I kept tearing through demons. Until Antoria happen, anyway.
Anansi's Sanctum: My Reprobus dies to Ye-te-veos and Pixies because I was Paniced and couldn't Dismiss him.
Could've avoided it if I used a Healing Gem. I also dip into Preservation thanks to Pele Panicking and dropping a Rain of Fire on me. And then lose Mananangal to lack of attention. I really shouldn't be making those mistakes at this stage of the game. Recruited Polar Pixie and, later, Ehlose to fill slots and to potentially Recycle later. Found Anansi. Decided not to recruit him. His fight was annoying, but doable, especially with Tlaloc's Snowstorm. He was also the last encounter. After taking a few corpses, I get enough Credits to Restore Foul Mananangal, Recycling Pixie for 162, which is less than her recruitment cost was.
I then find an Orb of Power Wraith named Filthlord. Focused on Light/Dark. Ha also had Aux Power II. It certainly was a really annoying fight, with AoE Infection, MaxHP drain and Relief. I also got put to Sleep at the same time as the Wraith died, which lead to Baphmet Igniting and killing it's low HP level 16 Fearie before I could Recycle it.
I fight a corpse encounter before leaving.
Tower 19: I recruit an Incubus after giving a chunk of MaxHP to it. Ehlose is Recycled for 323. My party has trouble with both Ice and Light now. (Mostly with Light) I manage to Recycle a Shogoth from a corpse encounter for 1407. Not much happen, other than that. Had a tough corpse encounter in addition to the one I Recycled Shogoth from.
Tower 20: A big group of Onis makes me dip into Preservation. And than I find Jayle. She was Matter Immune.
And had Ninkasi. I use my remaining Wind Card to escape. As a result, I get into a fight with some of my demons hurt. I manage to defeat them, and, after another battle, encounter Jayle again, this time deciding to fight her. It goes roughly, but I manage to focus enough damage on Jayle while keeping my demons' HP high. And then she Dismissed 2 demons in a row who weren't, I think, in that much of a danger. They were wounded and Paniced, so that might've had something to so with it. I kill Jayle, but she had Leib-olmai out at the time, and it started using Calming Rain.
I decide to Bronze Offering it to get it of the board. I decide to Recycle Tlaloc for 2215 after giving away his abilities to a bunch of demons. I also decide to link with Ninkasi, thinking I can handle dealing with her link and remaining demons at the same time. I was right – it's an easy link normally, and I'm even higher level then intended.
I give Incubus Alluring Gaze and fuse to make it Brewmaster. It gets Guarding Cry, although that means it has double Presence cooldowns now. Bmola almost dies in a fight with Powers and Rulers. I trigger a Wraith spawn on a corpse, but this floor didn't have any Wraiths. After a bunch of corpse encounters, I head to the next floor.
Tower 21: I find Antoria. It starts of smoothly, but I notice the fight turning against me too late, and Leib-olmai dies.
I do manage to defeat him after using 2 Healing Gems. Then I find a Yukki-onnas and Mullasas group, and it ends up killing me. With Leib-olmai dead, Bmola was the only Calmer, and it got Charmed in the fight. I should've stayed back, but I was spending my turns switching out my demons. Then a Yukki-onna Haunted and Charmed me, leading to enemies focusing on me and killing me.
This was a really promising run, but Antoria ruined it by killing Leib-olmai, which lead to my death to Yukki-onnas. I probably could've avoided it if I would've fought Antoria more carefully. Not loosing a lot of Credits on Restores would've also helped. Basically, my loss was the total of my earlier mistakes, in a way.
- Code: Select all
Summoner Saler...
was chosen by the Eye of the Dragon,
selected Matter and Mind as their starting elements,
has earned a score of 55742,
is currently at Tower:21,
and is quite dead!
--==== Main Character ====--
Name : Saler
Level: 29
MaxHP: 142
MaxSP: 100
Strength: 28
Magic : 47
Vitality: 39
Agility : 34
Cunning : 62
Resist: Matter
Weak : Ice
Abilities Known:
1) Acidic Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 70% chance to inflict Melting, causing damage over time.)
2) Acid Breath (Type: Matter, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 70% chance to inflict Melting, causing damage over time. Cooldown: Breath (5))
3) Terrifying Cry (Type: Mind, 30 SP. 70% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (9))
4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (5))
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Unconquerable (Type: Defense, Passive. Reduces Endure cooldown by 1 turn when damaged by enemies (excluding Ignite, Poison, Melting, and reactions).)
