YASD: Hand of the Dead/Slash/Mind

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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Tue Dec 15, 2015 8:13 pm

Ferret wrote:But.. free actions are really nice too. :D


It depends. This character does not have any ranged attacks (yet) so spending a turn on accuracy boost is not that much different from free action, at least vs melee only monsters. Yellow Whisper is a different matter of course ;)
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Wed Dec 16, 2015 2:03 am

Not sure if it was a good idea but I sacrificed Headless to gold matrix after Ghoul had learned Daring Cut from it, Jiang Shi got Riposte and Warning Cut. Quite lucky combo especially since it already had Mob Cover, Evasion and Agility 18 :)
How would you use Mind Matrix? This is first time when I find it.
Also this is first time when I learned Ghost Bite and I am disappointed by its range. I replaced it with Inspiring Cut when I had a chance.

Code: Select all
Demon Party Dump File
Version 12/3/2015, Scoring Model: 8/22/2015
Dump file created at: 12/15/2015 8:57:49 PM


Summoner SandmanXXV...
was chosen by the Hand of the Dead,
selected Slash and Mind as their starting elements,
is currently at Tower:3,
and is still alive!



--==== Main Character ===--

Name : SandmanXXV
Level: 3
MaxHP: 49
MaxSP: 100

Strength: 15
Magic   : 4
Vitality: 15
Agility : 13
Cunning : 18

Resist: Dark
Weak  : Light

Abilities Known:
1) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
2) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
3) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Inspiring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
6) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
7) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
8) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)

Inventory:
6 Heal stone
2 Pure stone
1 Chakra stone
1 Trouble chime
1 Mind matrix



--==== Current Party ===--

Name : Gandayah
Level: 3
MaxHP: 41
MaxSP: 125

Strength: 10
Magic   : 16
Vitality: 21
Agility : 9
Cunning : 9

Resist: Electricity
Weak  : Fire

Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 20 SP from the user to the target.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) ------------
6) ------------
7) ------------


Name : Faerie
Level: 3
MaxHP: 36
MaxSP: 125

Strength: 6
Magic   : 17
Vitality: 6
Agility : 20
Cunning : 16

Resist: Mind
Weak  : Fire

Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 25% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) ------------
6) ------------
7) ------------


Name : Chindi
Level: 4
MaxHP: 41
MaxSP: 125

Strength: 5
Magic   : 19
Vitality: 14
Agility : 14
Cunning : 18

Immune: Body
Resist: Slash Pierce Ice Dark
Weak  : Impact Electricity Light

Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
3) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) ------------


Name : Brutal Ghoul
Level: 6
MaxHP: 58
MaxSP: 100

Strength: 28
Magic   : 5
Vitality: 18
Agility : 15
Cunning : 14

Immune: Body
Resist: Ice
Weak  : Fire Mind Light

Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Clobber (Type: Impact, 5 SP. 100 Power attack. 50% accuracy.)
6) Focusbreaker (Type: Impact, 15 SP. 70 Power attack. Has a 50% chance to reduce accuracy by 20%.)
7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
8) Daring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)


Name : Preta
Level: 2
MaxHP: 39
MaxSP: 100

Strength: 10
Magic   : 8
Vitality: 8
Agility : 15
Cunning : 19

Immune: Body
Weak  : Fire Ice Light Dark

Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) ------------
5) ------------


Name : Maj. Jiang shi
Level: 2
MaxHP: 43
MaxSP: 100

Strength: 15
Magic   : 5
Vitality: 15
Agility : 18
Cunning : 7

Immune: Body
Resist: Ice Mind Dark
Weak  : Fire Electricity Light

Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Riposte (Type: Pierce, Reactive. Responds to being missed, dodging, and parrying attacks by adjacent enemies with a 70 Power attack.)
6) Warning Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's evasion by 25%.)
7) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
8) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)


Name : Actaeon
Level: 4
MaxHP: 53
MaxSP: 100

Strength: 22
Magic   : 5
Vitality: 15
Agility : 21
Cunning : 7

Resist: Ice
Weak  : Fire Mind Light Dark

Abilities Known:
1) Quelling Cry (Type: Debuff, 25 SP. 70% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (6))
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Evade Step (Type: Defense, Passive. Gain a 33% chance to dodge attacks when your last action was movement or a movement ability.)
7) ------------
8) ------------



--==== Recently Slain Allies ===--

Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100

Strength: 17
Magic   : 6
Vitality: 17
Agility : 4
Cunning : 11

Weak  : Pierce Fire Ice Electricity Body Light

Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------


Name : Headless
Level: 3
MaxHP: 52
MaxSP: 100

Strength: 15
Magic   : 5
Vitality: 27
Agility : 9
Cunning : 9

Immune: Body
Resist: Ice Dark
Weak  : Electricity Light

Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Inspiring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
3) Daring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) ------------
8) ------------


Sandman25
 
Posts: 496
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Ferret » Wed Dec 16, 2015 2:09 pm

Riposte + Warning Cut alone would be great. :) With all those dodges and high Agility, even better. :D

Mind Matrix's primary use is this: You have a demon that fills a specific role (say, main healer), and find another demon that fills the same role but even better, and want to quickly transfer the key abilities for that role over from the old one to the new one. i.e.: You have an awesome Faerie healer, but finally recruit a Pixie... or you already have a trained up Pixie, but find a modified Pixie with better resists/stats.

It's a bit of an esoteric item, but if you make it to the mid-game, you'll probably be able to find a good use for it. :)

Ghost Bite's range is only 2, but being able to go through other allies/enemies is what makes it shine. It's by far one of the cheapest ways to get your back row able to do damage in a hallway encounter, particularly physical damage that can carry passives like Infectious. (Usually if you're doing "smite" damage, it's a magic type.)

Looks like you have a good core team of Chindi, Ghoul, and Jiang Shi, backed up by two more healers (Faerie, Gandayah) That gives you up to 3 solid melees and up to 3 solid healers, so you should be flexible enough now to deal with a variety of encounters. Ranged attacks and finding damage dealers not Weak to Light would be nice though. :D
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Wed Dec 16, 2015 2:44 pm

Thanks for the hints!

Edit. I have just realized that ignoring Ghost Step of Will o' wisp was a mistake. Antaeon could have up to 88% evasion after using it.
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Wed Dec 16, 2015 11:18 pm

Oops, I upgraded the game to 12/15 and now I cannot continue. The application does not respond to any keys.
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Ferret » Wed Dec 16, 2015 11:28 pm

Wait, do you 12/15 using a 12/3 save file, or 12/15 period?

12/15 with a 12/3 file should have worked though... I'm not sure what change would have invalidated 12/3 save files, but I admit I rarely track this as well as I probably ought to.
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Wed Dec 16, 2015 11:44 pm

The game was started with 12/3 build.
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Ferret » Wed Dec 16, 2015 11:47 pm

:( I can send you a copy of 12_3 if you need it to finish the game, but that's probably the only option at this point.
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Sandman25 » Wed Dec 16, 2015 11:51 pm

Yes, please. Next time I will copy the whole folder before overriding files, it should prevent this problem. I feel a bit stupid for not doing it before ;)
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Re: CiP: Hand of the Dead/Slash/Mind

Postby Ferret » Wed Dec 16, 2015 11:55 pm

k, I'll e-mail you a link for a 12/3 Windows build shortly. :)
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