Sandman25 wrote:As for enemy with pounce, I still prefer to lure them as I don't know any way to prevent them from pouncing except by pouncing myself and I don't like pouncing into black area as it can be crowded with ranged attackers and/or status dealers.
I'm sorry if this was unclear, but I said not to give charging enemies an opening. Not that you shouldn't lure them. Luring them from behind a good meat shield with some ranged support is actually my usual method of attack. An opening in this context would be defined as having an open space in front of you. Or having an open space in the middle of your ranks between your front-liners and healers/artillery.
Chachapuma are midgame brutes that start appearing around level 9 or so. They have high damage, stunning strikes, and bull rush (IIRC). Charging the enemy yourself can be either a wise or foolish idea depending on your defenses and the enemy positioning. If the enemy is clumped up so that there aren't any open spaces, then charging isn't necessarily a terrible idea. Though you want to watch Chachapuma anyway because, once again, they can randomly stun you even while NOT charging. If a group of charging/pouncing enemies is staggered so that there would be open spaces in front of you even if YOU were to charge forward, then you don't want to charge forward yourself - because the others will then do so and stun you.
Raiju are high-speed, electrical bats that normally start appearing around maybe level 11 or so; though I've encountered them in the Anomaly once. Raiju have a charge attack and Electrpulse - an AoE electrical ability that targets everything immediately adjacent to them. So if you have two meatshields standing side by side in front or leave a space in the middle of your forces they WILL charge up and start wreaking havoc. Wizzzargh seems not to like them very much.
Demas/Jinn don't appear until somewhere around level 13+.