Ri-Mi-Pa (Lv.6)
Level is 26 or higher
Strength: +21
SP Costs: -41%
Ra-So (Lv.13)
Is an Unmodified Demon
Speed: +22%
Ra-Wa-Pa (Lv.14)
Level is 24 or higher
Resist: Body
Speed: +23%
Sa (Lv.17)
HP per Turn: +1.3% of MaxHP
Mi (Lv.19)
Strength: +14
Po (Lv.21)
Magic: +15
Wa (Lv.31)
Remove Weak: Pierce

Current Credits: 38800



--==== Party Overview ====--

Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 1 0 2 6* 1
Impact 2 0 2 6* 1
Pierce 2 0 2 6* 1
Fire 4* 1 1 4* 3
Ice 2 0 5* 4 0
Electricity 0 1 2* 4 2
Body 3 1* 5 3 0
Mind 3 1 2 6* 0
Matter 0 0 2 6* 1
Light 4 4 2 1 2*
Dark 1* 0 4* 2 3

n : Number of party members counted.
* : Denotes the main character is included.



--==== Current Party ====--

Name : Ninkasi
Level: 31
MaxHP: 113
MaxSP: 100

Strength: 32
Magic : 39
Vitality: 38
Agility : 50
Cunning : 59

Resist: Ice Body Mind
Weak : Fire

Soul Brand:
Sh-Mi (Lv.18)
Strength: +9
Cunning: +9

Abilities Known:
1) Might (Type: Buff, 10 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (4))
5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (4))
6) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
7) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
8) Panacea (Type: Healing, 30 SP. Removes all negative status effects.)


Name : Frigid Dominion
Level: 41
MaxHP: 131
MaxSP: 100

Strength: 20
Magic : 85
Vitality: 38
Agility : 55
Cunning : 52

Immune: Electricity Light
Resist: Ice Body Mind
Weak : Fire

Soul Brand:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%

Abilities Known:
1) Argent Arrow (Type: Light, 30 SP. 70 Power attack. If the attack hits, grants a 105 Power heal to you or a nearby ally.)
2) Disable Mind (Type: Mind, 30 SP. 40 Power attack. Has a 50% chance to inflict Sleep, preventing the target from acting for a few turns or until damaged. Cannot miss.)
3) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (1))
4) Mindwatch (Type: Healing, Reactive. Responds to a Mind status effect being applied to you or an ally by removing all Mind status effects from that target. Applies Mended status, and will not work on targets with Mended status.)
5) Channeler (Type: None, Passive. Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.)
6) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
7) Vigorous (Type: None, Passive. Increases base SP regeneration by 50%.)
8) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)


Name : Volcanic Civatateo
Level: 35
MaxHP: 111
MaxSP: 100

Strength: 16
Magic : 96
Vitality: 22
Agility : 38
Cunning : 48

Immune: Fire
Resist: Ice Body Light Dark
Weak : Electricity

Soul Brand:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%

Abilities Known:
1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
4) Fireball (Type: Fire, 25 SP. Attenuated 70 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
6) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. (For the Relic bound, this triggers only if Relic Preservation would fail.) Cooldown: Soul (90))
8) Gaudium (Type: Buff, 40 SP. Only affects allies. Increases offense, defense, accuracy, and evasion by 25% and speed by 33%. Cooldown: Miracle (2))


Name : Civatateo
Level: 35
MaxHP: 127
MaxSP: 100

Strength: 22
Magic : 85
Vitality: 56
Agility : 35
Cunning : 48

Resist: Ice Body Light Dark
Weak : Fire Electricity

Soul Brand:
Du-Fa-Fre (Lv.22)
SP above 50
SP per Turn: -2.0
Vitality: +26

Abilities Known:
1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
6) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
7) ------------
8) ------------


Name : Power
Level: 35
MaxHP: 109
MaxSP: 100

Strength: 121
Magic : 17
Vitality: 48
Agility : 17
Cunning : 17

Immune: Light
Resist: Slash Impact Pierce Matter
Weak : Dark

Soul Brand:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%

Abilities Known:
1) Lethal Thrust (Type: Pierce, 25 SP. 100 Power attack, enemies only.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (3))
4) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.)
5) Quelling Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (3))
6) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
7) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
8) ------------


Name : Power
Level: 35
MaxHP: 109
MaxSP: 100

Strength: 121
Magic : 17
Vitality: 48
Agility : 17
Cunning : 1

Immune: Light
Resist: Slash Impact Pierce Matter
Weak : Dark

Soul Brand:
Sa-Na-Pa (Lv.8)
Level is 28 or higher
Cunning: -17
HP per Turn: +5.8% of MaxHP

Abilities Known:
1) Lethal Thrust (Type: Pierce, 25 SP. 100 Power attack, enemies only.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (3))
4) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.)
5) ------------
6) ------------
7) ------------
8) ------------


