YASD: Titan's Fist, Defense and Healing

The tower awaits!

YASD: Titan's Fist, Defense and Healing

Postby Sandman25 » Fri Jan 15, 2016 12:34 am

I have just met my first Ogre but I am not sure whom to disband. Preta? I hired it on previous floor and then accidentally pressed "n" when prompted to learn Ghost Bite :(

Code: Select all
Demon Party Dump File
Version 1/2/2016, Scoring Model: 1/1/2016
Dump file created at: 1/14/2016 7:30:35 PM


Summoner SandmanXXV...
was chosen by the Titan's Fist,
selected Defense and Healing as their starting elements,
is currently at Tower:5,
and is still alive!



--==== Main Character ===--

Name : SandmanXXV
Level: 4
MaxHP: 55
MaxSP: 100

Strength: 23
Magic   : 9
Vitality: 22
Agility : 14
Cunning : 7

Resist: Body
Weak  : Electricity

Abilities Known:
1) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
2) Heavy Guard (Type: Impact, Reactive. Responds to blocking and parrying attacks by adjacent enemies with a 40 Power attack that has a 35% chance to inflict Stun, causing the target to miss their next turn. Cannot miss.)
3) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
4) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))

Inventory:
1 Student's tome
1 Blizzard rune
1 Pure stone
1 Curse rune



--==== Current Party ===--

Name : Cursed Red cap
Level: 4
MaxHP: 49
MaxSP: 100

Strength: 15
Magic   : 6
Vitality: 13
Agility : 9
Cunning : 27

Resist: Body
Weak  : Electricity Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
6) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
8) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))


Name : Easg saint
Level: 4
MaxHP: 43
MaxSP: 100

Strength: 5
Magic   : 23
Vitality: 10
Agility : 18
Cunning : 14

Immune: Light
Weak  : Body Dark

Abilities Known:
1) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 1 turn. 25% chance of an extra, random benefit as well.)
3) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
4) Judge's Mien (Type: Light, Passive. Light attacks have a 50% chance to inflict Guilt on targets whose last action was a damaging ability, healing those who damage the targets (excluding reactions).)
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))


Name : Profane Faerie
Level: 3
MaxHP: 40
MaxSP: 125

Strength: 5
Magic   : 20
Vitality: 5
Agility : 16
Cunning : 19

Resist: Mind Dark
Weak  : Fire

Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
5) Bane (Type: Dark, 25 SP. Must be used on a target weak to Dark. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Dark (3))
6) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) ------------


Name : Lifegiver Echeneis
Level: 3
MaxHP: 46
MaxSP: 100

Strength: 7
Magic   : 19
Vitality: 22
Agility : 10
Cunning : 7

Resist: Ice
Weak  : Electricity

Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
5) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
8) ------------


Name : Zar
Level: 3
MaxHP: 38
MaxSP: 100

Strength: 10
Magic   : 13
Vitality: 10
Agility : 16
Cunning : 16

Resist: Mind Dark
Weak  : Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) ------------


Name : Blessed Ukobach
Level: 3
MaxHP: 43
MaxSP: 100

Strength: 7
Magic   : 20
Vitality: 7
Agility : 16
Cunning : 15

Resist: Fire
Weak  : Ice Light

Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
6) Might (Type: Buff, 20 SP. Improves offense by 25%.)
7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
8) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))


Name : Preta
Level: 3
MaxHP: 41
MaxSP: 100

Strength: 11
Magic   : 9
Vitality: 9
Agility : 16
Cunning : 20

Immune: Body
Weak  : Fire Ice Light Dark

Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
6) ------------


Name : Holy Chindi
Level: 3
MaxHP: 39
MaxSP: 100

Strength: 4
Magic   : 20
Vitality: 11
Agility : 10
Cunning : 20

Immune: Body
Resist: Slash Pierce Ice Light Dark
Weak  : Impact Electricity

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
6) Judge's Mien (Type: Light, Passive. Light attacks have a 50% chance to inflict Guilt on targets whose last action was a damaging ability, healing those who damage the targets (excluding reactions).)
7) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
8) ------------