7) Absorbing Touch (Type: Matter, 5 SP. 55 Power attack, +45 Power if the target is Melting. Heals the user for 66% of the damage dealt.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Relic Upgrades:
Item Sense (Shows the positions of unattended items on the map. May also reveal additional items when searching corpses, or once a level is fully explored.)
S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.)
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Inventory:
1 Night rune
1 Mirror chime
2 Tempest rune
2 Curse rune
4 Pain glyph
1 Calm card
3 Zephyr card
2 Gold offering
3 Venom rune
1 Meteor rune
2 Blizzard rune
13 Pure stone
4 Pure gem
4 Heart glyph
2 Heal gem
1 Flame glyph
2 Magic map
16 Heal stone
6 Chakra stone
2 Guardian gem
1 Trouble chime
1 Bolt glyph
1 Chakra gem
1 Peace offering
2 Might gem
Current Credits: 4133
Codex Daemonium Completion
Shared Codex : 135 / 153 (88% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 0 0 0 5* 1
Impact 1 0 0 5* 1
Pierce 1* 0 0 5* 1
Fire 2 1 1 4* 0
Ice 0 1 0 2 3*
Electricity 1 0 1 4* 1
Body 1 0 1 4* 1
Mind 2* 0 3 3* 0
Matter 1* 0 1* 5 0
Light 0 0 1 3* 2
Dark 3 2 2 2* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Pele
Level: 28
MaxHP: 115
MaxSP: 100
Strength: 23
Magic : 73
Vitality: 34
Agility : 34
Cunning : 26
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Ember Heart (Type: Fire, Passive. Reduces the SP cost of Fire abilities by 5 if you used an Fire ability last turn.)
7) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Baphomet
Level: 29
MaxHP: 115
MaxSP: 100
Strength: 15
Magic : 71
Vitality: 31
Agility : 23
Cunning : 55
Immune: Dark
Resist: Fire Mind Light
Weak : Slash Impact Pierce
Abilities Known:
1) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
2) Combust (Type: Fire, 5 SP. 100% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (2))
3) Ember Burst (Type: Fire, 20 SP. 70% chance to Ignite the targets for an unusually long duration, causing damage over time.)
4) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
5) Inner Fire (Type: Fire, 0 SP. Can be used while Muted. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (8))
6) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
7) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Name : Profane Bmola
Level: 25
MaxHP: 103
MaxSP: 100
Strength: 22
Magic : 57
Vitality: 28
Agility : 28
Cunning : 40
Immune: Ice
Resist: Dark
Weak : Electricity
Abilities Known:
1) Unholy Word (Type: Dark, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Cooldown: Breath (4))
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Flash Heal (Type: Healing, 15 SP. 60 Power heal. Free action. Cooldown: Cantrip (3))
7) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets Breath cooldown. Free action. Cooldown: Endure (3))
8) Unconquerable (Type: Defense, Passive. Reduces Endure cooldown by 1 turn when damaged by enemies (excluding Ignite, Poison, Melting, and reactions).)
Name : Foul Mananangal
Level: 26
MaxHP: 98
MaxSP: 100
Strength: 11
Magic : 41
Vitality: 14
Agility : 38
Cunning : 76
Immune: Dark
Resist: Mind
Weak : Body Light
Abilities Known:
1) Weaken Host (Type: Debuff, 25 SP. 85% chance to reduce offense by 20%.)
2) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
3) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
4) Distract Host (Type: Debuff, 25 SP. 85% chance to reduce accuracy by 20%.)
5) Expose Host (Type: Debuff, 25 SP. 85% chance to reduce defense by 20%.)
6) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
7) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Brewmaster Incubus
Level: 29
MaxHP: 117
MaxSP: 100
Strength: 22
Magic : 41
Vitality: 38
Agility : 34
Cunning : 60
Resist: Body Mind Dark
Weak : Ice Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.)
2) Love Tap (Type: Impact, 15 SP. 70 Power attack. 35% chance to cause Charm, turning the target against its allies.)
3) Dominator (Type: Mind, Passive. Provides a 10% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
4) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
5) Frost Ward (Type: Defense, Passive. Provides a 33% chance to block Ice attacks. This works even when Stunned, Paralyzed, etc.)
6) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
7) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
8) Guarding Cry (Type: Buff, 15 SP. Briefly improves defense by 25% for you and your allies. Cooldown: Presence (3))
--==== Recent Messages ====--
The mulassa launches a flame blast at you.
The mulassa burns you.
The mulassa launches a flame blast at you.
The mulassa burns you.
The yuki-onna is still charmed!
The yuki-onna conjures a snowstorm.
The yuki-onna freezes the mulassa.
It's super effective!
The yuki-onna freezes the mulassa.
It's super effective!
The yuki-onna freezes the mulassa.
It's super effective!
The yuki-onna ignores the attack! (x2)
The mulassa starts shivering! (x3)
The yuki-onna looks refreshed.
Your mananangal meditates.
Your mananangal looks refreshed.
Baphomet gestures at you. You feel better.
Your incubus slaps the yuki-onna.
You are still charmed!
You bite your incubus.
Your incubus begins to melt!
The yuki-onna is still charmed!
Your mananangal meditates.
Your mananangal looks refreshed.
Baphomet focuses inward.
Baphomet looks healthier.
Baphomet looks refreshed.
Baphomet stares at the mulassa.
Baphomet simmers! The mulassa is set on fire!
Baphomet smites the mulassa.
The mulassa cringes!
Baphomet looks refreshed.
Your bmola is no longer charmed.
The yuki-onna freezes you.
It's super effective!
You feel like you will be cold longer!
The yuki-onna looks refreshed.
The yuki-onna misses your incubus.
The yuki-onna freezes you.
It's super effective!
Your relic struggles to keep you alive!
The yuki-onna looks refreshed.
The mulassa launches a flame blast at you.
The mulassa burns you.
Your relic struggles to keep you alive!
You are set on fire!
The mulassa launches a flame blast at you.
The mulassa burns you.
You die...
--==== Recently Slain Allies ====--
Name : Polar Pixie
Level: 18
MaxHP: 82
MaxSP: 100
Strength: 9
Magic : 48
Vitality: 19
Agility : 33
Cunning : 31
Immune: Ice
Resist: Mind
Weak : Body Matter
Abilities Known:
1) Muddle (Type: Mind, 30 SP. 70% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
2) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Lucky Star (Type: None, Passive. You only have a 1 in N chance of triggering Luck cooldowns, where N is the number of Luck cooldown abilities you have.)
5) Hailstorm (Type: Ice, 35 SP. Attenuated 70 Power attack split between Ice and Impact; both the Ice and Impact damage are based on Magic. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
6) Cold Embrace (Type: Ice, 20 SP. 40 Power attack. Chills the target for an unusually long duration, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
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Name : Ehlose
Level: 15
MaxHP: 68
MaxSP: 100
Strength: 35
Magic : 10
Vitality: 43
Agility : 16
Cunning : 21
Immune: Body
Resist: Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce offense by 20%.)
2) Warning Cry (Type: Buff, 15 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (3))
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
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Name : Shoggoth
Level: 27
MaxHP: 116
MaxSP: 100
Strength: 52
Magic : 14
Vitality: 52
Agility : 30
Cunning : 37
Resist: Impact Ice
Weak : Fire Mind Matter
Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 50% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
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Name : Tlaloc
Level: 29
MaxHP: 120
MaxSP: 100
Strength: 27
Magic : 71
Vitality: 47
Agility : 27
Cunning : 23
Immune: Ice Electricity Dark
Weak : Fire Light
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
7) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets Breath cooldown. Free action. Cooldown: Endure (3))
8) Unconquerable (Type: Defense, Passive. Reduces Endure cooldown by 1 turn when damaged by enemies (excluding Ignite, Poison, Melting, and reactions).)
Name : Ninkasi
Level: 27
MaxHP: 100
MaxSP: 100
Strength: 21
Magic : 36
Vitality: 36
Agility : 46
Cunning : 46
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Might (Type: Buff, 10 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
5) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
6) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
7) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
8) ------------
Name : Leib-olmai
Level: 30
MaxHP: 105
MaxSP: 100
Strength: 70
Magic : 38
Vitality: 46
Agility : 31
Cunning : 15
Resist: Ice Body Mind Matter
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
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I'm thinking of making a Fire Vodun Mask build, after seeing how effective that can be with Pele and Baphmet.