Good run ended by me being (as usual) pointlessly stingy with pure stones and dying to Gorgon/Bonnachon/Druj- Got turned to stone and my healer had to keep removing Infection instead of actually healing me so I died.

Left one tasty ghost on tower 16 though, woo momma.
I knew it was gonna be a good run when I found this Brutal Barometz.

I started up my unspeakable Major Raicho Speed Leadership Wild Frenzy hyperspeed engine and eventually put it together, this time supporting a bunch of already speedy demons. It was some pretty scary stuff, and the usual Crippler that shows up from Hunter Fusions is pretty bonkers. First time I've used a Cynocephalus this long.

I had a bronze offering for a Nupeppo and used it. Didn't know what to do with it really, so turned it into a healer before eating my Nero and Fairy for credits and eventually used a Mandrake to make it Mind Immune because having your healer disabled is bad. As a level 22 to start, it would occasionally punch things for non negligible damage too. Nice to have a healer who is also a tank.

Also in Anomaly I found an Ooze. Even with Raicho speed it kept getting away- first it squeaked through a Pain Glyph to get behind some Blobs and escaped, second time it was just too fast, final time I popped a Might rune and had it in a hallway to catch it. Thank goodness for Peace offerings. I didn't think it's all that good for melee, so I turned it into a magic nuker/buffer that I kept fueled with Refresh. It had a lot of SP management though, so if High Speed Meditate works the way I think it did, that's probably why it didn't ALWAYS need refreshing.

My third summoned demon was the Cynocephalus for a long time, but I eventually put together this scarab, which provided guilt and pariah and esoteric healing modes. Fights ended in a blink of an eye.

Of course, as a rabid Recycle user, I had loadsofmoney and went to great lengths to make silly fusions. Python and Miadchaoin ended up as recycle fodder as they leveled to irresistable levels, and I fought the same Shin ghost 4 times, and while I wanted to do something neat with Stormy or Gluttonous, I ended up just eating his demons. Thanks Shin! Flash actually was pretty annoying, as it prevented me from using Refresh.


Later in the tower I caught another Nupeppo from someone's ghost and turned it into a Fearsome Nupeppo with Anzu. It was just used as a backup healer/nuker and was pretty helpless if I didn't Refresh it constantly.

Keeping my high speed in mind, I tried to make an alternate nuker with an Ooze and a Gorgon, but the results were only OK. The setup of turn to stone or melt+materia siphon was fairly pointless compared to the Wild Frenzy Into Hyperspeed Nukes.

Finally, I found a Jotun from someone's ghost called 'Oldschool' and took it to replace my Cynocephalus. Never used it much but it was obviously quite good, being a Jotun.

So yeah, anyone pilfering my ghost will probably have a really good time.
Also I swear I saw Wild Frenzy do FOUR hit combos a couple of times.
Also I saw some questionable healing priorities (The Haietlik in the pic had Dark Gift but decided to use Focus instead... I deleted Focus immediately after).

