Anyhow, I left probably the first Tower:23 ghost. It's heavy on the mind status spam, so beware.
![Image](https://i.imgur.com/xybc2A6.png)
Not too much to say about this run- it started as a healing slash crown of glory, turned into leadership/wild Frenzy/crusader/Crippler build that mostly just supported nukers and spammed Charm. Was one of those builds that goes really well until you miss a few times with hits and status effects, then things can go bad fast. I kinda wish I had Far Summon so I could use Wild Frenzy without hitting my own demons, but unsummoning ones that got too cozy and then relying on Aux Power was good too.
I did try the Aux Power though, and it worked well with the wild frenzy+leadership abilities, since I'd give my single summoned ally a few extra turns whenever I frenzied in the middle of an enemy pack, allowing it to Meditate a bunch, or heal me if Crusader wasn't working, or do something mean on its own. It also helped with certain links like Phoenix.
I ended up with Aux Power II and Aux Guard I with Guard coming in last, because I thought it was more important to get Wild Frenzy doing better damage than it was to shrug off damage. Aux III doesn't seem workable for most builds, since you'd have no demons summoned and only be 'half' heroic, and I run into trouble occasionally even in full heroic links with an ally.
One exception might be an Aux Power 3 build similar to the One Snuff Man build, aiming to instakill foes.
- Code: Select all
Demon Party Dump File
Version 5/11/2018, Scoring Model: 5/11/2018
Dump file created at: 5/13/2018 6:31:26 PM
Summoner Healing Blad...
was chosen by the Crown of Glory,
selected Healing and Buff as their starting elements,
has earned a score of 65054,
is currently at Tower:23,
and is quite dead!
--==== Main Character ====--
Name : Healing Blad
Level: 31
MaxHP: 140
MaxSP: 100
Strength: 76
Magic : 9
Vitality: 30
Agility : 80
Cunning : 30
Resist: Light
Weak : Dark
Abilities Known:
1) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
2) Wild Frenzy (Type: Impact, 20 SP. One, two, or three (equal odds) 33 Power attacks per target.)
3) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
4) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
5) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
6) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
7) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
8) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)
Relic Upgrades:
Quick Summon (Your first Summon each turn is a free action (can use Summon as a normal action afterwards.))
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Aux Power II (Increases damage and healing dealt by 34% and reduces SP costs and cooldowns by 17% per empty summon slot, up to a 67% increase and 34% reduction respectively. No effect when Heroic.)
Aux Guard I (Reduces incoming damage and increases status resistance by 17% per empty summon slot, up to 17%. No effect when Heroic.)
Inventory:
2 Frost glyph
4 Heal gem
5 Chakra stone
1 Venom rune
1 Calm card
1 Zephyr card
6 Peace offering
1 Gold offering
2 Heart glyph
1 Might gem
10 Heal stone
1 Guardian gem
2 Bolt glyph
1 Meteor rune
4 Pure stone
3 Flame glyph
1 Pain glyph
1 Pure gem
1 Bronze offering
Current Credits: 2400
Codex Daemonium Completion
Personal Codex : 66 / 153 (43% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2 0 0 7* 0
Impact 2* 0 0 7* 0
Pierce 1 0 0 7* 0
Fire 1 0 1 5* 1
Ice 2 1 1 4* 1
Electricity 3 2 1 3* 1
Body 0 0 2 4* 1
Mind 4* 2 3 2* 0
Matter 1 0 0 7* 0
Light 1 2 2* 1 2
Dark 1 1 2 1 3*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Brewmaster Tlaloc
Level: 31
MaxHP: 126
MaxSP: 100
Strength: 23
Magic : 77
Vitality: 46
Agility : 23
Cunning : 36
Immune: Ice Electricity Dark
Resist: Body Mind
Weak : Fire Light
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
Name : Radiant Charun
Level: 31
MaxHP: 128
MaxSP: 100
Strength: 67
Magic : 46
Vitality: 53
Agility : 26
Cunning : 13
Resist: Fire Light Dark
Weak : Electricity
Abilities Known:
1) Grand Slam (Type: Impact, 15 SP. 100 Power attack.)
2) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (4))
3) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
6) Set Alight (Type: Fire, 20 SP. 40 Power attack. Has a 100% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
Name : Mindbender Ruler
Level: 30
MaxHP: 113
MaxSP: 125
Strength: 22
Magic : 59
Vitality: 35
Agility : 22
Cunning : 62
Immune: Mind Light
Resist: Electricity
Weak : Dark
Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
3) Might (Type: Buff, 10 SP. Improves offense by 25%.)
4) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
Name : Rime Witch Eye killer
Level: 30
MaxHP: 102
MaxSP: 100
Strength: 26
Magic : 55
Vitality: 22
Agility : 35
Cunning : 62
Immune: Electricity
Resist: Ice Mind Dark
Weak : Light
Abilities Known:
1) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Muddle Host (Type: Mind, 35 SP. 50% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
4) Furious Rage (Type: None, Passive. Increases SP regeneration by 200% when your health is at 50% or less of maximum and your last action was a damaging ability.)
5) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))
6) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Brewmaster Unicorn
Level: 28
MaxHP: 110
MaxSP: 100
Strength: 27
Magic : 59
Vitality: 37
Agility : 27
Cunning : 40
Immune: Light
Resist: Body Mind
Weak : Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
7) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
Name : Ya-te-veo
Level: 30
MaxHP: 127
MaxSP: 100
Strength: 60
Magic : 16
Vitality: 48
Agility : 32
Cunning : 44
Immune: Mind
Weak : Ice Body
Abilities Known:
1) Snatch (Type: Matter, 30 SP. Can be used while Muted. Must target a character. Pull the target to you with a 85 Power attack. Inflicts Held, which reduces accuracy, evasion, and movement speed. Cooldown: Charge (8))
2) Razor Whip (Type: Slash, 10 SP. 70 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
3) Razor Lashes (Type: Slash, 20 SP. 70 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
5) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.))
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
--==== Recent Messages ====--
receive a new one. Continue? (Y or N)
Your eye killer receives Ritualist from Tlaloc!
Your eye killer has too many abilities and must
delete 1.
Really delete Flash Shock? (Y or N)
You delete Flash Shock from your eye killer!
Nevermind then.
Using Copy Ability...
Copy Eternal Glory to yourself for 2624 C? (Y or
N)
You will have to delete an ability to receive a
new one. Continue? (Y or N)
You receive Eternal Glory from your eye killer!
You have too many abilities and must delete 1.
Really delete Bloodlust? (Y or N)
You have too many abilities and must delete 1.
Really delete Parry? (Y or N)
You delete Parry from yourself!
Nevermind then.
Using Copy Ability...
Copy Cleric's Mien to your charun for 1184 C? (Y
or N)
Your charun receives Cleric's Mien from your
ruler!
Nevermind then.
Using Restore Demon...
Press Enter to restore this demon for 8040 C, or
press Escape to cancel.
Your ya-te-veo rejoins your party!!
Using Copy Ability...
Copy Eternal Glory to your ya-te-veo for 1280 C?
(Y or N)
Your ya-te-veo receives Eternal Glory from your
eye killer!
Nevermind then.
Using Copy Ability...
Copy Calm to your ya-te-veo for 1280 C? (Y or N)
Your ya-te-veo receives Calm from your ruler!
Nevermind then.
Using ghost chime...
Ghost Chime can only be aimed at yourself. Press
Enter to execute, Escape to cancel.
You use the ghost chime.
You feel a chill...
...but it passes after a moment.
There is a shimmering portal to Victory here.
Press 'p', '<', or '>' to change levels.
Are you sure you want to abandon the current
game? If so, re-enter your summoner's name.
You quit...
--==== Recently Slain Allies ====--
Name : Baba Yaga
Level: 34
MaxHP: 120
MaxSP: 100
Strength: 17
Magic : 72
Vitality: 38
Agility : 21
Cunning : 72
Immune: Mind Dark
Resist: Ice Light
Weak : Fire
Abilities Known:
1) Vigor Steal (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Energy Siphon (Type: Body, 0 SP. Drains the target's SP by 10%, restoring your own SP by 66% of the amount drained. Cannot miss.)
3) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
4) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
5) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
6) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
7) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
8) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))
Name : Rime Witch Eye killer
Level: 30
MaxHP: 102
MaxSP: 100
Strength: 26
Magic : 55
Vitality: 22
Agility : 35
Cunning : 62
Immune: Electricity
Resist: Ice Mind Dark
Weak : Light
Abilities Known:
1) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Flash Shock (Type: Electricity, 10 SP. 40 Power attack. Has a 20% chance to inflict Shock, causing the target to miss their next turn. Free action. Cooldown: Cantrip (3))
4) Muddle Host (Type: Mind, 35 SP. 50% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
5) Furious Rage (Type: None, Passive. Increases SP regeneration by 200% when your health is at 50% or less of maximum and your last action was a damaging ability.)
6) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Matter, Light, Dark, or Debuff status effect. (Poison or Held stacking does not count as a new effect.))
7) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
8) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
Name : Mindbender Ruler
Level: 30
MaxHP: 113
MaxSP: 125
Strength: 22
Magic : 59
Vitality: 35
Agility : 22
Cunning : 62
Immune: Mind Light
Resist: Electricity
Weak : Dark
Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
3) Might (Type: Buff, 10 SP. Improves offense by 25%.)
4) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Major Pain (Type: Mind, 25 SP. 55 Power attack. Has two 70% chances to delay the next turn of the target. Cannot miss.)
7) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
Name : Savior Mananangal
Level: 23
MaxHP: 100
MaxSP: 100
Strength: 10
Magic : 54
Vitality: 29
Agility : 35
Cunning : 37
Immune: Dark
Resist: Mind
Weak : Body Light
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 70% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 85% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
5) Repair Flesh (Type: Healing, 30 SP. 130 Power heal.)
6) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
7) ------------
8) ------------
Name : Brewmaster Unicorn
Level: 28
MaxHP: 110
MaxSP: 100
Strength: 27
Magic : 59
Vitality: 37
Agility : 27
Cunning : 40
Immune: Light
Resist: Body Mind
Weak : Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
7) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
8) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))