Bormoth wrote:You are joking they are pretty good, I dunno why every one dismiss them
Bormoth wrote:But now I know what is most broken ability in this game and scary. those are dart spells
Demon Party Dump File
Version 3/31/2017, Scoring Model: 3/31/2017
Dump file created at: 04/10/2017 23:36:46
Summoner Zap Mofugga...
was chosen by the Faithful Heart,
selected Electricity and Electricity as their starting elements,
has earned a score of 16778,
is currently at Tower:12,
and is quite dead!
--==== Main Character ====--
Name : Zap Mofugga
Level: 17
MaxHP: 89
MaxSP: 125
Strength: 9
Magic : 80
Vitality: 41
Agility : 9
Cunning : 16
Resist: Mind Light
Weak : Ice
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Emit Sparks (Type: Electricity, 20 SP. Targets up to 3 random enemies. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
4) Full Power (Type: Electricity, Passive. Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting costs are deducted.))
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
7) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
8) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has an 8% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
Relic Upgrades:
Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.)
Revelation (Unlocks the Revelation transmutation, which grants a demon a random ability based on the modifier it would pass if used with Fuse Demons.)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Inventory:
1 Zephyr card
1 Trouble chime
2 Heart glyph
3 Pure gem
1 Calm card
3 Heal gem
1 Bronze offering
2 Pure stone
2 Chakra stone
2 Mirror chime
1 Guardian gem
3 Heal stone
3 Peace offering
1 Magic map
Current Credits: 10878
Codex Daemonium Completion
Personal Codex : 42 / 135 (31% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2 0 0 6* 1
Impact 2 0 0 5* 2
Pierce 1 0 1 5* 1
Fire 0 0 1 3* 3
Ice 1 0 3 2 2*
Electricity 2* 0 1 5* 1
Body 0 2 2 3* 0
Mind 0 0 2* 5 0
Light 3* 1 3* 1 2
Dark 0 2 2 3* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Artemis
Level: 14
MaxHP: 72
MaxSP: 100
Strength: 29
Magic : 12
Vitality: 16
Agility : 39
Cunning : 24
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (5))
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Expose (Type: Debuff, 15 SP. 70% chance to reduce defense by 20%.)
7) Silver Hand (Type: Light, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities.)
8) Numbing Needle (Type: Pierce, 25 SP. 70 Power attack. Has a 35% chance to inflict Paralysis, causing the target to frequently miss their turns.)
Name : Silver Mask (Mighty Oni)
Level: 22
MaxHP: 107
MaxSP: 100
Strength: 54
Magic : 9
Vitality: 45
Agility : 26
Cunning : 26
Resist: Fire Body Dark
Weak : Electricity Light
Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
5) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
6) Cleave (Type: Slash, 15 SP. 70 Power attack.)
7) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
8) Silver Hand (Type: Light, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities.)
Name : Stormy Aithir
Level: 15
MaxHP: 60
MaxSP: 100
Strength: 8
Magic : 43
Vitality: 16
Agility : 25
Cunning : 33
Immune: Body Light Dark
Resist: Ice Electricity
Weak : Fire
Abilities Known:
1) Light Dart (Type: Light, 20 SP. 70 Power attack. Harmlessly passes through non-enemy targets in its line of fire.)
2) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 10, and if you start your turn with a Light or Dark cooldown of 2 or less, it is cleared.)
3) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement.)
4) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
5) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
6) Frozen Heart (Type: Ice, Passive. Reduces the SP cost of Ice abilities by 5 if you used an Ice ability last turn.)
7) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
8) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
Name : Turdak
Level: 17
MaxHP: 72
MaxSP: 100
Strength: 30
Magic : 16
Vitality: 24
Agility : 35
Cunning : 30
Immune: Body Dark
Resist: Pierce Ice
Weak : Impact Fire Light
Abilities Known:
1) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
2) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.)
3) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
6) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
7) Mighty Roar (Type: Impact, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cooldown: Breath (6))
8) Second Wind (Type: Healing, 0 SP. Restores 30 SP and resets Breath cooldown. Free action. Cooldown: Endure (3))
Name : Hob
Level: 16
MaxHP: 77
MaxSP: 125
Strength: 20
Magic : 34
Vitality: 29
Agility : 18
Cunning : 29
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 33% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
5) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
6) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
8) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
Name : Thricelife (Whirling Carbuncle)
Level: 15
MaxHP: 60
MaxSP: 100
Strength: 15
Magic : 12
Vitality: 16
Agility : 47
Cunning : 35
Resist: Mind Light
Weak : Ice
Abilities Known:
1) Weigh Sin (Type: Light, 15 SP. 70% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
2) Might (Type: Buff, 20 SP. Improves offense by 25%.)
3) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Warning Cry (Type: Buff, 25 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (6))
8) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
--==== Recent Messages ====--
Silver Mask hits Mordecai.
Your aithir is out of control!
Your aithir throws a shining dart at nothing
in particular.
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You summon Turdak!
Mordecai slashes you.
Mordecai slashes Silver Mask.
Silver Mask loses control!
Silver Mask is out of control!
Silver Mask hits you.
Your aithir calms down.
Your aithir makes a brief gesture.
Your aithir freezes Mordecai.
It's super effective! Your hob calms down.
You and one of your allies are in danger!
This will cause your current link attempt to
fail! Proceed? (Y or N)
Alright then.
You cannot swap with disabled characters.
Using Dismiss...
Nevermind then.
Using heal stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the heal stone.
Silver Mask looks healthier.
Your aithir is no longer chilled.
Turdak swaps places with your aithir.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using Command...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You shout and point at Mordecai.
Using Dismiss...
You unsummon your aithir!
Silver Mask is out of control!
Silver Mask hits you.
Mordecai lets loose a mighty roar.
Mordecai hits you.
You die...
--==== Recently Slain Allies ====--
Name : Charged Easg saint
Level: 13
MaxHP: 65
MaxSP: 100
Strength: 9
Magic : 41
Vitality: 11
Agility : 31
Cunning : 23
Immune: Light
Resist: Electricity
Weak : Body Dark
Abilities Known:
1) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
2) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
6) Storm Breath (Type: Electricity, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 12% chance to inflict Shock, causing the targets to miss their next turn. Cooldown: Breath (4))
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Name : Faerie
Level: 12
MaxHP: 57
MaxSP: 125
Strength: 8
Magic : 28
Vitality: 11
Agility : 36
Cunning : 27
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 33% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
8) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
Name : Scapegoat
Level: 15
MaxHP: 85
MaxSP: 100
Strength: 35
Magic : 25
Vitality: 40
Agility : 10
Cunning : 15
Resist: Ice
Weak : Mind Light Dark
Abilities Known:
1) Goad (Type: Dark, 30 SP. Only affects enemies whose last action was not a damaging ability. 70 Power attack. Cannot miss. Cooldown: Dark (6))
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Accursed Veil (Type: Dark, Reactive. 35% chance to inflict Pariah on adjacent characters that deal damage to you, causing the target's allies to take damage when the target does (excluding reactions).)
4) Martyr (Type: None, Reactive. Reduces Light and Dark cooldowns by 1 turn when you are damaged by an attack.)
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Name : Aitvaras
Level: 14
MaxHP: 68
MaxSP: 100
Strength: 14
Magic : 44
Vitality: 24
Agility : 19
Cunning : 19
Resist: Fire Dark
Weak : Ice Light
Abilities Known:
1) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
2) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
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Name : Druj nasu
Level: 16
MaxHP: 76
MaxSP: 100
Strength: 10
Magic : 26
Vitality: 31
Agility : 10
Cunning : 53
Immune: Body
Resist: Dark
Weak : Fire Light
Abilities Known:
1) Corrupt (Type: Body, 15 SP. 70% chance to inflict Infection, which hinders HP and SP recovery.)
2) Sepsis Wave (Type: Body, 20 SP. Only affects Infected characters. Inflicts Poison, causing damage over time (can stack three times).)
3) Contagion (Type: Body, 15 SP. Must target an Infected character. 70% chance to Infect an enemy near the target. Free action. Cooldown: Cantrip (3))
4) Filth Veil (Type: Body, Reactive. 35% chance to Infect adjacent characters that deal damage to you, which hinders HP and SP recovery.)
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Name : Foul Ehlose
Level: 13
MaxHP: 68
MaxSP: 100
Strength: 26
Magic : 7
Vitality: 32
Agility : 12
Cunning : 38
Immune: Body
Resist: Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce offense by 20%.)
2) Warning Cry (Type: Buff, 25 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (6))
3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
4) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
5) Vitiate (Type: Debuff, 30 SP. 70% chance to reduce defense and evasion by 20%.)
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