Ferret wrote:Tlaloc made me nervous... a negotiation unique? Negotiation already has one of the higher success rates... so I was worried about it becoming a freebie. But on the other hand, he's a unique, if he decides to be a jerk, there's no redo, so I went a little high (maybe too high) on his patience level. He'll probably be tweaked a bit as time passes, but I'm glad it sounds like I got the feel/tone right.
High success rate perhaps, but they often seem more costly in terms of resources than other link types. I'm going to guess that one is unlikely to successfully negotiate with Tlaloc without sacrificing SEVERAL demons? He is no doubt worth it, but that DOES hurt.
Anyway, regarding the new and changed demons I noticed:
Chindi / K-something throat-slitting-undead: Was that a cooldown decrease for haunt? Feels like I'm getting ambushed a lot more by them.
Kitsune: These things are nasty. Thunderous triggering at an inopportune time can be pretty lethal to one's self or one's minions. They seem worse/more difficult than Haietlik...but appear earlier? Mind you, I like the challenge
Barbazi: Didn't seem too bad. Slower, ice-based version of Raiju.
Charun: Agony is self-limiting, and they have a pretty mediocre magic stat by that point in the game, though of course the hard-hitting melee attack. Will have to play a bit more with these...but I suspect they're mostly a threat to low hp back-row minions that hurt by ranged attacks. Or poor observation skills.
Jinn: The range increase is probably a good call. I certainly feel threatened now.
Incubi: OMG WTF...presumably these appear in groups? Run, run away...and hopefully snipe.
Those are the ones I recall anyway, beyond some sort of bird-like creature appearing with Mananangals...whose abilities I can't remember anything about. Definitely feeling the extent to which encounter groups are being refined.