http://imgur.com/a/p1Gwe
Major Fairy was surprisingly a cool fusion that worked well!
ANother tower 20 'ghost' win!
Very rich with Capacity III and Hand of the Dead! Had 40k credits lying around at one point.
Is Warded just Solid+Eternal Glory?
Weird AI 'Loop' in those images with Tlaloc- I walk towards him, he walks away. I walk away, he walks forward. The fight wasn't dangerous, so I repeated it a few more times- it reminded me of how chase behavior sometimes operates when it comes to corners so I thought it could be worth a mention.
Raiju had Combust and Ember Heart when I found it, turned it into an excellent Damage Burst/Tank!
Chthonic Ehlose great for slowly grinding enemies to death!
Played with alternate sprites, liked some of them a lot. Could it be possible to choose which sprite set I used for specific demon species, or would that cause slowdown or too much code for not much purpose?
um...
Oh, Adria put up a good showing for once. She dealt too much AoE damage/Guilt Healed for me to fight her 4v1, but fighting her 1v1 with my Chthonic Ehlose while I swapped out healers and renewed Might eventually ground her down.
- Code: Select all
Demon Party Dump File
Version 1/7/2017, Scoring Model: 12/11/2016
Dump file created at: 01/22/2017 18:32:12
Summoner Survivalist...
was chosen by the Hand of the Dead,
selected Dark and Defense as their starting elements,
has earned a score of 46190,
is currently at Tower:20,
and is quite dead!
--==== Main Character ====--
Name : Survivalist
Level: 26
MaxHP: 145
MaxSP: 100
Strength: 4
Magic : 102
Vitality: 50
Agility : 20
Cunning : 9
Resist: Dark
Weak : Light
Abilities Known:
1) Vigor Siphon (Type: Dark, 30 SP. 70 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
3) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
4) Expose Host (Type: Debuff, 25 SP. 70% chance to reduce defense by 20%.)
5) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (5))
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
7) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Relic Upgrades:
Consume (Delete Demon now restores your HP and SP based on the number of levels the demon has gained (more levels = stronger effect).)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 9 at once.)
Inventory:
1 Bolt glyph
2 Guardian gem
3 Pure gem
2 Bronze offering
1 Meteor rune
2 Blizzard rune
9 Pure stone
8 Heal gem
2 Flame glyph
1 Curse rune
1 Night rune
12 Heal stone
1 Heart glyph
1 Red essence
1 Zephyr card
2 Calm card
1 Peace offering
2 Chakra stone
1 Magic map
1 Chakra gem
Current Credits: 7299
Codex Daemonium Completion
Personal Codex : 49 / 114 (42% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2 0 2 8* 0
Impact 2 0 2 7* 1
Pierce 1 0 1 9* 0
Fire 0 0 2 3* 5
Ice 3 2 3 3* 2
Electricity 2 2 2 6* 0
Body 1 2 1 7* 0
Mind 3* 0 2 6* 2
Light 2 3 1 4 2*
Dark 2* 2 3* 4 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Colductivity (Fiery Raiju)
Level: 26
MaxHP: 93
MaxSP: 100
Strength: 17
Magic : 62
Vitality: 17
Agility : 48
Cunning : 36
Immune: Electricity
Resist: Fire
Weak : Ice Mind
Abilities Known:
1) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the target to miss their next turn.)
2) Stone Stance (Type: Defense, Passive. Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement.)
3) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
4) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (5))
5) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
8) Frost Armor (Type: Ice, Passive. When your last action was an Ice ability, you have 25% improved defense.)
Name : Chthonic Ehlose
Level: 23
MaxHP: 102
MaxSP: 100
Strength: 44
Magic : 10
Vitality: 72
Agility : 17
Cunning : 22
Immune: Body
Resist: Slash Impact Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce offense by 20%.)
2) Warning Cry (Type: Buff, 35 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (6))
3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
4) Earth Break (Type: Impact, 30 SP. 55 Power attack. Cannot miss.)
