Yes, my ehlose had more HP than me despite being 7 levels behind. Also, I won.
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Demon Party Dump File
Version 7/15/2017, Scoring Model: 5/26/2017
Dump file created at: 7/19/2017 5:19:00 PM
Summoner ALL STR...
was chosen by the Titan's Fist,
selected Slash and Buff as their starting elements,
has earned a score of 76487,
is currently at Tower:23,
and is still alive!
--==== Main Character ====--
Name : ALL STR
Level: 33
MaxHP: 106
MaxSP: 100
Strength: 186
Magic : 4
Vitality: 14
Agility : 11
Cunning : 5
Immune: Body
Resist: Ice Electricity Mind Light Dark
Weak : Fire
Abilities Known:
1) Sure Slice (Type: Slash, 15 SP. 70 Power attack. Cannot miss.)
2) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
3) Fervor (Type: Buff, 5 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (3))
4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 130 Power heal. Free action. Cooldown: Endure (5))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
8 Pain glyph
5 Peace offering
2 Meteor rune
1 Venom rune
5 Pure gem
2 Blizzard rune
1 Ghost chime
6 Chakra stone
2 Flame glyph
1 Magic map
1 Heart glyph
1 Frost glyph
1 Mirror chime
3 Pure stone
Current Credits: 8753
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2* 0 3 5* 0
Impact 1 0 3 5* 0
Pierce 4* 0 1 7* 0
Fire 2 1 2 2 3*
Ice 0 0 3* 2 3
Electricity 2 2 2* 2 2
Body 2 3* 2 2 1
Mind 1 0 3* 5 0
Light 1 1 3* 4 0
Dark 0 0 3* 4 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Guard Angel (Chthonic Ehlose)
Level: 26
MaxHP: 108
MaxSP: 100
Strength: 49
Magic : 11
Vitality: 78
Agility : 18
Cunning : 24
Immune: Body
Resist: Slash Impact Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce offense by 20%.)
2) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
3) Quelling Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (3))
4) Shocking Spear (Type: Pierce, 15 SP. 85 Power attack, split between Pierce and Electricity. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Enemies only.)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Ready Block (Type: Defense, Passive. If your last action was a Melee or Direct range Slash, Impact, or Pierce ability, provides a 20% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks.)
7) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
Name : Lifebender Unicorn
Level: 30
MaxHP: 139
MaxSP: 100
Strength: 29
Magic : 65
Vitality: 52
Agility : 29
Cunning : 25
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
6) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
7) Salvation (Type: Healing, 15 SP. Only affects allies not weak to Light. 60-130 Power heal, based on the target's Light resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130 Power). Cooldown: Light (6))
8) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
Name : Foul Civatateo
Level: 33
MaxHP: 113
MaxSP: 100
Strength: 17
Magic : 66
Vitality: 24
Agility : 28
Cunning : 80
Resist: Ice Body Light Dark
Weak : Fire Electricity
Abilities Known:
1) Inquisition (Type: Light, 35 SP. 70% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
3) Corrupt (Type: Body, 15 SP. 85% chance to inflict Infection, which prevents most HP and SP recovery.)
4) Sepsis Wave (Type: Body, 20 SP. Only affects Infected characters. Inflicts Poison, causing damage over time (can stack three times).)
5) Contagion (Type: Body, 15 SP. Must target an Infected character. 85% chance to Infect an enemy near the target, preventing most HP and SP recovery. Free action. Cooldown: Cantrip (3))
6) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Light, Dark, or Debuff status effect. (Poison stacking does not count as a new effect.))
7) Slow (Type: Debuff, 25 SP. 70% chance to reduce speed by 33%.)
8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
Name : Stormborn Cherufe
Level: 31
MaxHP: 115
MaxSP: 100
Strength: 37
Magic : 54
Vitality: 45
Agility : 32
Cunning : 37
Immune: Fire Electricity
Resist: Slash Impact
Weak : Ice
Abilities Known:
1) Burning Claw (Type: Slash, 10 SP. 100 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Burning Star (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Meltdown (Type: Fire, 10 SP. Only affects Ignited characters. 25 Power attack. Free action. Cooldown: Cantrip (1))
4) Bask (Type: Fire, 0 SP. Can be used when Muted. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Ember Heart (Type: Fire, Passive. Reduces the SP cost of Fire abilities by 5 if you used an Fire ability last turn.)
6) Storm Breath (Type: Electricity, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Cooldown: Breath (4))
7) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
8) ------------
Name : Brucha
Level: 33
MaxHP: 109
MaxSP: 100
Strength: 52
Magic : 17
Vitality: 34
Agility : 87
Cunning : 25
Resist: Slash Impact Pierce
Weak : Electricity
Abilities Known:
1) Bolt Shot (Type: Pierce, 25 SP. 100 Power attack.)
