After a short delay to fix a bug, I present: the end of Tower 1 & 1/2.
At first I groaned... but then I realized this is actually perfect. Kill one of the Ghouls, begin a recruit attempt on the second, then on to Tower:3, which will be loaded with things to hunt.
I also have a Trouble Chime I can use on Tower:2 for a slightly easier encounter to start it off with, which should help.
As it turned out, Tower:2 had an encounter left hiding in a corner, so the Trouble Chime + that were actually enough to get the Ghoul down to just 2 more targets.
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Demon Party Dump File
Version 12/3/2015, Scoring Model: 8/22/2015
Dump file created at: 12/13/2015 7:57:18 PM
Summoner Antoria...
was chosen by the Vodun Mask,
selected Dark and Healing as their starting elements,
is currently at Tower:2,
and is still alive!
--==== Main Character ===--
Name : Antoria
Level: 3
MaxHP: 51
MaxSP: 100
Strength: 4
Magic : 19
Vitality: 19
Agility : 5
Cunning : 18
Resist: Dark
Weak : Light
Abilities Known:
1) Vigor Siphon (Type: Dark, 30 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
4) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
5) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
6) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
Inventory:
3 Pure stone
1 Pain rune
1 Pure gem
2 Chakra stone
1 Chakra gem
1 Frost rune
1 Mind matrix
--==== Current Party ===--
Name : Will o' wisp
Level: 3
MaxHP: 38
MaxSP: 100
Strength: 10
Magic : 10
Vitality: 10
Agility : 19
Cunning : 16
Immune: Body
Resist: Slash Impact Pierce
Weak : Electricity Light Dark
Abilities Known:
1) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
2) Evade Step (Type: Defense, Passive. Gain a 33% chance to dodge attacks when your last action was movement or a movement ability.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
5) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
6) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
7) ------------
Name : Slime
Level: 3
MaxHP: 53
MaxSP: 100
Strength: 20
Magic : 7
Vitality: 20
Agility : 5
Cunning : 13
Weak : Pierce Fire Ice Electricity Body Light
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Block Impact (Type: Defense, Passive. Provides a 33% chance to block Impact attacks.)
3) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Cooldown: Endure (5))
4) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
5) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
6) ------------
7) ------------
8) ------------
Name : Goblin
Level: 3
MaxHP: 38
MaxSP: 100
Strength: 12
Magic : 9
Vitality: 12
Agility : 16
Cunning : 16
Resist: Fire
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
6) ------------
7) ------------
8) ------------
Name : Freybug
Level: 2
MaxHP: 35
MaxSP: 100
Strength: 9
Magic : 7
Vitality: 9
Agility : 15
Cunning : 20
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) ------------
6) ------------
7) ------------
Name : Headless
Level: 3
MaxHP: 52
MaxSP: 100
Strength: 15
Magic : 5
Vitality: 27
Agility : 9
Cunning : 9
Immune: Body
Resist: Ice Dark
Weak : Electricity Light
Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Inspiring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
3) Daring Cut (Type: Slash, 20 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) ------------
8) ------------
Name : Blessed Zombie
Level: 1
MaxHP: 47
MaxSP: 100
Strength: 16
Magic : 4
Vitality: 23
Agility : 7
Cunning : 5
Immune: Body Mind
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
4) Fervor (Type: Buff, 10 SP. Briefly improves offense by 25%. Free action. Cooldown: Cantrip (5))
5) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
6) ------------
7) ------------
Name : Jiang shi
Level: 2
MaxHP: 38
MaxSP: 100
Strength: 15
Magic : 6
Vitality: 14
Agility : 16
Cunning : 9
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) ------------
Name : Preta
Level: 2
MaxHP: 39
MaxSP: 100
Strength: 10
Magic : 8
Vitality: 8
Agility : 15
Cunning : 19
Immune: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) ------------
5) ------------
--==== Recently Slain Allies ===--
Name : Huo shu
Level: 1
MaxHP: 34
MaxSP: 100
Strength: 10
Magic : 12
Vitality: 13
Agility : 9
Cunning : 11
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) ------------
5) ------------
Tower: 1 & 1/2 was a very productive floor.
Let's review the changes:
The main character is starting to develop a decent ability set. Still some iffy ones in the mix (Chilling Touch, maybe Malleable), but overall, not bad. He can provide good support, has a strong self-heal/cure for emergencies, and also has good nuking.
Will o' Wisp is being groomed for long term use. Evasion increases its already high evasion, Swiftness is basically +20% Speed thanks to Ghost Pierce, and Flesheater will help it sustain in longer fights.
Nothing special going on with Slime. I taught it Block Pierce from a departing Malingee, but mostly out of habit, I don't plan to use this much and am just keeping it around for Reshape and, maybe, Malleable.
Goblin is a similar story: gave it Chilling Touch because I had the TP to use when discarding Echeneis.
Freybug is serving his purpose as is, and for the moment, there are no abilities trainable that would make him better at it.
Headless.. he's not a bad demon, but I never appreciate him because of the lower than average Speed. Swiftness mitigates it, but only for movement, which isn't quite enough for my preferences. Still, he has interesting abilities and an interesting modifier if I find a Matrix, so for now, he stays.
Blessed Zombie. Regrettably, I wasn't able to recruit one of West's OFF/DEF down attack zombies, but this guy isn't a bad one either. Fervor is rare, but a great ability on almost any attacker, especially if you don't have good access to +OFF buffing yet (which, this early, you don't... Headless can do it, but it's not by the most ideal means.) Fervor will probably be spread around quite a bit as he gains TP. Also hoping to pick up Gluttony for the main character, of course... though Fervor might help there too, both would improve the amount of MaxHP drained from Vigor Siphon.
Jiang Shi. Also being prepared for long term use. Flesheater is a great boost to its sustain. Plenty of other good options in the party for abilities to give it: Gluttony, Fervor, Goblin evasion abilities, Dash. This will be an easy demon to load up good abilities on.
Preta: Recruited mostly out of habit: I tend to like having a Ghost Biter around, and Infectious and (more rarely) Fade usually come in handy at some point.
Other comments: I consider it cruelty to Ferrets that both Gandayah and Faerie have been absent so far. A young Warlock really benefits from their support, but this particular version of the Tower is lacking in them so far. :'(
Not sure when/if I'll post further, this was only a testing build and I may not get back to it for awhile.
But hopefully someone will find these interesting/useful. Cheers!