I was lucky to get Profane Zar with Agony and Wrath Touch so the problem with ranged attack for mages is probably solved. Also I learned Infectious, it is fun to have Maul along with it and Terrifying And then I have Leech Bite for self-healing.
Not sure why I got Actaeon, probably Riposte and Pounce will make it more useful. As I learned from wizzzargh games Pounce is very good so I learn it will all melee attackers including myself.
Edit. Oh, wait, Agony has a cooldown. Ranged attack problem is not solved then
- Code: Select all
Demon Party Dump File
Version 12/3/2015, Scoring Model: 8/22/2015
Dump file created at: 12/16/2015 7:55:59 PM
Summoner SandmanXXV...
was chosen by the Hand of the Dead,
selected Slash and Mind as their starting elements,
is currently at Tower:4,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 4
MaxHP: 53
MaxSP: 100
Strength: 16
Magic : 4
Vitality: 17
Agility : 14
Cunning : 19
Resist: Dark
Weak : Light
Abilities Known:
1) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
2) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
3) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
6) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
7) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
8) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
Inventory:
8 Heal stone
1 Trouble chime
1 Mind matrix
1 Pure stone
1 Gold offering
1 Chakra stone
1 Tempest rune
1 Heal gem
--==== Current Party ===--
Name : Gandayah
Level: 4
MaxHP: 45
MaxSP: 125
Strength: 11
Magic : 17
Vitality: 23
Agility : 10
Cunning : 9
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 20 SP from the user to the target.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Faerie
Level: 3
MaxHP: 36
MaxSP: 125
Strength: 6
Magic : 17
Vitality: 6
Agility : 20
Cunning : 16
Resist: Mind
Weak : Fire
Abilities Known:
1) Lucky Charm (Type: Healing, 5 SP. Reduces Luck cooldown by 1 turn. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 25% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) ------------
6) ------------
7) ------------
Name : Chindi
Level: 5
MaxHP: 44
MaxSP: 125
Strength: 6
Magic : 20
Vitality: 15
Agility : 15
Cunning : 19
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
3) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
6) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
7) ------------
8) ------------
Name : Brutal Ghoul
Level: 7
MaxHP: 60
MaxSP: 100
Strength: 30
Magic : 5
Vitality: 19
Agility : 16
Cunning : 15
Immune: Body
Resist: Ice
Weak : Fire Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Clobber (Type: Impact, 5 SP. 100 Power attack. 50% accuracy.)
6) Focusbreaker (Type: Impact, 15 SP. 70 Power attack. Has a 50% chance to reduce accuracy by 20%.)
7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
8) Daring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
Name : Preta
Level: 3
MaxHP: 41
MaxSP: 100
Strength: 11
Magic : 9
Vitality: 9
Agility : 16
Cunning : 20
Immune: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) ------------
5) ------------
6) ------------
Name : Maj. Jiang shi
Level: 3
MaxHP: 45
MaxSP: 100
Strength: 16
Magic : 5
Vitality: 16
Agility : 20
Cunning : 8
Immune: Body
Resist: Ice Mind Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Riposte (Type: Pierce, Reactive. Responds to being missed, dodging, and parrying attacks by adjacent enemies with a 70 Power attack.)
6) Warning Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's evasion by 25%.)
7) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
8) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
Name : Actaeon
Level: 4
MaxHP: 53
MaxSP: 100
Strength: 22
Magic : 5
Vitality: 15
Agility : 21
Cunning : 7
Resist: Ice
Weak : Fire Mind Light Dark
Abilities Known:
1) Quelling Cry (Type: Debuff, 25 SP. 70% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (6))
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
6) Evade Step (Type: Defense, Passive. Gain a 33% chance to dodge attacks when your last action was movement or a movement ability.)
7) Riposte (Type: Pierce, Reactive. Responds to being missed, dodging, and parrying attacks by adjacent enemies with a 70 Power attack.)
8) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
Name : Profane Zar
Level: 2
MaxHP: 39
MaxSP: 125
Strength: 8
Magic : 16
Vitality: 8
Agility : 11
Cunning : 17
Resist: Mind Dark
Weak : Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
3) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
4) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
5) Agony (Type: Dark, 20 SP. Cannot be used on a target with Agony. 85 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (3))
6) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) ------------
--==== Recently Slain Allies ===--
Name : Slime
Level: 1
MaxHP: 44
MaxSP: 100
Strength: 17
Magic : 6
Vitality: 17
Agility : 4
Cunning : 11
Weak : Pierce Fire Ice Electricity Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) ------------
6) ------------
Name : Headless
Level: 3
MaxHP: 52
MaxSP: 100
Strength: 15
Magic : 5
Vitality: 27
Agility : 9
Cunning : 9
Immune: Body
Resist: Ice Dark
Weak : Electricity Light
Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Inspiring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
3) Daring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) ------------
8) ------------
Name : Huo shu
Level: 1
MaxHP: 34
MaxSP: 100
Strength: 10
Magic : 12
Vitality: 13
Agility : 9
Cunning : 11
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) ------------
5) ------------