I picked Malingee as it was the first among recommended allies. I guess the idea is to get Block Slash and Block Pierce abilities since Malingee shares the same resistance to Fire and weakness to Ice while I have melee ranged attacks...
After autoexploring the whole Tower:1 I met exactly one monster - Echeneis. I expected some problems since both of us were vulnerable to Ice but surprisingly it was not dangerous. I didn't use Terrifying Cry since I needed to kill Echeneis in 4 turns and spending SP on Terrifying Cry would mean that my Fire Breath deals less damage. Though I suspect casting Fire Breath was a mistake: true, it cannot miss but then Malingee stepped forward and blocked my attacks so I had to spend a turn on movement. Still I was able to kill Echeneis on last turn.
I think I should learn Chilling Touch from Echeneis for 2 reasons: I lack a low SP attack and also having an Ice attack can be useful, not many monsters resist both Fire and Ice (if any).
As I couldn't believe that the whole floor contained just a single monster I used p functionality to travel between portals and it allowed me to meet 2 other groups. First I met 2 Freybugs, I used Terrifying Cry (it has huge AoE, really nice), killed one of them (their weakness to fire made it laughably easy) and then chased the surviving one (it even wasted some turns while still standing in panic). I think I should learn Swiftness, Low Profile and Tormentor from Freybug, that would fill 9 out of 8 slots along with Block foo from Malingee and ice attack from Echeneis
Next I met 2 Gandayahs. They were weak to fire too so I didn't even bother with Terrifying Cry, I just told my allies to help me kill one of them and then initiated a link which required to wait some time. I am sure I wouldn't fail the quest even if it required 100+ turns to wait
I am going to learn Tireless from Gandayah and then all my 8 slots will be filled with 10 abilities so what am I going to ignore?
At least I don't have serious problems with default party composition yet
- Code: Select all
Demon Party Dump File
Version 12/3/2015, Scoring Model: 8/22/2015
Dump file created at: 12/7/2015 5:59:01 PM
Summoner SandmanXXV...
was chosen by the Eye of the Dragon,
selected Fire and Mind as their starting elements,
is currently at Tower:1,
and is still alive!
--==== Main Character ===--
Name : SandmanXXV
Level: 1
MaxHP: 42
MaxSP: 100
Strength: 9
Magic : 18
Vitality: 11
Agility : 7
Cunning : 10
Resist: Fire
Weak : Ice
Abilities Known:
1) Heat Wave (Type: Slash, 20 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
2) Fire Breath (Type: Fire, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Cooldown: Breath (8))
3) Terrifying Cry (Type: Mind, 35 SP. 50% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (12))
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Inventory:
1 Pure stone
1 Bolt rune
1 Flame rune
2 Chakra stone
1 Heal stone
--==== Current Party ===--
Name : Malingee
Level: 1
MaxHP: 32
MaxSP: 100
Strength: 21
Magic : 4
Vitality: 9
Agility : 13
Cunning : 8
Resist: Fire
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
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Name : Echeneis
Level: 1
MaxHP: 35
MaxSP: 100
Strength: 8
Magic : 13
Vitality: 16
Agility : 11
Cunning : 7
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
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Name : Freybug
Level: 1
MaxHP: 32
MaxSP: 100
Strength: 9
Magic : 6
Vitality: 9
Agility : 13
Cunning : 18
Resist: Ice
Weak : Fire
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Gandayah
Level: 1
MaxHP: 35
MaxSP: 125
Strength: 9
Magic : 14
Vitality: 18
Agility : 7
Cunning : 7
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 20 SP from the user to the target.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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--==== Recently Slain Allies ===--