Name : Couril
Level: 35
MaxHP: 102
MaxSP: 100

Strength: 17
Magic : 44
Vitality: 1
Agility : 71
Cunning : 71

Immune: Mind
Resist: Body
Weak : Light Dark Matter

Soul Brand:
Co-Ri-Fr (Lv.31)
Vitality: -20
SP Costs: -19%
SP Costs: -3

Abilities Known:
1) Energy Steal (Type: Body, 10 SP. Drains the target's SP by 20%, restoring your own SP by 66% of the amount drained. Cannot miss.)
2) Wild Dance (Type: Body, 25 SP. Only affects enemies. Reduces targets' SP by 25%. This is considered a movement ability. Cooldown: Breath (6))
3) Obsession (Type: Mind, 30 SP. 50% chance to inflict Charm, turning the target against its allies.)
4) Somnia Wave (Type: Mind, 30 SP. Only affects characters with 25 or less SP. Inflicts Sleep, preventing the targets from acting for a few turns or until damaged.)
5) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents who are at full HP. (Bonuses are affected by Mind resistance.))
6) ------------
7) ------------
8) ------------


Name : Virtue
Level: 35
MaxHP: 99
MaxSP: 100

Strength: 17
Magic : 107
Vitality: 1
Agility : 26
Cunning : 53

Immune: Light
Resist: Fire Electricity Dark
Weak : Slash Impact Pierce

Soul Brand:
Co-Ri-Fr (Lv.31)
Vitality: -20
SP Costs: -19%
SP Costs: -3

Abilities Known:
1) Repair Flesh (Type: Healing, 30 SP. 130 Power heal.)
2) Grace (Type: Buff, 25 SP. Improves accuracy and evasion by 25%.)
3) Vitae (Type: Healing, 40 SP. Only affects allies. Removes all negative status changes, then applies a 150 Power heal. Cooldown: Miracle (1))
4) Lux (Type: Light, 40 SP. Only affects enemies. Has a 70% chance to apply Guilt, and a 50% chance to apply Mute, followed by an 85 Power attack. Cannot miss. Cooldown: Miracle (1))
5) Channeler (Type: None, Passive. Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.)
6) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) ------------



--==== Recent Messages ====--

Your virtue gestures at your dominion.
Your dominion looks more accurate!
Your dominion looks more evasive!
The caladrius gestures at the ooze.
The caladrius drains itself.
The ooze looks healthier.
The caladrius gestures at the caladrius.
The caladrius drains itself.
The caladrius looks healthier.
Using Rain of Fire...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You call down a fiery rain.
You burn the ooze.
It's super effective!
You burn the caladrius. (x2)
The caladrius drains you.
The caladrius looks healthier.
The caladrius drains you.
The caladrius looks healthier.
Your civatateo hurls a fireball.
Your civatateo burns the ooze.
It's super effective!
Your civatateo kills the ooze!!
Your virtue reaches Level 35!
Your power reaches Level 35!
Your dominion psi-blasts the caladrius.
It isn't very effective.
The caladrius falls asleep!
Your virtue gestures at your civatateo.
Your civatateo looks more accurate!
Your civatateo looks more evasive!
Using Rain of Fire...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using Activate Link...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using Rain of Fire...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You call down a fiery rain.
You burn the caladrius. (x2)
The caladrius is set on fire!
The caladrius wakes up.
The caladrius drains you.
The caladrius looks healthier.
Your civatateo throws a shining dart at the
caladrius.
Your civatateo smites the caladrius.
The caladrius drains you.
The caladrius looks healthier.
Your dominion calls down a fiery rain.
Your dominion burns the caladrius.
Your dominion kills the caladrius!!
You don't have enough SP to use Rain of
Fire.
You don't have enough SP to use Rain of
Fire.
Your virtue gestures at you.
You feel better.
Using Rain of Fire...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You call down a fiery rain.
You burn the caladrius.
You kill the caladrius!!
You don't have enough SP to use Rain of
Fire.
Your virtue gestures at your dominion.
Your dominion looks healthier.
You pick up the flame glyph.
This level is now fully explored.
Your relic scans the level for any remaining
enemies...
You swap places with your virtue.
This level has been fully explored. Press
'o' to revisit points of interest and
portals, or Shift + 'p' to travel to a
specific destination.
You pick up the pure gem.
You stop exploring (input received.)
Your dominion's evasion returns to normal.
Your dominion's accuracy returns to normal.
Your civatateo's evasion returns to normal.
Your civatateo's accuracy returns to normal.
You swap places with your civatateo.
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
Really win the game and start a new cycle?
(Y or N)
You win!



--==== Recently Slain Allies ====--

Name : Rem (Oni)
Level: 24
MaxHP: 95
MaxSP: 100

Strength: 57
Magic : 13
Vitality: 43
Agility : 26
Cunning : 26

Resist: Fire Body Dark Matter
Weak : Electricity Light

Soul Brand:
Ra-Pa (Lv.1)
Level is 16 or higher
Speed: +27%

Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
5) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
6) Quelling Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (3))
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)