--==== Recently Slain Allies ===--

Name : Red cap
Level: 1
MaxHP: 36
MaxSP: 100

Strength: 15
Magic   : 6
Vitality: 13
Agility : 9
Cunning : 12

Resist: Body
Weak  : Electricity Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
6) ------------


Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100

Strength: 17
Magic   : 6
Vitality: 17
Agility : 4
Cunning : 11

Weak  : Pierce Fire Ice Electricity Body Light

Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------


Name : Huo shu
Level: 2
MaxHP: 37
MaxSP: 100

Strength: 11
Magic   : 13
Vitality: 15
Agility : 9
Cunning : 12

Resist: Fire
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) ------------
5) ------------
6) ------------


Name : Zombie
Level: 2
MaxHP: 47
MaxSP: 100

Strength: 17
Magic   : 4
Vitality: 25
Agility : 8
Cunning : 6

Immune: Body Mind
Resist: Ice Dark
Weak  : Fire Electricity Light

Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
4) ------------
5) ------------
6) ------------


Name : Gandayah
Level: 2
MaxHP: 39
MaxSP: 125

Strength: 9
Magic   : 15
Vitality: 20
Agility : 8
Cunning : 8

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) ------------
5) ------------
6) ------------


Last edited by Sandman25 on Fri Jan 15, 2016 8:00 pm, edited 1 time in total.
Sandman25
 
Posts: 496
Joined: Sat Sep 19, 2015 3:35 pm

Re: CiP: Titan's Fist, Defense and Healing

Postby Ferret » Fri Jan 15, 2016 3:57 am

Hmmm.. if you've got the training points, maybe have Zar pass on Calm then discard it? Or, drop the Echeneis since you already have other healers and Absolution. Could also discard the Preta since it won't teach you Ghost Bite again unfortunately, unless you wanted Fade or Infectious

My votes, in order, would be: Preta, Zar, Echeneis.
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Ferret
 
Posts: 1785
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Re: CiP: Titan's Fist, Defense and Healing

Postby Sandman25 » Fri Jan 15, 2016 5:12 am

I don't have any TP at the moment (I am losing demons with the character often so I try to use all TP as soon as I get them), I think Echeneis is the least useful now that I got other monsters with ice resistance though ice attacks are useful too. Thank you for the ideas.
Sandman25
 
Posts: 496
Joined: Sat Sep 19, 2015 3:35 pm

Re: YASD: Titan's Fist, Defense and Healing

Postby Sandman25 » Fri Jan 15, 2016 8:03 pm

Well, this was unexpected... I really miss ability to see damage, it could help me a lot.
Ludoc seemed to kill me in about 5 attacks while I was wasting time to dismiss wounded demons who were vulnerable to fire. Of course I was lazy to check what demons he actually had ;)

Code: Select all
Demon Party Dump File
Version 1/2/2016, Scoring Model: 1/1/2016
Dump file created at: 1/15/2016 3:00:01 PM


Summoner SandmanXXV...
was chosen by the Titan's Fist,
selected Defense and Healing as their starting elements,
is currently at Tower:6,
and is quite dead!



--==== Main Character ===--

Name : SandmanXXV
Level: 5
MaxHP: 60
MaxSP: 100

Strength: 25
Magic   : 9
Vitality: 24
Agility : 15
Cunning : 7

Resist: Body
Weak  : Electricity

Abilities Known:
1) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
2) Heavy Guard (Type: Impact, Reactive. Responds to blocking and parrying attacks by adjacent enemies with a 40 Power attack that has a 35% chance to inflict Stun, causing the target to miss their next turn. Cannot miss.)
3) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
4) Heavy Slash (Type: Slash, 10 SP. 85 Power attack.)
5) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
6) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)

Inventory:
1 Blizzard rune
3 Pure stone
1 Curse rune
1 Heal stone
1 Peace offering
1 Pain rune



--==== Current Party ===--

Name : Cursed Red cap
Level: 4
MaxHP: 49
MaxSP: 100

Strength: 15
Magic   : 6
Vitality: 13
Agility : 9
Cunning : 27

Resist: Body
Weak  : Electricity Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
5) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
6) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
7) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
8) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))


