Tower 4
Apologies in advance for the bad formatting. AFAIK this forum doesn't support tables or collapsible spoilers.
Killed: Feary x1, Zaltys x1, Redcap x2
Vikhor (Unique) (Ra-Ef 4: Speed +7%, SP +0.7 per turn.)
Ravager Raicho x3 Goad, Wraith Touch
I want Vikhor. He’s even faster than normal thanks to a brand, and already has most of the abilities needed for the infinislash build I’m working on.
Whoops, my demons killed him too fast. Oh well. Poison is nasty!
Killed: Preta x2, Zombie x3
Killed: Flying Head x2, Buruburu x3
Freybug x1
Ilomba x3
There’s the Leech Bite I wanted again. Let’s put Disrupt Time on me so I can dump the Buruburu. Yes, I don’t have magic or cunning, but the sheer AOE and number of status effects still makes it worthwhile.
Got Ilomba, dumped Buruburu.
Tested Dirsupt Time, it’s actually a 3x3 AOE, so no worries about friendly fire. Dang, should of put that on Artemis.
Killed: Easg Saint x2, Abbey Lubber x2
If I’d found the Easg Saints earlier I would have gone light/dark magic instead of str/agi. Oh well.
Corpse (Chill)
Ethel the Crown Wraith, Level 5
Minor Pain, Swiftness, Tormentor, Tireless
Frigid Squall, Absolution, Reshape, Delay Boost
Artificial Faerie, Level 4
Tireless, Lucky Aid, Frigid Squall, Guarding Cry
Deadly Zombie, Level 4
Wraith Bite, Needle Spray
Culler Raicho, Level 2
Acid Wash, Burning Vapor
Firestarter, Bask, Warmth, Greek Fire
Freybug, Level 4
Poison Touch, Cunning Spells, Weigh Sin
Preta, Level 3
Mighty Trickery, Dancer Boon
Wraith Bite, Gluttony, Flesheater, Infection Boost
Ukobach, Level 2
Huo Shu, Level 1
AAAAAAAAAAAGGGGGHHHH!!!
The Wraith itself is meh, with lots of missing synergy (like me!) but his minions are incredibly nasty. My only hope is to focus down the summoner.
Used 2 Heal Gems, 1 Meteor Rune, 1 Blizzard rune, copied Arc Needle to myself so I could fight without getting in range of Wraith Bite, 1 Heal Stone… and only barely won after losing ~10 MaxHp on my summoner and ~20 MaxHp on my Ogre.
I probably should have just ran.
Luckily the MaxHP drain seems to be cured by gaining EXP, albeit slowly.
Now, how to recoup my losses? Do any of these demons have something my build can use?
Wraith Bite looks good for hitnrun tactics, but my kit doesn’t have room for the “run” part.
The luck faery is a nice support, just need to delete SP wasting abilities that don’t support luck healing.
The Culler Raicho does amazing %HP damage with the acid+fire combo.
The Needle Spray on the zombie goes well with my physical build...
Hmmm…
What would have helped me in that fight the most? Ranged %HP damage against the summoner. Even stacks with the poison Aretemis has.
Alrighty, copy Leech Bite from Ilomba to me then dump Ilomba for the Culler Raicho, kill the rest.
Now, four more corpses left. How bad could they be?
Corpse (Chill)
Shin the Orb Wraith, Level 6
Meditate, Disrupt Time, Ember Burst, Expose
Weigh Sin, Shocking Spear, Lucky Aid, Swiftness
Gandayah 5
Lucky Aid, Draw Wounds, Meditate
Icesworn Will o’ Wisp 4
Flash Freeze, Chilling Aura
Ogre 7
Died in a flash, %HP damage is the best!
Jiang-Shi 4
Tulpa 5
Pounce, Blood Thirst
I’d love to put Chilling Aura on something, but I’m getting low on cash again. Besides, I’ve already spent too much on upgrading early-game demons. The EXP penalty for bringing low level demons to high levels is going to start kicking in soon.
Corpse (Normal)
Raicho x1, Sankai x1, Preta x1, Huo Shu x1
-end of floor-
Redd OOZ
(Del) Leech Touch (New) Leech Bite, (Del) Block Impact (New) Arc Needle, Might, Low Profile,
Tormentor, Swiftness, Polar Rush, (Del) Oppressor (New) Disrupt Time
Lvl 6 (+2) (% towards next level)
Str 19 (+4)
Mag 10
Vit 17 (+2)
Agi 19 (+4)
Cun 10
7 (+1) Ogre
. . Polar Rush, Evade Step, Spin Slash, Bloodthirst, Reshape, Gluttony
5 (+1) Artemis
. . . . . .
(New) 2 Culler Raicho
. . Acid Wash, Burning Vapor
Firestarter, Bask, Warmth, Greek Fire
Current: 1136
Starting: 1532
Net Change:
Gross Costs: -1,344
Gross Gain: -396
Disrupt Time to Summoner: -448 C
Arc Needle to Summoner: -448 C
Leech Bite to Summoner: -448 C
3 (-1) Healing Stones
1 Mirror Chime
2 (-1 +2) Pure Stone
1 Bolt Glyph
0 (-1) Blizzard Rune
0 (+1 -1) Meteor Rune
0 (-2) Heal Gem
1 (+1) Chakra Stone
1 (+1) Curse Rune
(Deleted) Wa 1: Remove Weak: Dark
In-Sh 1: Max SP +7, Cun +3
Qu-Sh 1: Agi +3, Cun +3
Wa-Em 2: 5 or less abilities, Remove Weak: Light
Ri-Res 2: SP = Max SP, SP cost -23%
Du-Em 2: 4 or less abilities, Vit +8
Du 3: Vitality +6
Qu-Wa-Al 3: No visible allies, Agility +14, Immune Fire
Sh 3: Cunning +6
Co-Fr-Ev 3: Base Agi 18+, SP Cost -3, Vitality -6
Ef 3: SP +1.1 per turn
Qu-Ex-Rel 4: No base SP costs above 20, Agi +11, MaxSP -35
(New) Ra-Ef 4: Speed +7%, SP +0.7 per turn.
-Recap-
“Direct Area” means a 3x3 AOE that can be placed anywhere in vision.
Disrupt Time is underwhelming without Cunning multipliers… I shouldn’t be surprised. Most of the debuffs are irrelevant to the 1v1 fights that Titan’s Fist lends itself too (Evade Down only matters for the one unit you are focusing on).
A summoner with full ability/stat synergy is frightening, as is drain ing MaxHP.
Abilities that are in line with stats/synergies deal double damage or more. Should have replaced Leech Touch with Leech Bite a long time ago.
Ranged options and/or %HP damage is nigh mandatory in some fights.
Upgrading summoners is EXPENSIVE but worth it, as they are fully present in EVERY fight – unlike demons.
When you lose a good character, you are royally screwing over future players with your wraith
At least they can steal your demons after, if they survive.
It’s a good to start a fight with burst/DOT demons (like the Culler fire+acid Raicho), then desummon them and replace them with a mainliner/frontliner like an Ogre. Titan’s Fist skips the resummoning step, as fewer demons is better.
It turns out fusing demons onto uniques is significantly more expensive. At least I think that’s why fusing to the Orign Level 4 Artemis was 1969c but using to the OGL Ogre was 1414c.
Up next: Rush’s Sanctum. Am I ready? Probably not! I’ve never been there, so I won’t know how to prepare for the place until I visit it.