by oneeyedjoe » Tue Jul 04, 2017 6:26 am
Looks like recent changes had some consequences. Now healers want to be very close to the summoner, at all cost. Even at a cost of life of said summoner. What I mean is, before healing or curing status effects, healers try to get very close to the summoner. For example, if you run into a pack of enemies after auto exploring and healer lags behind a few tiles, when you take some damage in the process of approaching enemies healers often don't heal you and just keep following you.