Name : Easg saint
Level: 5
MaxHP: 46
MaxSP: 100

Strength: 6
Magic   : 24
Vitality: 10
Agility : 20
Cunning : 15

Immune: Light
Weak  : Body Dark

Abilities Known:
1) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 1 turn. 25% chance of an extra, random benefit as well.)
3) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
4) Judge's Mien (Type: Light, Passive. Light attacks have a 50% chance to inflict Guilt on targets whose last action was a damaging ability, healing those who damage the targets (excluding reactions).)
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
8) ------------


Name : Profane Faerie
Level: 4
MaxHP: 44
MaxSP: 125

Strength: 5
Magic   : 22
Vitality: 5
Agility : 17
Cunning : 21

Resist: Mind Dark
Weak  : Fire

Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Cull (Type: Dark, 20 SP. Must target a character whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (3))
5) Bane (Type: Dark, 25 SP. Must be used on a target weak to Dark. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Dark (3))
6) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) ------------


Name : Blessed Ukobach
Level: 4
MaxHP: 46
MaxSP: 100

Strength: 7
Magic   : 22
Vitality: 7
Agility : 17
Cunning : 17

Resist: Fire
Weak  : Ice Light

Abilities Known:
1) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
3) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
6) Might (Type: Buff, 20 SP. Improves offense by 25%.)
7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
8) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))


Name : Preta
Level: 4
MaxHP: 45
MaxSP: 100

Strength: 12
Magic   : 10
Vitality: 9
Agility : 18
Cunning : 21

Immune: Body
Weak  : Fire Ice Light Dark

Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
6) ------------
7) ------------


Name : Holy Chindi
Level: 4
MaxHP: 42
MaxSP: 100

Strength: 4
Magic   : 22
Vitality: 11
Agility : 11
Cunning : 22

Immune: Body
Resist: Slash Pierce Ice Light Dark
Weak  : Impact Electricity

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
5) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
6) Judge's Mien (Type: Light, Passive. Light attacks have a 50% chance to inflict Guilt on targets whose last action was a damaging ability, healing those who damage the targets (excluding reactions).)
7) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
8) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)


Name : Ogre
Level: 4
MaxHP: 48
MaxSP: 100

Strength: 22
Magic   : 8
Vitality: 22
Agility : 10
Cunning : 8

Resist: Body
Weak  : Fire Electricity Mind

Abilities Known:
1) Heavy Slash (Type: Slash, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
6) Might (Type: Buff, 20 SP. Improves offense by 25%.)
7) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
8) ------------


Name : Ilomba
Level: 3
MaxHP: 36
MaxSP: 100

Strength: 10
Magic   : 10
Vitality: 13
Agility : 19
Cunning : 13

Weak  : Light

Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Dazzling Gaze (Type: Mind, 10 SP. 65% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (6))
5) ------------
6) ------------



--==== Recently Slain Allies ===--

Name : Red cap
Level: 1
MaxHP: 36
MaxSP: 100

Strength: 15
Magic   : 6
Vitality: 13
Agility : 9
Cunning : 12

Resist: Body
Weak  : Electricity Light

Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
6) ------------


Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100

Strength: 17
Magic   : 6
Vitality: 17
Agility : 4
Cunning : 11

Weak  : Pierce Fire Ice Electricity Body Light

Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
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Name : Huo shu
Level: 2
MaxHP: 37
MaxSP: 100

Strength: 11
Magic   : 13
Vitality: 15
Agility : 9
Cunning : 12

Resist: Fire
Weak  : Ice

Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
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Name : Zombie
Level: 2
MaxHP: 47
MaxSP: 100

Strength: 17
Magic   : 4
Vitality: 25
Agility : 8
Cunning : 6

Immune: Body Mind
Resist: Ice Dark
Weak  : Fire Electricity Light

Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
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Name : Gandayah
Level: 2
MaxHP: 39
MaxSP: 125

Strength: 9
Magic   : 15
Vitality: 20
Agility : 8
Cunning : 8

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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Sandman25
 
Posts: 496
Joined: Sat Sep 19, 2015 3:35 pm


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