Name : Phoenix
Level: 27
MaxHP: 102
MaxSP: 100

Strength: 17
Magic : 40
Vitality: 25
Agility : 65
Cunning : 39

Immune: Fire
Resist: Ice Light
Weak : Dark

Soul Brand:
Wa-Qu-We (Lv.25)
Strength: -8
Agility: +14
Remove Weak: Mind

Abilities Known:
1) Burning Claw (Type: Slash, 10 SP. 100 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Burning Scythe (Type: Slash, 20 SP. 100 Power attack, split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
5) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
6) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. (For the Relic bound, this triggers only if Relic Preservation would fail.) Cooldown: Soul (90))
7) Wellspring (Type: None, Passive. If you would gain an experience-based cooldown and do not have a Wellspring cooldown, you instead gain a Wellspring cooldown of the same amount. Cooldown: Wellspring (0))
8) ------------


Name : Unicorn
Level: 21
MaxHP: 88
MaxSP: 100

Strength: 27
Magic : 42
Vitality: 30
Agility : 27
Cunning : 24

Immune: Light
Weak : Body Dark

Soul Brand:
Ri-Res (Lv.26)
SP equal to MaxSP
SP Costs: -34%

Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.)
3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
4) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) ------------
7) ------------
8) ------------


Name : Leib-olmai
Level: 30
MaxHP: 107
MaxSP: 100

Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15

Resist: Ice Body Mind Matter
Weak : Fire

Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------


Name : Impundulu
Level: 32
MaxHP: 125
MaxSP: 100

Strength: 24
Magic : 66
Vitality: 55
Agility : 45
Cunning : 41

Resist: Electricity Dark
Weak : Ice

Soul Brand:
Du-Fa-Fre (Lv.22)
SP above 50
SP per Turn: -2.0
Vitality: +26

Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.)
2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
4) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (6))
6) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
7) ------------
8) ------------


Name : Civatateo
Level: 33
MaxHP: 107
MaxSP: 100

Strength: 21
Magic : 81
Vitality: 29
Agility : 33
Cunning : 62

Resist: Ice Body Light Dark
Weak : Fire Electricity

Soul Brand:
Sh-Ra-Vu (Lv.24)
Weak: Fire
Speed: +14%
Cunning: +16

Abilities Known:
1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
6) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
7) ------------
8) ------------


Name : Immortal Wechuge
Level: 35
MaxHP: 121
MaxSP: 100

Strength: 87
Magic : 26
Vitality: 67
Agility : 26
Cunning : 14

Resist: Slash Impact Pierce Fire Ice Body Matter
Weak : Mind Light Dark

Soul Brand:
Ra-Vu-Tir (Lv.33)
SP equal to or less than 50
Weak: Body
Speed: +32%

Abilities Known:
1) Polar Charge (Type: Impact, 10 SP. Must target a character. Charge to the target with a 100 Power Impact/Ice attack. Also Chills the target, reducing their accuracy, evasion, and movement speed slightly. Cooldown: Charge (3))
2) Lifesteal Bite (Type: Pierce, 20 SP. 100 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed slightly. Cannot miss.)
4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
6) Last Defense (Type: Defense, Passive. Increases defense by 100% when your health is at 25% or less of maximum.)
7) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
8) ------------


Name : Wechuge
Level: 35
MaxHP: 110
MaxSP: 100

Strength: 109
Magic : 33
Vitality: 42
Agility : 18
Cunning : 18

Resist: Fire Ice Body Matter
Weak : Mind Light Dark

Soul Brand:
Ra-Vu-Tir (Lv.33)
SP equal to or less than 50
Weak: Body
Speed: +32%

Abilities Known:
1) Polar Charge (Type: Impact, 10 SP. Must target a character. Charge to the target with a 100 Power Impact/Ice attack. Also Chills the target, reducing their accuracy, evasion, and movement speed slightly. Cooldown: Charge (3))
2) Lifesteal Bite (Type: Pierce, 20 SP. 100 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed slightly. Cannot miss.)
4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
6) ------------
7) ------------
8) ------------
Paul
 
Posts: 20
Joined: Tue Oct 01, 2019 10:01 am

Re: YAVP: Crown magic attacker/healer build

Postby Ferret » Mon Jun 22, 2020 11:48 pm

Ra-Pa is a pretty amazing brand once you meet the level requirement it spawned with. :D I'm not surprised it ended up being part of a winning run. :)

Civatateos are one of my favorite demons, simply because of how unusual some Aztec mythology is. In almost any other culture, a vampire that feeds on children would be a completely evil creature, but in Aztec myth, they're still considered honored dead, and priestesses in their own right. (This is why they have such an unusual ability/resist set to begin with.)

The new demons don't have a very large amount of territory in which they can appear, so it isn't unusual to have not seen all of them in a single run. :) Once Tower:27-29 is added, you'll see more of them per game... though the Tower:27-29 crowd will then be the ones sometimes not always showing up.

Thanks for the report, and congrats on the win!
User avatar
Ferret
 
Posts: 1785
Joined: Tue Sep 16, 2014 3:18 pm

Re: YAVP: Crown magic attacker/healer build

Postby Paul » Fri Jul 10, 2020 12:32 pm

Yeah the first thing that caught my attention (beyond a rare female demon), was the suite of resistance, but the 2nd thing was when i read the lore and said outloud "Woah **** a Holy Vampire that's so trippy"
Paul
 
Posts: 20
Joined: Tue Oct 01, 2019 10:01 am


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