"Cannot Miss" changes
Posted: Fri Nov 18, 2016 7:40 pm
Probably coming fairly soon:
A fair number of "Cannot miss" abilities will probably be losing that status, as the first part of an effort to bring Agility up in value. Generally speaking, the only sorts of abilities likely to keep "Cannot miss" status will be those that have some other condition on their hitting already, such as many Light and Dark abilities have. The only broad exception other than that will be Mind, both because it doesn't quite make sense and because it is part of the point of Mind anyway.
This isn't to say there won't be other exceptions, but generally speaking, those are my guidelines for this. I'll update you here if any more emerge once I get started on the revamp.
The hope here is that by reducing, vastly, the number of "Cannot miss" attacks, Agility will become more important both for offense and defense.
I would hesitate to classify this as a straight up nerf however: "Cannot miss" has always come with a cost that each ability bearing it had to account for in other areas. Sometimes it was increased SP cost, sometimes it was reduced Power, sometimes it was a cooldown or something more esoteric, but always something. Thus, any abilities that have and now lose "Cannot miss" will gain in some other area to compensate. Most of these will be SP/Power changes, but I wouldn't count on them all being thus.
Finally: As I said above, this is the first part to fixing Agility. If it feels like enough, I'll stop there. If it isn't, I'll do something else. But this is a big enough change where I want to see where it puts us before I make further changes.
A fair number of "Cannot miss" abilities will probably be losing that status, as the first part of an effort to bring Agility up in value. Generally speaking, the only sorts of abilities likely to keep "Cannot miss" status will be those that have some other condition on their hitting already, such as many Light and Dark abilities have. The only broad exception other than that will be Mind, both because it doesn't quite make sense and because it is part of the point of Mind anyway.
This isn't to say there won't be other exceptions, but generally speaking, those are my guidelines for this. I'll update you here if any more emerge once I get started on the revamp.
The hope here is that by reducing, vastly, the number of "Cannot miss" attacks, Agility will become more important both for offense and defense.
I would hesitate to classify this as a straight up nerf however: "Cannot miss" has always come with a cost that each ability bearing it had to account for in other areas. Sometimes it was increased SP cost, sometimes it was reduced Power, sometimes it was a cooldown or something more esoteric, but always something. Thus, any abilities that have and now lose "Cannot miss" will gain in some other area to compensate. Most of these will be SP/Power changes, but I wouldn't count on them all being thus.
Finally: As I said above, this is the first part to fixing Agility. If it feels like enough, I'll stop there. If it isn't, I'll do something else. But this is a big enough change where I want to see where it puts us before I make further changes.