Some final little details:
There are currently 4 ways to encounter a Relic Wraith. Here is the list, including the odds of it happening, and the spawning method used.
- Code: Select all
Source_____________Chance______Spawn Method_____Notes_________________________________
Searching Corpse 3% By Floor Roughly 9 Corpses per floor.
Enemy Lure 25% By Floor Recharges upon entering a new floor.
Haunting Chime 100% By Level Rare item.
Mirror Chime 100% Clone Rare item.
By Floor: Attempts to spawn an offline or online generated ghost that is haunting the floor the event happened on (this is, as previously discussed, NOT necessarily the same floor the player that generated the ghost actually died on, to prevent post-Anomaly suicide epidemics among the troll population.)
By Level: Attempts to spawn an offline or online generated ghost whose summoner level is *very* close to the player's current level. Prior to Level 10, *very close* means *match exactly*. From 10 on, a tiny amount of variance is allowed (+/-1 until Level 30, then +/-2 until Level 50, etc.) This is inherently more dangerous than by floor, since one player may have reached higher floors by the same level than another player did. However, it also increases the chance a relevant ghost will actually be found. Be careful using Haunting Chimes, especially at XL 10 or higher!
Clone: Creates a hostile relic wraith of the player and their party, following the normal rules for relic wraiths. I'm sure some of our more creative summoners will find ways to (ab)use this beyond just another bag of XP and demons.

Finally, one note on all ghost spawning: Each time By Floor or By Level is used, it (randomly) prefers either online or offline ghosts for that particular spawn, and will use a ghost from that source if available. However, if a ghost from the preferred source is not available, it will attempt the other method too. A ghost spawn only fails if neither offline or online data has a relevant ghost.
However! If a ghost spawn fails, there are currently no takebacksies: an Enemy Lure that tries to spawn a ghost doesn't go back and try to spawn a normal or cryptid encounter instead, and a Haunting Chime used when there are no relevant ghosts is simply lost with no effect. Extra chances for demon recruiting and XP are powerful enough where I will not grieve over this much, especially since it is a self-correcting problem.

(Both of the obvious fixes: asking the server ahead of time about ghost availability, and having the ability to "redo but don't do this" on ability/item usage, have issues that aren't worth tackling for this situation.)