
Short version is, I'm planning on adding Demon's version of Player Ghosts to the game with the next build. I have sketched out the basics of how it will work so far, but it's definitely not too late for input.

In brief, the short version is this:
1) Characters who die will generate ghost files, stored both locally and on the score server.
2) Ghosts will be largely based on, but not exact copies of, the character who died and their party. (Some adjustments will be made for balance reasons. Full extent of these is TBD, but at the moment, the only thing not being exactly copied is the summoner's resistance table.)
3) Certain conditions can bring these ghosts into games: the game will ping the server and request a relevant ghost. At the moment, those will be: searching summoner corpses (another new feature in the next build, relatively small chance), using Trouble Chimes (fairly high chance), or the Enemy Sense extra encounter (also a relatively small chance.)
To underline 3: At the moment, it is not planned to be able to run into Relic Wraiths completely at random, you will need to perform one of the behaviors specified in order to have a chance to encounter them.
Any feedback, questions, concerns are welcome, and thank you.
