Wanted to try out a full ice mage this time around. I love Frost Ring from ice minor, but hate the cone-shaped power on major ice so went ice/ice and quickly subbed out the latter. Had a heck of time getting damage through immunities throughout much of the game, but the unavoidable chill debuff helped my minions survive pretty well. Eventually grabbed Humble from an Easg as a secondary attack, which...partly made up for the gap. Otherwise mostly just sat back from the ice-resistant, throwing a couple heals here and there to keep my minions going. Tried out Hex briefly, but with my miserably bad cunning was a no-go. Stupid, cocky death due to trying to link a chachapuma after not quite finishing its nearby cousin. Almost immediately after the link attempt, my tank gets stunned in addition to one of my support artillery. I narrowly miss the link and...quickly goes downhill from there. My slow backside couldn't get away from the terrible pouncings.
Couple items of note this time around:
-I think Artemis is crazy, sick powerful. I have a hard time justifying NOT keeping her active with almost every character who manages to get her. (She died a scant round before myself this time).
- Acheri scare the bejeezus out of me. Had some tense fights while plaguelocked (i.e. infection) and being pursued by aggressive chindi. Barely survived while easily within instadeath Snuff Out range by virtue of Miodchaoin.
- Had some tense moments with nearly every party member paralyzed by a pack of 8 or so ghouls, but again managed to survive with the aid of Miodchaoin.
- Code: Select all
Demon Party Dump File
Version 12/26/2015, Scoring Model: 8/22/2015
Dump file created at: 1/2/2016 3:43:31 AM
Summoner Akhenar...
was chosen by the Orb of Power,
selected Ice and Ice as their starting elements,
is currently at Tower:10,
and is quite dead!
--==== Main Character ===--
Name : Akhenar
Level: 10
MaxHP: 75
MaxSP: 125
Strength: 4
Magic : 52
Vitality: 18
Agility : 20
Cunning : 6
Resist: Ice Mind
Weak : Slash Impact Pierce
Abilities Known:
1) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
3) Frost Ring (Type: Ice, 25 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Cooldown: Endure (3))
8) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
Inventory:
2 Peace offering
7 Heal stone
1 Pure gem
3 Pure stone
2 Venom rune
1 Frost rune
1 Chakra stone
1 Heal gem
1 Flame rune
--==== Current Party ===--
Name : Jiang shi
Level: 8
MaxHP: 57
MaxSP: 100
Strength: 22
Magic : 9
Vitality: 22
Agility : 23
Cunning : 14
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
7) Vehemence (Type: Buff, 25 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
8) ------------
Name : Haietlik
Level: 9
MaxHP: 56
MaxSP: 100
Strength: 15
Magic : 19
Vitality: 15
Agility : 23
Cunning : 23
Resist: Fire Electricity
Weak : Ice
Abilities Known:
1) Shocking Stab (Type: Pierce, 10 SP. 85 Power attack, split between Pierce and Electricity. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
3) Focus (Type: Buff, 25 SP. Improves accuracy by 25%.)
4) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
5) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) Humble (Type: Light, 20 SP. Must target a character whose HP is more than 50% of their maximum. 70 Power attack. Cannot miss. Cooldown: Light (3))
8) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
Name : Miodchaoin
Level: 10
MaxHP: 77
MaxSP: 100
Strength: 32
Magic : 12
Vitality: 32
Agility : 12
Cunning : 12
Resist: Body
Weak : Fire Mind
Abilities Known:
1) Smash (Type: Impact, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged.)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Cooldown: Endure (3))
6) Mighty Roar (Type: Impact, 40 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss. Cooldown: Breath (8))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
Name : Atua
Level: 9
MaxHP: 58
MaxSP: 100
Strength: 17
Magic : 15
Vitality: 15
Agility : 17
Cunning : 31
Resist: Body Dark
Weak : Ice Light
Abilities Known:
1) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply Poison, causing damage over time (can stack three times).)
2) Madness Gaze (Type: Mind, 25 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cooldown: Presence (10))
3) Witch Cut (Type: Slash, 10 SP. 70 Power attack. Has a 35% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
4) Autoantipathy (Type: Mind, 5 SP. Must be used on a Panicked target. 55 Power attack. Cannot miss. Free action. Cooldown: Cantrip (3))
5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
6) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) ------------
Name : Ghoul
Level: 8
MaxHP: 58
MaxSP: 100
Strength: 22
Magic : 7
Vitality: 20
Agility : 21
Cunning : 20
Immune: Body
Resist: Ice
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Vehemence (Type: Buff, 25 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
8) ------------
Name : Angel
Level: 7
MaxHP: 49
MaxSP: 100
Strength: 12
Magic : 29
Vitality: 19
Agility : 19
Cunning : 6
Immune: Light
Resist: Fire Electricity
Weak : Dark
Abilities Known:
1) Punish (Type: Light, 15 SP. Must target a character whose last action was a damaging ability. 55 Power attack. Cannot miss. Cooldown: Light (3))
2) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
3) Protect (Type: Buff, 25 SP. Improves defense by 25%.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 20 SP from the user to the target.)
5) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
6) ------------
7) ------------
Name : Raicho
Level: 2
MaxHP: 29
MaxSP: 100
Strength: 4
Magic : 8
Vitality: 4
Agility : 25
Cunning : 19
Resist: Electricity
Weak : Slash Impact Pierce Body Mind
Abilities Known:
1) Shocking Touch (Type: Electricity, 5 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) ------------
5) ------------
6) ------------
--==== Recently Slain Allies ===--
Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100
Strength: 17
Magic : 6
Vitality: 17
Agility : 4
Cunning : 11
Weak : Pierce Fire Ice Electricity Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------
Name : Jiang shi
Level: 2
MaxHP: 38
MaxSP: 100
Strength: 15
Magic : 6
Vitality: 14
Agility : 16
Cunning : 9
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
6) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
Name : Ghoul
Level: 7
MaxHP: 54
MaxSP: 100
Strength: 21
Magic : 6
Vitality: 19
Agility : 20
Cunning : 19
Immune: Body
Resist: Ice
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Vehemence (Type: Buff, 25 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
8) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
Name : Ilomba
Level: 8
MaxHP: 50
MaxSP: 100
Strength: 14
Magic : 14
Vitality: 18
Agility : 26
Cunning : 18
Weak : Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
3) Shellbreaker (Type: Impact, 15 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
4) Vehemence (Type: Buff, 25 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
5) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
Name : Artemis
Level: 10
MaxHP: 71
MaxSP: 100
Strength: 24
Magic : 10
Vitality: 14
Agility : 35
Cunning : 17
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. 50% accuracy.)
3) Vehemence (Type: Buff, 25 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
4) Bloodlust (Type: None, Passive. Restores 5 SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
7) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)