Goblin learned Chilling Touch from Huo shu, Malingee learned Throw Rock from Red cap, Zombie learned Throw Rock from Malingee, Freybug learned Tireless from Gandayah and I sacrificed Gandayah to gold matrix, got Mending and Cleans on Lifegiver Huo shu.
So currently it looks like this:
- Code: Select all
Demon Party Dump File
Version 12/3/2015, Scoring Model: 8/22/2015
Dump file created at: 12/12/2015 11:42:15 AM
Summoner SandmanXXV...
was chosen by the Eye of the Dragon,
selected Fire and Mind as their starting elements,
is currently at Tower:1 & 1/2,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 2
MaxHP: 46
MaxSP: 100
Strength: 9
Magic : 20
Vitality: 12
Agility : 8
Cunning : 11
Resist: Fire
Weak : Ice
Abilities Known:
1) Heat Wave (Type: Slash, 20 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
2) Fire Breath (Type: Fire, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Cooldown: Breath (8))
3) Terrifying Cry (Type: Mind, 35 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (12))
4) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
7) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
8) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
Inventory:
1 Flame rune
4 Chakra stone
1 Gold offering
1 Heal stone
1 Pure stone
1 Pure gem
--==== Current Party ===--
Name : Malingee
Level: 2
MaxHP: 35
MaxSP: 100
Strength: 23
Magic : 4
Vitality: 9
Agility : 15
Cunning : 9
Resist: Fire
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
4) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
5) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
6) ------------
Name : Freybug
Level: 2
MaxHP: 35
MaxSP: 125
Strength: 9
Magic : 7
Vitality: 9
Agility : 15
Cunning : 20
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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7) ------------
Name : Zombie
Level: 2
MaxHP: 47
MaxSP: 100
Strength: 17
Magic : 4
Vitality: 25
Agility : 8
Cunning : 6
Immune: Body Mind
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Infectious Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 50% chance to apply to Infection, which hinders HP and SP recovery.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
3) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
6) ------------
Name : Goblin
Level: 2
MaxHP: 36
MaxSP: 100
Strength: 11
Magic : 8
Vitality: 11
Agility : 15
Cunning : 15
Resist: Fire
Weak : Mind
Abilities Known:
1) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
2) Mob Cover (Type: Defense, Passive. Gain a 20% chance to dodge attacks when adjacent to an enemy other than the attacker.)
3) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
6) ------------
7) ------------
Name : Red cap
Level: 2
MaxHP: 39
MaxSP: 100
Strength: 16
Magic : 7
Vitality: 15
Agility : 9
Cunning : 13
Resist: Body
Weak : Electricity Light
Abilities Known:
1) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
2) Throw Rock (Type: Impact, 5 SP. 70 Power attack. Cooldown: Luck (3))
3) Intent (Type: Buff, 10 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
5) ------------
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7) ------------
Name : Lifegiver Huo shu
Level: 2
MaxHP: 43
MaxSP: 100
Strength: 9
Magic : 17
Vitality: 18
Agility : 7
Cunning : 9
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 10 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
5) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets. 150 Power heal. Applies Mended.)
6) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
7) ------------
8) ------------
Name : Vile Preta
Level: 2
MaxHP: 44
MaxSP: 125
Strength: 8
Magic : 13
Vitality: 7
Agility : 12
Cunning : 20
Immune: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 10 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Corrupt (Type: Body, 15 SP. 70% chance to inflict Infection, which hinders HP and SP recovery.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) ------------
7) ------------
--==== Recently Slain Allies ===--
Name : Gandayah
Level: 2
MaxHP: 39
MaxSP: 125
Strength: 9
Magic : 15
Vitality: 20
Agility : 8
Cunning : 8
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 20 SP from the user to the target.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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