Congrats on the Matter test build win.

Ooof yeah, Razor Whip + Crippler would pretty much wreck a target's physical defenses.
Early rare monster recruits are pretty special.

Having an offering available + them spawning makes them rare, so I don't mind them having a decent-sized impact similar to an early game artifact in other games, but it's good to know they do indeed have an expiration date as intended.

Anansi's link needs work, but it is work I didn't want to put off the already old-in-the-tooth Matter build. (In essence, it's time I expanded the capture mechanics a bit... what used to be a lot of different mechanics is now feeling a bit thin in what is a much longer, much more demon-filled game than it once was.

But, yes, that's for another build to address.)
I'm glad you've been enjoying playing with Matter so far.

I hope there's plenty for you and the other players to explore in for some time to come.
Oh, and since you asked, Matter weakness/resistance/immunity generally followed this logic:
Weak to Matter: Small and/or soft creatures.
Resistant to Matter: Especially solid or large creatures.
Immune to Matter: Creatures without physical form, or extremely solid or large creatures.
Thanks for the report and feedback, and congrats on the win
