53% to block all physical, 33% to parry all physical (if my math is correct, it results in 69% chance to either block or parry) and then I strike back when parrying/blocking with a 35% stunning effect (69% X 35% = 24%)
Probably I should put some points into Cunning for the stun, I use 2 str, 2 vit, 1 agil so far.
- Code: Select all
Demon Party Dump File
Version 1/2/2016, Scoring Model: 1/1/2016
Dump file created at: 1/15/2016 9:27:24 PM
Summoner SandmanXXV...
was chosen by the Titan's Fist,
selected Defense and Defense as their starting elements,
is currently at Tower:4,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 4
MaxHP: 56
MaxSP: 100
Strength: 22
Magic : 4
Vitality: 23
Agility : 15
Cunning : 6
Resist: Body
Weak : Electricity
Abilities Known:
1) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
2) Heavy Guard (Type: Impact, Reactive. Responds to blocking and parrying attacks by adjacent enemies with a 40 Power attack that has a 35% chance to inflict Stun, causing the target to miss their next turn. Cannot miss.)
3) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
4) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
5) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
6) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
7) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
8) Slap Silly (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
Inventory:
1 Wind card
2 Heal stone
1 Heal gem
1 Chakra gem
1 Mind matrix
1 Pure stone
--==== Current Party ===--
Name : Malingee
Level: 4
MaxHP: 41
MaxSP: 100
Strength: 26
Magic : 5
Vitality: 11
Agility : 17
Cunning : 11
Resist: Fire
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
4) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
5) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
6) Slap Silly (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
7) Earth Break (Type: Impact, 20 SP. 55 Power attack. Cannot miss.)
8) ------------
Name : Vile Goblin
Level: 4
MaxHP: 45
MaxSP: 100
Strength: 10
Magic : 15
Vitality: 10
Agility : 14
Cunning : 21
Resist: Fire Body
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
6) Numbing Touch (Type: Body, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
7) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
8) ------------
Name : Red cap
Level: 4
MaxHP: 45
MaxSP: 100
Strength: 19
Magic : 8
Vitality: 17
Agility : 11
Cunning : 15
Resist: Body
Weak : Electricity Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
6) Slap Silly (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
7) ------------
8) ------------
Name : Vile Faerie
Level: 3
MaxHP: 40
MaxSP: 125
Strength: 5
Magic : 20
Vitality: 5
Agility : 16
Cunning : 19
Resist: Body Mind
Weak : Fire
Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Poison Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Poison, causing damage over time (can stack three times). Cannot miss. Cooldown: Breath (8))
5) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
Name : Chindi
Level: 4
MaxHP: 41
MaxSP: 100
Strength: 5
Magic : 19
Vitality: 14
Agility : 14
Cunning : 18
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Numbing Touch (Type: Body, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
6) Poison Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Poison, causing damage over time (can stack three times). Cannot miss. Cooldown: Breath (8))
7) ------------
Name : Zar
Level: 3
MaxHP: 38
MaxSP: 100
Strength: 10
Magic : 13
Vitality: 10
Agility : 16
Cunning : 16
Resist: Mind Dark
Weak : Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Numbing Touch (Type: Body, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
6) ------------
7) ------------
Name : Slime
Level: 2
MaxHP: 49
MaxSP: 100
Strength: 19
Magic : 7
Vitality: 18
Agility : 4
Cunning : 12
Weak : Pierce Fire Ice Electricity Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------
7) ------------
Name : Kasha
Level: 3
MaxHP: 37
MaxSP: 100
Strength: 9
Magic : 12
Vitality: 11
Agility : 17
Cunning : 16
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) ------------
6) ------------
--==== Recently Slain Allies ===--
Name : Freybug
Level: 1
MaxHP: 32
MaxSP: 100
Strength: 9
Magic : 6
Vitality: 9
Agility : 13
Cunning : 18
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) ------------
6) ------------
Name : Gandayah
Level: 3
MaxHP: 41
MaxSP: 125
Strength: 10
Magic : 16
Vitality: 21
Agility : 9
Cunning : 9
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) ------------
6) ------------
7) ------------