Hi Bormoth, and welcome to the forum
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I hope you're enjoying Demon
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Regardless of what I end up doing here, I'm hoping to avoid worthless abilities (entirely really, not just in starting packages
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
) Starter ones might go a little blander... but not by much I hope. Shocking Stab is perfectly in line with what I'd want for starter abilities, so no worries there.
![Razz :P](./images/smilies/icon_razz.gif)
I don't starters to have to be replaced instantly... but I admit I also don't like them not being replaced for 50%+ of the game.
The system you propose is pretty interesting.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
But, definitely a big lift, as you say.
![Smile :)](./images/smilies/icon_e_smile.gif)
I agree starting packages should probably matter a bit more than they do, but I still have some systems to add (including one, confusingly for this conversation, that I've also been calling Traits, but that isn't limited to just relics/player characters, and doesn't have the evolutions you describe.) that may impact it.
Evolution though... hmm..
![Smile :)](./images/smilies/icon_e_smile.gif)
I've got something to think about.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks for the suggestion!