5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
6) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
Name : Foul Shoggoth
Level: 25
MaxHP: 119
MaxSP: 100
Strength: 40
Magic : 11
Vitality: 39
Agility : 22
Cunning : 63
Resist: Impact Ice
Weak : Fire Mind
Abilities Known:
1) Speedbreaker (Type: Impact, 20 SP. 70 Power attack. Has a 35% chance to reduce speed by 33%.)
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. 50% accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Dazzling Veil (Type: Mind, Reactive. 20% chance to Stun adjacent characters that deal damage to you, causing them to miss their next turn.)
5) Expose Host (Type: Debuff, 25 SP. 70% chance to reduce defense by 20%.)
6) Distract Host (Type: Debuff, 25 SP. 70% chance to reduce accuracy by 20%.)
7) ------------
8) ------------
Name : Ninkasi
Level: 27
MaxHP: 103
MaxSP: 100
Strength: 21
Magic : 36
Vitality: 36
Agility : 46
Cunning : 46
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Might (Type: Buff, 20 SP. Improves offense by 25%.)
2) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Rallying Cry (Type: Healing, 25 SP. Only affects allies whose HP is more than 50% of their maximum. 105 Power heal. Cooldown: Presence (6))
5) Alluring Gaze (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Cooldown: Presence (10))
6) Charisma (Type: Mind, Passive. Presence cooldown recovers 30% faster when your HP are at more than 50% of maximum.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) ------------
Name : Sainted Tlaloc
Level: 29
MaxHP: 120
MaxSP: 100
Strength: 22
Magic : 76
Vitality: 38
Agility : 22
Cunning : 37
Immune: Ice Electricity Light Dark
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
3) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
4) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
5) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
6) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
8) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
Name : Imbued Ruler
Level: 25
MaxHP: 108
MaxSP: 100
Strength: 24
Magic : 53
Vitality: 39
Agility : 24
Cunning : 35
Immune: Light
Resist: Electricity Mind
Weak : Dark
Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 30% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
3) Might (Type: Buff, 20 SP. Improves offense by 25%.)
4) Lightning Bolt (Type: Electricity, 30 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
5) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
6) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
7) ------------
8) ------------
Name : ThriceLife (Whirling Scarab)
Level: 22
MaxHP: 73
MaxSP: 100
Strength: 27
Magic : 20
Vitality: 36
Agility : 61
Cunning : 16
Immune: Light Dark
Resist: Slash Pierce
Weak : Impact
Abilities Known:
1) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
6) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
Name : TwoSnow (Corrupt Yuki-onna)
Level: 27
MaxHP: 108
MaxSP: 100
Strength: 24
Magic : 63
Vitality: 24
Agility : 24
Cunning : 50
Immune: Ice Body
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
4) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
5) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
6) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
7) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
8) ------------
Name : All The Eggs (Lifebender Aitvaras)
Level: 23
MaxHP: 117
MaxSP: 125
Strength: 16
Magic : 64
Vitality: 43
Agility : 21
Cunning : 21
Resist: Fire Dark
Weak : Ice Light
Abilities Known:
1) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
2) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
3) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
4) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
7) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
8) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
--==== Recent Messages ====--
It's super effective!
Colductivity kills the ikiryo!!
All The Eggs siphons the soul of the ikiryo.
It's super effective!
All The Eggs looks healthier.
The raiju smites Colductivity.
ThriceLife slashes the unicorn.
ThriceLife looks healthier.
Colductivity is no longer poisoned.
The unicorn gestures at itself.
The unicorn looks healthier.
Colductivity electrocutes the unicorn.
ThriceLife slashes the unicorn.
ThriceLife looks healthier.
The raiju is out of control!
The raiju bites you.
You are no longer chilled.
Colductivity is no longer chilled.
All The Eggs is no longer chilled.
ThriceLife is no longer chilled.
ThriceLife slashes the unicorn.
ThriceLife kills the unicorn!!
ThriceLife looks healthier.
All The Eggs siphons the soul of the
unicorn.
It's super effective!
All The Eggs looks healthier.
Colductivity bites the raiju.
All The Eggs gestures at ThriceLife.
ThriceLife looks healthier.
ThriceLife swaps places with Colductivity.
The raiju is out of control!
The raiju smites you.