2) Bolt Spray (Type: Pierce, 30 SP. Attenuated 85 Power attack.)
3) Spiny Veil (Type: Pierce, Reactive. Responds to damage dealt to you by adjacent enemies with a 20 Power attack. Cannot miss.)
4) Vitalize (Type: Healing, 5 SP. Briefly bestows Regeneration, restoring health over time. Free action. Cooldown: Cantrip (5))
5) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
6) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (3))
7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
8) Dominator (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
Name : Mulassa
Level: 32
MaxHP: 122
MaxSP: 100
Strength: 38
Magic : 61
Vitality: 61
Agility : 25
Cunning : 25
Resist: Fire Body Mind
Weak : Ice
Abilities Known:
1) Flame Blast (Type: Fire, 25 SP. 100 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fire Breath (Type: Fire, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 35% chance to Ignite the targets, causing damage over a short duration. Cooldown: Breath (4))
3) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
4) Terrifying Cry (Type: Mind, 30 SP. 70% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (9))
5) Dragon Soul (Type: None, Passive. Your abilities that use your current SP to determine their effect use your maximum SP instead.)
6) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
7) ------------
8) ------------
Name : Death worm
Level: 33
MaxHP: 117
MaxSP: 100
Strength: 43
Magic : 56
Vitality: 43
Agility : 30
Cunning : 43
Immune: Electricity Body
Resist: Fire Mind
Weak : Ice
Abilities Known:
1) Chain Lightning (Type: Electricity, 40 SP. 85 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
2) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 70% chance to apply Poison, causing damage over time (can stack three times).)
3) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
4) Exterminate (Type: Body, 15 SP. Only affects characters that are Infected, Poisoned, or Paralyzed. 130 Power attack, but misses if the damage would not be fatal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
7) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
--==== Recent Messages ====--
Your death worm meditates.
Your death worm looks refreshed.
You swap places with Guard Angel.
Using Sure Slice...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You slash the banshee.
It isn't very effective.
You feel refreshed.
Guard Angel spears the banshee.
It isn't very effective.
Guard Angel shocks the banshee.
It's super effective!
Your unicorn gestures at Guard Angel.
Guard Angel looks healthier.
The banshee hits you.
Your power returns to normal.
Your death worm meditates.
Your death worm looks refreshed.
Using Sure Slice...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You slash the banshee.
It isn't very effective.
You feel refreshed.
Guard Angel spears the banshee.
It isn't very effective.
Guard Angel shocks the banshee.
It's super effective!
Guard Angel kills the banshee!!
Your unicorn meditates.
Your unicorn looks refreshed.
Your death worm meditates.
Your death worm looks refreshed.
Using Sure Slice...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
You swap places with your unicorn.
Your unicorn gestures at you.
You feel better.
Really win the game and start a new cycle?
(Y or N)
You win!
--==== Recently Slain Allies ====--
Name : Curly Brace (Archangel)
Level: 27
MaxHP: 97
MaxSP: 100
Strength: 45
Magic : 29
Vitality: 37
Agility : 45
Cunning : 29
Immune: Light
Resist: Fire Body
Weak : Dark
Abilities Known:
1) Soothing Cut (Type: Slash, 20 SP. 70 Power attack. Also grants a 105 Power heal to you or a nearby ally whose HP is more than 50% of their maximum.)
2) Grand Cleave (Type: Slash, 20 SP. 85 Power attack.)
3) Exorcism (Type: Light, 25 SP. Only affects enemies weak to Light. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Light (4))
4) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
5) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
6) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
7) ------------
8) ------------
Name : Big Bro Shog (Shoggoth)
Level: 27
MaxHP: 114
MaxSP: 100
Strength: 52
Magic : 14
Vitality: 52
Agility : 30
Cunning : 37
Resist: Impact Ice
Weak : Fire Mind
Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 50% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
5) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (3))
6) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
7) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
Name : Pele
Level: 27
MaxHP: 111
MaxSP: 100
Strength: 22
Magic : 71
Vitality: 33
Agility : 33
Cunning : 26
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 35 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
Name : Incubus
Level: 27
MaxHP: 105
MaxSP: 100
Strength: 26
Magic : 29
Vitality: 37
Agility : 41
Cunning : 52
Resist: Mind Dark
Weak : Ice Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% of the damage dealt.)
2) Love Tap (Type: Impact, 15 SP. 70 Power attack. 35% chance to cause Charm, turning the target against its allies.)
