Pele is, of course, awesome; particularly for a pyrokinetic. But I'm not sure I'd personally scoff at mass healing all the same. YMMV. Can't really think of a good reason to ever go Actaeon though.wizzzargh wrote:I know he got Pele in the lategame too, and of course she must have been a fantastic upgrade to his pyrokinetic abilities. Everyone loves Pele, to the point where I can barely imagine someone getting the Boar-guy instead. In that vein, Artemis is a lot cooler than Actaeon as well, honestly...
Shadowdweller wrote:Pele is, of course, awesome; particularly for a pyrokinetic. But I'm not sure I'd personally scoff at mass healing all the same. YMMV. Can't really think of a good reason to ever go Actaeon though.
Demon Party Dump File
Version 2/3/2016, Scoring Model: 2/3/2016
Dump file created at: 02/03/2016 21:10:54
Summoner Shadeliver...
was chosen by the Orb of Power,
selected Debuff and Mind as their starting elements,
is currently at Anomaly:3,
and is quite dead!
--==== Main Character ===--
Name : Shadeliver
Level: 8
MaxHP: 68
MaxSP: 125
Strength: 4
Magic : 17
Vitality: 18
Agility : 4
Cunning : 47
Resist: Mind Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Piercing Cry (Type: Debuff, 25 SP. 70% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (6))
2) Hex (Type: Dark, 15 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
3) Might (Type: Buff, 20 SP. Improves offense by 25%.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
6) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)
Inventory:
2 Sage's tome
2 Meteor rune
2 Heart rune
2 Heal gem
12 Heal stone
5 Pure stone
1 Might gem
2 Chakra stone
1 Curse rune
1 Mind matrix
1 Frost rune
--==== Current Party ===--
Name : Blessed Faerie
Level: 7
MaxHP: 54
MaxSP: 125
Strength: 8
Magic : 22
Vitality: 8
Agility : 26
Cunning : 21
Resist: Mind
Weak : Fire
Abilities Known:
1) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
2) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
3) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
4) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
Name : Fiery Ghoul
Level: 10
MaxHP: 67
MaxSP: 100
Strength: 19
Magic : 21
Vitality: 18
Agility : 22
Cunning : 20
Immune: Body
Resist: Fire Ice
Weak : Mind Light
Abilities Known:
1) Numbing Bite (Type: Pierce, 15 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
8) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
Name : Jiang shi
Level: 6
MaxHP: 52
MaxSP: 100
Strength: 19
Magic : 8
Vitality: 19
Agility : 21
Cunning : 13
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
6) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
7) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 15% of their maximum HP.)
8) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
Name : Artemis
Level: 7
MaxHP: 59
MaxSP: 100
Strength: 21
Magic : 8
Vitality: 12
Agility : 30
Cunning : 14
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Bloodlust (Type: None, Passive. Restores 5 SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities.)
3) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
4) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
7) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
8) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
Name : Grimer (Cursed Blob)
Level: 7
MaxHP: 69
MaxSP: 100
Strength: 16
Magic : 5
Vitality: 28
Agility : 9
Cunning : 27
Resist: Impact Electricity
Weak : Fire Ice Body Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
3) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
4) Piercing Cry (Type: Debuff, 25 SP. 70% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (6))
5) Hinder (Type: Debuff, 15 SP. 70% chance to reduce evasion by 20%.)
6) ------------
7) ------------
8) ------------
Name : Koffing (Vile Aeras)
Level: 7
MaxHP: 54
MaxSP: 125
Strength: 8
Magic : 28
Vitality: 8
Agility : 19
Cunning : 22
Immune: Electricity
Resist: Body
Weak : Light Dark
Abilities Known:
1) Emit Sparks (Type: Electricity, 20 SP. Targets up to 3 random enemies. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
2) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
5) Putrid Breath (Type: Body, 35 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 50% chance to inflict Infection, hindering HP and SP recovery. Cannot miss. Cooldown: Breath (8))
6) Filth Veil (Type: Body, Reactive. 35% chance to Infect adjacent characters that deal damage to you, which hinders HP and SP recovery.)
7) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
8) Tireless (Type: None, Passive. Increases MaxSP by 25.)
Name : Python
Level: 7
MaxHP: 58
MaxSP: 100
Strength: 30
Magic : 6
Vitality: 29
Agility : 5
Cunning : 15
Resist: Slash Impact Electricity Body
Weak : Fire Ice
Abilities Known:
1) Tackle (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to delay the next turn of the target.)
2) Earth Break (Type: Impact, 20 SP. 55 Power attack. Cannot miss.)
3) Brain Knocker (Type: Mind, Passive. Provides a 50% chance for your Slash, Impact, and Pierce attacks to delay the next turn of the target.)
4) Choking Veil (Type: Body, Reactive. 50% chance to delay the next turn of adjacent characters that deal damage to you.)
5) Bloodlust (Type: None, Passive. Restores 5 SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities.)
6) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
Name : Lifegiver Gremlin
Level: 5
MaxHP: 46
MaxSP: 100
Strength: 7
Magic : 14
Vitality: 20
Agility : 17
Cunning : 17
Resist: Electricity
Weak : Body
Abilities Known:
1) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce accuracy by 20%.)
2) Yellow Whisper (Type: Mind, 20 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (8))
3) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
5) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
6) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
7) ------------
8) ------------
--==== Recently Slain Allies ===--
Name : Echeneis
Level: 1
MaxHP: 35
MaxSP: 100
Strength: 8
Magic : 13
Vitality: 16
Agility : 11
Cunning : 7
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) ------------
5) ------------
Name : Psychic Preta
Level: 2
MaxHP: 43
MaxSP: 100
Strength: 8
Magic : 10
Vitality: 7
Agility : 12
Cunning : 23
Immune: Body
Resist: Mind
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
5) Madness Gaze (Type: Mind, 25 SP. 65% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cooldown: Presence (10))
6) ------------
7) ------------
Name : Fiery Preta
Level: 7
MaxHP: 57
MaxSP: 100
Strength: 11
Magic : 23
Vitality: 9
Agility : 19
Cunning : 23
Immune: Body
Resist: Fire
Weak : Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 15 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
4) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
5) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
7) Fire Breath (Type: Fire, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss. Cooldown: Breath (8))
8) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
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