What are typical durations of abilities? It is hard to make decisions when duration is unknown. For example, I have just met Actaeon and the only new ability it has is Quelling Cry (Debuff, Cooldown 6, 70% chance to decrease offense by 20%). If it lasts 15 turns, then it is really great. But if it's just 6 turns, then it is not a big deal. Similar problem with special Echeneis who had +25% defense in 2 abilities, for example. I ignored it but it could be a mistake if the abilities last 15 turns.
I know I can carefully analyze battle log but it is not exactly easy as there is no DCSS' Ctrl+p functionality, only messages from last turn are visible.