Re: Turdak's Sanctum, YASD and ramblings
Posted: Thu Jul 06, 2017 11:23 pm
Re: 1st game
Yeah, the game is supposed to be playable without currency upgrades, but it does mean you'd have to be more careful / picky on your spending. In particular, Restore becomes a luxury (since it isn't factored in much when I balance how many credits to give out.)
Re: 2nd game
Yeah, the wards/blocks need to get changed at some point. Some day in the far-flung future I probably need to do a "purge lame abilities" pass and see what's what... but there's always more fun/exciting or more tedious-but-necessary stuff to do.
Mirror Chime is intended to be a semi-functional revive More than a bit awkward, and it won't work for most uniques, but in some cases it can be far cheaper/easier than Restore, provided you can manage the fight.
I was pretty happy with the Buruburu link myself Every once in awhile I *know* I got something right, and that was one of those.
Enemy Lure/Trouble Chime don't take your party weaknesses into account. I promise.
Yeah, the game is supposed to be playable without currency upgrades, but it does mean you'd have to be more careful / picky on your spending. In particular, Restore becomes a luxury (since it isn't factored in much when I balance how many credits to give out.)
Re: 2nd game
Yeah, the wards/blocks need to get changed at some point. Some day in the far-flung future I probably need to do a "purge lame abilities" pass and see what's what... but there's always more fun/exciting or more tedious-but-necessary stuff to do.
Mirror Chime is intended to be a semi-functional revive More than a bit awkward, and it won't work for most uniques, but in some cases it can be far cheaper/easier than Restore, provided you can manage the fight.
I was pretty happy with the Buruburu link myself Every once in awhile I *know* I got something right, and that was one of those.
Enemy Lure/Trouble Chime don't take your party weaknesses into account. I promise.