I pretended that I am unspoiled player so I triggered a link for Profane Kasha on Tower 1 & 1/2. The link warned me that failure will result in distrust but as I wrote above I pretended that I am unspoiled player and I don't know what distrust is and that Headless exists
We killed a few monsters and then met Headless and West along with Brutal Zombies. I didn't have any damaging runes at that point (and everyone resisted night rune of course, don't ask me why I used it, I am still unspoiled player and the rune description does not mention what resistance/immunity it checks) so I ordered to attack a zombie. It didn't help much, demons started attacking other monsters when they could not reach that target zombie. Eventually I killed almost everyone to fulfill the quest, West died among the first things and I didn't even have a chance to check if it's possible to get Headless when West is already dead because on last turn my demons ignored command to attack last zombie and killed Headless instead
Then on Tower 4 I slowed Vikhor and activated link. I still failed to complete the link when 3 turns were remaining, Slow was not enough. Probably I should have tried slowing him again but I didn't see the chance of my success and hoped that terrain would be better for me Yet it's a bit weird that Swiftness/Dash is basically a must for some links, maybe it is intended though.
Here is current dump, I am paralyzed by decisions again so I should take a break before it's too late...
I am not asking any advices, just sharing current party. Innocent Ukobach is funny IMHO
- Code: Select all
Demon Party Dump File
Version 2/3/2016, Scoring Model: 2/3/2016
Dump file created at: 2/4/2016 7:58:48 PM
Summoner SandmanXXV...
was chosen by the Orb of Power,
selected Debuff and Dark as their starting elements,
is currently at Tower:4,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 4
MaxHP: 48
MaxSP: 125
Strength: 4
Magic : 13
Vitality: 4
Agility : 4
Cunning : 45
Resist: Mind Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken (Type: Debuff, 15 SP. 70% chance to reduce offense by 20%.)
3) Dark Omen (Type: Dark, 15 SP. 70% chance to inflict Pariah, causing the target's allies to take damage when the target does (excluding reactions).)
4) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
5) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
8) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
Inventory:
2 Sage's tome
2 Heal gem
4 Pure stone
2 Chakra stone
1 Chakra gem
1 Heal stone
1 Bolt rune
1 Spirit chime
1 Venom rune
1 Night rune
1 Trouble chime
--==== Current Party ===--
Name : Faerie
Level: 4
MaxHP: 40
MaxSP: 125
Strength: 7
Magic : 18
Vitality: 7
Agility : 21
Cunning : 17
Resist: Mind
Weak : Fire
Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
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Name : Violent Red cap
Level: 4
MaxHP: 49
MaxSP: 100
Strength: 26
Magic : 6
Vitality: 15
Agility : 11
Cunning : 12
Resist: Body
Weak : Electricity Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
3) Crusader Slash (Type: Slash, 10 SP. 70 Power attack. Has a 50% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Cleansing Cut (Type: Slash, 20 SP. 70 Power attack. Removes Infection, Poison, and Paralysis from you or a nearby ally.)
5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
7) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
8) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
Name : Profane Kasha
Level: 5
MaxHP: 48
MaxSP: 100
Strength: 8
Magic : 18
Vitality: 11
Agility : 16
Cunning : 22
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Void Touch (Type: Dark, 15 SP. 55 Power attack, dealt as MaxHP damage.)
6) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
7) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
8) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
Name : Freybug
Level: 3
MaxHP: 38
MaxSP: 100
Strength: 10
Magic : 8
Vitality: 10
Agility : 16
Cunning : 21
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Psychic Ukobach
Level: 3
MaxHP: 41
MaxSP: 100
Strength: 5
Magic : 20
Vitality: 5
Agility : 12
Cunning : 23
Resist: Fire Mind
Weak : Ice Light
Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Mind Blank (Type: Mind, 10 SP. Four 40% chances to delay the next turn of the target.)
6) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
7) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Name : Zar
Level: 2
MaxHP: 35
MaxSP: 100
Strength: 9
Magic : 12
Vitality: 9
Agility : 15
Cunning : 15
Resist: Mind Dark
Weak : Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) ------------
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Name : Ilomba
Level: 3
MaxHP: 36
MaxSP: 100
Strength: 10
Magic : 10
Vitality: 13
Agility : 19
Cunning : 13
Weak : Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
5) ------------
6) ------------
Name : Easg saint
Level: 3
MaxHP: 38
MaxSP: 125
Strength: 5
Magic : 21
Vitality: 9
Agility : 17
Cunning : 13
Immune: Light
Weak : Body Dark
Abilities Known:
1) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 1 turn. 25% chance of an extra, random benefit as well.)
3) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
4) Judge's Mien (Type: Light, Passive. Light attacks have a 50% chance to inflict Guilt on targets whose last action was a damaging ability, healing those who damage the targets (excluding reactions).)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) ------------
--==== Recently Slain Allies ===--
Name : Goblin
Level: 2
MaxHP: 36
MaxSP: 100
Strength: 11
Magic : 8
Vitality: 11
Agility : 15
Cunning : 15
Resist: Fire
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
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