It's super effective!
You hit the raiju.
ThriceLife slashes the raiju.
ThriceLife kills the raiju!!
ThriceLife looks healthier.
All The Eggs siphons the soul of the raiju.
All The Eggs looks healthier.
Tlaloc is no longer poisoned.
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
You swap places with Colductivity.
All The Eggs gestures at you.
You feel better.
Are you sure you want to abandon the current
game? If so, re-enter your summoner's name.
You quit...
--==== Recently Slain Allies ====--
Name : Sainted Ruler
Level: 24
MaxHP: 99
MaxSP: 100
Strength: 19
Magic : 58
Vitality: 30
Agility : 19
Cunning : 44
Immune: Light
Resist: Electricity Mind
Weak : Dark
Abilities Known:
1) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (2))
2) Cleric's Mien (Type: Light, Passive. Your Light and Dark attacks have a 30% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.)
3) Might (Type: Buff, 20 SP. Improves offense by 25%.)
4) Lightning Bolt (Type: Electricity, 30 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
5) Sanction (Type: Light, 30 SP. Only affects enemies whose last action was a magical ability. 70 Power attack. Cannot miss. Cooldown: Light (6))
6) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.)
7) ------------
8) ------------
Name : Vikhor
Level: 17
MaxHP: 69
MaxSP: 100
Strength: 22
Magic : 21
Vitality: 21
Agility : 44
Cunning : 27
Resist: Ice Electricity Mind
Weak : Pierce
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Cleave (Type: Slash, 15 SP. 70 Power attack.)
6) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
7) ------------
8) ------------
Name : Hob
Level: 20
MaxHP: 91
MaxSP: 100
Strength: 24
Magic : 39
Vitality: 33
Agility : 21
Cunning : 33
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
4) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Angel
Level: 20
MaxHP: 80
MaxSP: 100
Strength: 24
Magic : 42
Vitality: 30
Agility : 30
Cunning : 24
Immune: Light
Resist: Fire Electricity
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Mananangal
Level: 21
MaxHP: 81
MaxSP: 100
Strength: 12
Magic : 44
Vitality: 15
Agility : 40
Cunning : 44
Immune: Dark
Resist: Mind
Weak : Body Light
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Banshee
Level: 23
MaxHP: 78
MaxSP: 100
Strength: 13
Magic : 60
Vitality: 26
Agility : 26
Cunning : 40
Immune: Body
Resist: Slash Impact Pierce Ice
Weak : Electricity
Abilities Known:
1) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
2) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).)
3) Share Pain (Type: Mind, Passive. Your Mind attacks deal 0-50% more damage based on your current health (less health = more damage).)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) ------------
6) ------------
7) ------------
8) ------------
Name : Sainted Ala
Level: 23
MaxHP: 98
MaxSP: 100
Strength: 15
Magic : 46
Vitality: 39
Agility : 10
Cunning : 55
Immune: Electricity Light
Resist: Body Dark
Weak : Fire
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Stormwalk (Type: Electricity, 0 SP. Must target a Shocked character. Warps you adjacent to the target, and restores 20 of your SP. Free action. Cooldown: Charge (1))
3) Discharge (Type: Electricity, 15 SP. Targets a random enemy. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
4) Full Power (Type: Electricity, Passive. Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting costs are deducted.))
5) Wrath (Type: Light, 15 SP. 70 Power attack. Cannot miss. Cooldown: Light (1))
6) Priesthood (Type: None, Passive. Reduces Light and Dark cooldowns by 1 (minimum 0.) Cooldowns reduced to 0 by Priesthood are removed from the ability and no longer restrict its usage.)
7) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
8) ------------
Name : Ben nefilin
Level: 22
MaxHP: 91
MaxSP: 100
Strength: 25
Magic : 39
Vitality: 32
Agility : 12
Cunning : 52
Resist: Slash Body Dark
Weak : Electricity Light
Abilities Known:
1) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
2) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
3) Body Lock (Type: Body, 30 SP. 50% chance to cause Paralysis, causing the target to frequently miss their turns.)
4) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
5) ------------
6) ------------
7) ------------
8) ------------