Ferret wrote:Whew, okay.
Lots of posts here.
Let's see what we've got.
Sorry about spamming... I got emotional after disbanding so many demons again
Getting Mending early was probably a worthy result from a Gold Matrix.
Though it is limited in usage per target, it is often more than enough for standard battles.
Yes, I thought so. It costs 25 SP so it takes 100 SP to heal everyone. Cooldown is not a big problem unless all damage goes to just one of my demons.
I prefer Ghost Bite on semi-supports: critters that are primarily support, but happen to have okay Str and Agility, and on 'physical glass cannons', characters with good Str or Agility, but low Vitality. It can be nice even on a main attacker too though, it gives them a chance to contribute more effectively on hallway battles.
Thank you for the hint!
Bloodthirst + Leech Bite: Yep, that will be a 75% drain effect. It's part of why Jiang Shi are such nasty monsters: they can heal themselves for almost as much as most single attackers deal in damage to begin with.
Thank you for confirmation! I had myself, Zar and Headless adjacent to Jiang Shi when attacking it. Headless is immune to body so I wasn't surprised it was not attacked. But why did Jiang Shi attack Zar (agility 15, vitality 9) instead of me (agility 10, vitality 14)? Is it random?
A..somethings were Asrai, the first ranged Ice attackers.
Right, Frost Arrow as far as I remember.
Re: Disbanding... yeah, this may still be a personal preference thing. It sounds like you'd be happier saving TP for as long as possible to reduce the incidence of having to disband well developed characters? Or, at least, picking only a small number to spend TP on so that you have a few slots that you won't feel so bad about discarding if you suddenly find a new "must have" demon.
It kind of contradicts to the way I learned to play roguelikes in DCSS, it looks like I intentionally should be weaker than possible to be able to get more powerful later... This is why I wanted to see the whole content, it makes strategic planning much easier.
On the other hand, you're definitely expected to have to make some hard choices about abilities/demons to pursue and keep around, and which ones to pass on, and when to move on from a particular ally.
That's cruel
Not sure I really have any other/better advice to offer on that angle. It might get better as you go higher up though: once you've encountered at least one instance of all the basic types of abilities, variations of them are not necessarily as critical. (i.e.: The first heal ability possessing demon you run into is usually a must-have... but you may or may not care about the second one if you got the first one, or the third, etc.)
Indeed. I wouldn't take Ilomba if it had Draw Wounds only.
You may also find there are certain demons you feel you can reliably get to and wait for before spending heavy TP so that you can trick them out immediately: you might also find there are demons whose TP aren't valuable long-term anyway and thus it's no great loss to use them early even if you have to ditch the demons you spent them on fairly quickly.
True, Freybug or Echeneis were not that great. (though I didn't know Evasion Down is active for 25 turns)
But.. ultimately, I'm giving tactical advice for an issue that may be a playstyle/preference thing, which may not help at all.
Here's hoping though.
Yes, I remember you saying that you have empty slots for a while, it looks like a playstyle indeed. I guess experienced players know in advance what demons will come later so it is easier to ignore something. I am sure I will not train Zombies in next game, 70% speed is too low and there are too many much better undead monsters like Chindi, Jiang Shi or Headless.
All of that aside, you have a pretty good team at the moment. Once these guys get some TP and can start spreading their goodies to each other, there's a lot of great possibilities here.
Only thing really missing is some good ranged nukes, especially magical ones since you have a fair number of high Magic characters.
Thanks, I will keep an eye for it...