3) Dominator (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
4) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Leib-olmai
Level: 29
MaxHP: 107
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Leib-olmai
Level: 32
MaxHP: 116
MaxSP: 100
Strength: 73
Magic : 40
Vitality: 49
Agility : 32
Cunning : 16
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Leib-olmai
Level: 33
MaxHP: 119
MaxSP: 100
Strength: 75
Magic : 41
Vitality: 50
Agility : 33
Cunning : 16
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (3))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
So... on T:11 I lost shoggoth to a pack of raijus, then eloko + druj nasu to a wraith relic named DreamSnuff. They both got shattered, which is kinda sad, but whatever.
On T:12 I find enough credits to restore shoggoth, run away from bunch of drop bears and then things get... normal? Generic? Fairly uninteresting until T:17 or so, because there were few enemies to pose real threat, and no ghosts to bother with. I did get a few demons, mostly to patch up my
critical weakness to fire. Got Pele as well, and archangel. Then got civatateo, and fused this
(seriously, look at that cunning!)
with her, copying druj nasu's ability set to her beforehand.
Also, on T:15, finally got unicorn. That's a lot of floors without healing, but hey, as long as it works.
By the way...
1 turn. No, I didn't even try the link, two enemies in 1 turn is a bit too much to ask.
In Phoenix's Sanctum, I met cherufe. They... um, they were a bit of a problem, and they did kill my civatateo once, but otherwise, nothing particularly bad.
On T:19, I meet. DontFightIt, someone's relic, kill it... then lure it again. Then kill it again. Not a lot people that far, eh.
On T:20, I fuse shojo, which I got... somewhere? to an unicorn, get lucky aid (which I delete) and salvation. Seeing as my team is
loaded with light-resistant demons, plus it heals non-resistant guys too, plus it's cheap, plus it's AoE heal... I kept it. Also lose poor archangel to pack of bruchas, in revenge get myself my own brucha.
Yeah, Antoria gave me trouble. He is a hero, and he has a fire spell, and I'm weak to fire. ._. Thankfully, he wasn't trigger-happy about it, preferring instead to arrest host my demons, which didn't work as well since I had unicorn on standby. Also used chakra gem for a free turn so my allies could smack him some more.
In Yaga's Sanctum, I recruit an incubus for dominator.
He decides to be a jerk about it and drain all my HP.
I think on T:21 I met slenderman too, with an escort of two ikiryos. Seeing how beating this particular trio would cost me way too much, I decided to jump portal.
In T:22 I meet my most dangerous enemy: a pack of mulassas and yuki-onnas. They're
nasty! They got my death worm too, and made me use my calm card and (remaining) 3 zephyr card to summon a back-up team, and that's
after I used bronze offering to recruit mulassa and make their team weaker. Also, on T:22 I meet a titan fist wraith, Shin. He's not particularly threatening, and he had LV35 virtue that I really wanted, but...
It decided to go melee on me, which is sad, because brucha sprayed everything and everyone and I had no choice but to kill it.
Also, hi Saler.
Bye, Saler. Gave me a bit of trouble though, so good work.
On T:23 I used magic map, but since I just love to live dangerously, I cleared every single encounter, corpse and then lured enemy too. Met this guy:
Had to use chakra gem (free turns to everyone!) to defeat him, he was pretty hard, but I won. Then I lured a group of enemies, killed them, got into portal and won.
Hm. That was a large post, and i didn't even write that much. So, as a compensation, I'll describe my team!
Me: build didn't change, I never saw unconquerable. I never met Reprobus nor Mordecai, but build worked well regardless, seeing as I won. Reshape especially, low magic hindered it, but it's still a nice heal + status recovery.
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You are still charmed!
You reshape yourself.
You are no longer charmed.
Ehlose: one of my favorite creatures, simply because he's so resistant to everything. He was there pretty much as a tank for when I needed something resistant. And he did well, even with two blocks instead of abilities. I'm not even sure whether ready block worked that much, since ehlose used shocking spear, and it's a
beam, not melee nor direct ability.
Unicorn: ain't an eternal healing machine, but still nice nonetheless. Salvation gave me cheap AoE heal that I sometimes really, really needed, meditate was here to restore energy, and other abilities were to... well, heal.
Civatateo: no offense, all status warfare. Since I'm the one who deals damage here, having someone who'd disable enemies' healing and gave me sustenance of sorts is great help, and she does both, and can slow in a pinch, and then charm people who dare attack her.
Cherufe: I didn't touch him, he was here to plug a hole in fire weakness.
Brucha: more status warfare! Two cantrips was a mistake on my part, but otherwise he turned out to be a really useful demon on my side, with cone physical attack that can charm and guilt enemies, ranged attack that can charm and guilt enemies, and veil that can... you get the idea.
Mulassa: was untouched, life pulse aside.
Death worm: my own pocket artillery, which I kinda ruined by sticking life pulse. I forgot about meditate, and it doesn't work when there is a cantrip cooldown, so. Yeah, and then I sticked in ritualist, because I forgot about cantrip cooldown
again.
Well... that's it.