How is MaxHP calculated? (also a question about minions)
Posted: Fri Dec 11, 2020 9:34 pm
If you're willing to go in depth with it I'm curious as to the process done to calculate MaxHP. The in-game guide says each character gains it at a different rate, and I read this thread from 2016: http://forum.ferretdev.org/viewtopic.php?f=8&t=82
So I understand how modifiers, weaknesses, resistances, and immunities play into it from this text…
… And I know that speed, being unique, and vitality also play a part somewhere, but I can't figure out how it all comes together. If you'd prefer to keep this formula under the hood that's of course okay! I just wanted to ask in case you were willing to share
I don't want to flood the forum with question posts, so I have another question that's completely unrelated:
What is mechanically different about minions? I know you can't recruit them, but you can't recruit glitches either. What makes a minion different from a glitch?
Thank you for making and continuing to update this amazing game!
So I understand how modifiers, weaknesses, resistances, and immunities play into it from this text…
Gaining a modifier is a +12.5% bonus to HP.
Gaining a weakness is a +4% bonus to HP.
Gaining a magical resistance is a -2% penalty to HP.
Gaining a physical resistance is a -3% penalty to HP.
Gaining a magical immunity is a -3% penalty to HP.
Finally, gaining a physical immunity is a -5% penalty to HP.
… And I know that speed, being unique, and vitality also play a part somewhere, but I can't figure out how it all comes together. If you'd prefer to keep this formula under the hood that's of course okay! I just wanted to ask in case you were willing to share
I don't want to flood the forum with question posts, so I have another question that's completely unrelated:
What is mechanically different about minions? I know you can't recruit them, but you can't recruit glitches either. What makes a minion different from a glitch?
Thank you for making and continuing to update this amazing game!