I noticed that some starting elements lead to undesirable starting stats, not sure if this is intentional.
For example, a Vodun Mask who has chosen Pierce might consider Debuff for their second element, but this will give them 6 points in magic, which does not benefit the abilities related to either of their starting elements. For builds that intend to only debuff, or only use physical attacks and debuffs, the Debuff element is an awkward choice.
Another example would be the Orb of Power's Darkness primary element, which gives 2 points of cunning but does not have any abilities which benefit from cunning, and does not necessarily promote a cunning based playstyle.
Now that isn't why I can't make it past floor 10. But who knows, changing stat bonuses to support edge cases might
Sincerily
-someone who likes applying debuffs with needles