An easy Hand of the Dead win with the Maul+Terrifying start that became extremely powerful after I found Needle Spray on one of West's zombies and Transposed Artemis for Crippler.
I was sort of amused by the fact that I found a lot of the abilities (like spiny veil) naturally instead of having to Transpose for them, but hey, whatever works.
All the Spray abilities are 'cannot miss,' right? But I don't think their description mentions that. I used Quake Hammer and Witch Arc for a bit, but since they could miss I eventually went for Bolt Spray instead. Though Witch Arc was really impressive for applying Hex, the Sprays let me start spraying from range and hit the entire enemy team reliably, unlike the abilities which could miss. Though, with +Acc from my Blessed Nero casting Focus Quake Hammer was usually alright- it was just that when I did miss, that also cut down on Bloodlust SP regain and Guilt-Bloodthirst regain so a few misses could actually spiral out of control and be very bad for my build, which was entirely reliant on constantly hitting.
I also decided to change things up and eat the Essences I found immediately. They were Cunning essences (and maybe on Vit one?) and I already had consume for emergency heals, so it seemed to work out well.
Mostly I went around with a buffer/debuffer demon, a buffer/healer demon, and a pure healer demon and did all the damage myself. Between massive guilt/bloodthirst heals, bloodlust, and oppressor, I could keep fighting at full strength while the enemy teams rapidly melted under Hex and Panic. The Debuffers/Buffers went from a Satyr(first time I ever kept a Satyr that long) to a Foul Aitvaras to a Foul Yuki-Onna.
I got Inquisition from Sainting Tlaloc which was a nice fast way to throw Guilt on the enemy team. Also Tlaloc spells Penance wrong in one of his no doubt rarely-seen bits of dialogue.
I only had two truly close calls- one with a Heroic Slenderman (I didn't really have the right elemental junk to kill him and a Might Gem didn't help matters since he kept charming my Eradicator Bigfoot(who had been caught via a truly laborious attempt to pin him between me and my demons in a 2x2 hallway, and fused with one of those porcupine things) I escaped through a portal, only to have Slenderman follow me as part of the link, which was... bad. Fortunately I had realized I needed to bail fairly early, and had a wind card to save me.
The other close call was a corpse encounter where an Incubus Charmed me and I unleashed my hell of Bolt Spray debuffs against my own team. I ended up having to sacrifice a demon negotiating with the Incubus, learn Quick Summon for once, and use Consume as a bootleg Quick Dismiss and heal to survive against everything else. Thanks to Recycle though, reviving my demons was a trivial cost as by the midgame I consistently had around 50k currency and not too much to spend it on.
I also ended up making an Archon Pele to help against those fairies with Obsession and Incubi(I met them for the first time this game), but against either Incubi or those fairies, I ended up getting charmed every turn I was Calmed for about 5 turns in a row and killed Pele myself. I could have revived her, but decided not to, probably because of her garish green color. I mean really, who is that, She-Hulk? The Jolly Green Giantess?
After that I just dealt with those fairies by linking with the Leib-Olmai they came with and smashing them with the Heroic buffs. It was maybe a little TOO effective a strategy and I did it lots.
Had some ghost fights that I basically melted, it wasn't even fair. The only one that threatened to be even remotely troublesome was one called 'Get Tired' that was absolutely drowning me in debuffs and Sepsis waves, but a Pure Gem took care of that. The Abatwa came from Shin and required a Pain Glyph and Night Rune to catch. I was hoping to find Firestarter for a rematch, but alas. Having fought an early game Pyre Rite ghost of my own making once, I've come to the conclusion that Pyre Rite is HELLA strong. Though of course everyone else seems to have come to this conclusion far before I did...
- Code: Select all
Demon Party Dump File
Version 3/31/2017, Scoring Model: 3/31/2017
Dump file created at: 04/30/2017 16:16:56
Summoner Fist Of Dead...
was chosen by the Hand of the Dead,
selected Slash and Slash as their starting elements,
has earned a score of 75627,
is currently at Tower:23,
and is still alive!
--==== Main Character ====--
Name : Fist Of Dead
Level: 33
MaxHP: 139
MaxSP: 100
Strength: 115
Magic : 4
Vitality: 19
Agility : 20
Cunning : 77
Resist: Dark
Weak : Light
Abilities Known:
1) Bolt Spray (Type: Impact, 30 SP. Attenuated 85 Power attack.)
2) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)
5) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
8) Spiny Veil (Type: Pierce, Reactive. Responds to damage dealt to you by adjacent enemies with a 20 Power attack. Cannot miss.)
Relic Upgrades:
Consume (Delete Demon now restores your HP and SP based on the number of levels the demon has gained (more levels = stronger effect).)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Quick Summon (Your first Summon each turn is a free action (can use Summon as a normal action afterwards.))
Inventory:
1 Tempest rune
3 Blizzard rune
5 Flame glyph
4 Frost glyph
1 Magic map
10 Chakra stone
3 Pure gem
1 Heart glyph
5 Heal gem
1 Meteor rune
18 Heal stone
9 Pure stone
6 Peace offering
2 Zephyr card
1 Venom rune
1 Bolt glyph
1 Bronze offering
1 Curse rune
Current Credits: 50575
Codex Daemonium Completion
Personal Codex : 48 / 135 (35% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 0 0 2 5* 0
Impact 2* 0 2 5* 0
Pierce 2 0 2 5* 0
Fire 0 0 1 1* 5
Ice 2 2 3 1* 1
Electricity 0 1 1 5* 0
Body 0 0 1 4* 2
Mind 2 0 2 5* 0
Light 2 1 0 4 2*
Dark 0 1 1* 4 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Ninkasi
Level: 31
MaxHP: 113
MaxSP: 100
Strength: 24
Magic : 40
Vitality: 39
Agility : 51
Cunning : 51
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Alluring Gaze (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
2) Charisma (Type: Mind, Passive. Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.)
3) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
4) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
Name : Sainted Tlaloc
Level: 32
MaxHP: 128
MaxSP: 100
Strength: 23
Magic : 83
Vitality: 41
Agility : 23
Cunning : 40
Immune: Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
3) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
4) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
5) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
7) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
8) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
Name : Eradicator Bigfoot
Level: 39
MaxHP: 143
MaxSP: 100
Strength: 112
Magic : 8
Vitality: 47
Agility : 39
Cunning : 39
Resist: Slash Impact Pierce Ice
Weak : Fire
Abilities Known:
1) Log Toss (Type: Impact, 20 SP. 100 Power attack. Cooldown: Luck (6))
2) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
3) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
4) Silver Hand (Type: Light, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities.)
5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
6) Lethal Thrust (Type: Pierce, 30 SP. 100 Power attack, enemies only.)
7) Dominator (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
8) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (12))
Name : Blessed Nero
Level: 23
MaxHP: 118
MaxSP: 125
Strength: 26
Magic : 47
Vitality: 47
Agility : 26
Cunning : 19
Resist: Fire Ice
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
6) Focus (Type: Buff, 20 SP. Improves accuracy by 25%.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)
Name : Aitvaras Kon (Foul Yuki-onna)
Level: 33
MaxHP: 129
MaxSP: 100
Strength: 28
Magic : 52
Vitality: 28
Agility : 27
Cunning : 80
Immune: Ice
Weak : Fire
Abilities Known:
1) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
3) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
4) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Light, Dark, or Debuff status effect. (Poison stacking does not count as a new effect.))
5) Expose Host (Type: Debuff, 25 SP. 70% chance to reduce defense by 20%.)
6) Guarding Cry (Type: Buff, 25 SP. Briefly improves defense by 25% for you and your allies. Cooldown: Presence (6))
7) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
8) Obsession (Type: Mind, 30 SP. 50% chance to inflict Charm, turning the target against its allies.)
Name : Eradicator Abatwa
Level: 25
MaxHP: 96
MaxSP: 100
Strength: 40
Magic : 19
Vitality: 28
Agility : 47
Cunning : 41
Resist: Slash Impact Pierce Electricity Mind
Weak : Fire Ice Body
Abilities Known:
1) Poison Needle (Type: Pierce, 20 SP. 70 Power attack. Has a 50% chance to inflict Poison, causing damage over time (can stack three times).)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Dominator (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
6) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
7) Haste (Type: Buff, 35 SP. Improves speed by 33%.)
8) Might (Type: Buff, 20 SP. Improves offense by 25%.)
--==== Recent Messages ====--
The shojo looks healthier.
You don't have enough SP to use Bolt Spray.
You hit the shojo.
It's super effective!
You feel refreshed.
Tlaloc shouts a word of power.
The shojo resists.
Bigfoot hits the shojo.
It's super effective! The shojo is charmed!
Bigfoot looks refreshed.
The shojo looks more confident.
The shojo is still charmed!
The shojo gestures at himself.
The shojo looks healthier.
Your death worm hurls a lightning bolt.
Your death worm shocks the shojo.
It's super effective!
You hit the shojo. You feel refreshed.
Tlaloc meditates. Tlaloc looks refreshed.
Bigfoot tosses a log.
Bigfoot smashes the shojo.
Bigfoot kills the shojo!!
Your death worm seems pleased.
Bigfoot looks refreshed.
Bigfoot is no longer regenerating.
You swap places with Bigfoot.
Your death worm meditates.
Your death worm looks refreshed.
Tlaloc meditates. Tlaloc looks refreshed.
Your nero gestures at itself.
Your nero looks healthier.
Using Dismiss...
Nevermind then.
Using Dismiss...
Nevermind then.
Using Restore Demon...
Nevermind then.
Tlaloc meditates. Tlaloc looks refreshed.
Your death worm meditates.
Your death worm looks refreshed.
You are no longer regenerating.
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
Tlaloc meditates. Tlaloc looks refreshed.
Your death worm meditates.
Your death worm looks refreshed.
Really win the game and start a new cycle?
(Y or N)
You win!
--==== Recently Slain Allies ====--
Name : Leib-olmai
Level: 29
MaxHP: 108
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Archon Pele
Level: 29
MaxHP: 121
MaxSP: 125
Strength: 19
Magic : 70
Vitality: 28
Agility : 28
Cunning : 50
Immune: Fire Mind
Resist: Electricity
Weak : Ice
Abilities Known:
1) Rain of Fire (Type: Fire, 35 SP. Attenuated 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
2) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
3) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Energy Steal (Type: Body, 10 SP. Drains the target's SP by 20%, restoring your own SP by 66% of the amount drained. Cannot miss.)
Name : Leib-olmai
Level: 29
MaxHP: 108
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Leib-olmai
Level: 29
MaxHP: 108
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Leib-olmai
Level: 29
MaxHP: 108
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) ------------
7) ------------
8) ------------
Name : Destined Yuki-onna
Level: 27
MaxHP: 115
MaxSP: 100
Strength: 30
Magic : 56
Vitality: 29
Agility : 29
Cunning : 41
Immune: Ice
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
4) Haunt (Type: Dark, 25 SP. Must target an enemy. Warps you adjacent to the enemy, and has a 70% chance to delay the enemy's next turn. This is not considered a movement ability. Free action. Cooldown: Dark (4))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Haste (Type: Buff, 35 SP. Improves speed by 33%.)
7) Sentinel's Cry (Type: Buff, 35 SP. Briefly improves defense and evasion by 25% for you and your allies. Cooldown: Presence (12))
8) ------------