- Code: Select all
Demon Party Dump File
Version 2/15/2018, Scoring Model: 2/14/2018
Dump file created at: 3/2/2018 9:25:03 PM
Summoner Neurospook...
was chosen by the Hand of the Dead,
selected Slash and Movement as their starting elements,
has earned a score of 30374,
is currently at Tower:16,
and is quite dead!
--==== Main Character ====--
Name : Neurospook
Level: 22
MaxHP: 95
MaxSP: 100
Strength: 68
Magic : 4
Vitality: 25
Agility : 48
Cunning : 25
Resist: Electricity Mind
Weak : Slash Impact Pierce Body Matter
Abilities Known:
1) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
2) Wild Frenzy (Type: Impact, 20 SP. One, two, or three (equal odds) 33 Power attacks per target.)
3) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Terrifying (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic, causing the target's actions to sometimes be randomized.)
Relic Upgrades:
Consume (Delete Demon now restores your HP and SP based on the number of levels the demon has gained (more levels = stronger effect).)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Inventory:
6 Heal gem
1 Calm card
20 Heal stone
8 Pure stone
1 Flame glyph
2 Magic map
2 Zephyr card
2 Ghost chime
2 Heart glyph
2 Pain glyph
1 Peace offering
1 Might gem
3 Chakra stone
3 Guardian gem
1 Venom rune
2 Bolt glyph
1 Pure gem
1 Blizzard rune
Current Credits: 38689
Codex Daemonium Completion
Personal Codex : 58 / 153 (37% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 0 0 2 4 1*
Impact 2* 0 4 1 2*
Pierce 0 0 3 3 1*
Fire 0 0 0 2* 5
Ice 2 1 2 2* 2
Electricity 1 0 1* 6 0
Body 1 0 5 1 1*
Mind 1 1 1* 5 0
Light 1 1 0 6* 0
Dark 1 1 0 6* 0
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Bronze Brain (Mindbender Nuppeppo)
Level: 28
MaxHP: 127
MaxSP: 125
Strength: 21
Magic : 31
Vitality: 68
Agility : 12
Cunning : 58
Immune: Mind
Resist: Impact Ice Body
Weak : Fire Matter
Abilities Known:
1) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
2) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
3) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
7) Tireless (Type: None, Passive. Increases MaxSP by 25.)
8) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
Name : Dancing Ooze
Level: 26
MaxHP: 66
MaxSP: 125
Strength: 11
Magic : 47
Vitality: 11
Agility : 65
Cunning : 46
Resist: Impact Pierce Body
Weak : Fire Ice Matter
Abilities Known:
1) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
2) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
3) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
4) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets Breath cooldown. Free action. Cooldown: Endure (3))
5) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
8) Warning Cry (Type: Buff, 15 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (3))
Name : Fearsome Nuppeppo
Level: 23
MaxHP: 113
MaxSP: 100
Strength: 15
Magic : 56
Vitality: 54
Agility : 13
Cunning : 27
Resist: Impact Ice Body
Weak : Fire Matter
Abilities Known:
1) Fetid Burst (Type: Body, 15 SP. Two 60% chances to delay the next turn of the targets.)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
4) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Last Defense (Type: Defense, Passive. Increases defense by 100% when your health is at 25% or less of maximum.)
7) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
8) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
Name : Scarab
Level: 21
MaxHP: 72
MaxSP: 100
Strength: 25
Magic : 24
Vitality: 44
Agility : 50
Cunning : 12
Immune: Light Dark
Resist: Slash Pierce
Weak : Impact
Abilities Known:
1) Gift of Life (Type: Healing, 10 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Then, transfers up to 15 SP to the target. Free action. Cooldown: Cantrip (1))
2) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
5) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
6) Eternal Glory (Type: Healing, Passive. Fully restores MaxHP and then HP when HP reaches 0. Cooldown: Soul (90))
7) Reaper Omen (Type: Dark, 35 SP. 70% chance to inflict Pariah on enemy targets, causing the targets' allies to take damage when any of the targets do (excluding reactions).)
8) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
Name : Destroyer Ooze
Level: 22
MaxHP: 62
MaxSP: 100
Strength: 10
Magic : 55
Vitality: 10
Agility : 39
Cunning : 46
Immune: Matter
Resist: Impact Pierce Body
Weak : Fire Ice
Abilities Known:
1) Liquefying Touch (Type: Matter, 10 SP. 70 Power attack. Has a 70% chance to inflict Melting, causing damage over time.)
2) Acidic Veil (Type: Matter, Reactive. 35% chance to Melt adjacent characters that deal damage to you, causing damage over time.)
3) Corrosive Vapor (Type: Debuff, Passive. Attempts to inflict Melting also have a 70% chance to briefly reduce defense by 20%.)
4) Petra Gaze (Type: Matter, 20 SP. 70% chance to inflict Harden, which quickly turns the target to Stone. Cooldown: Presence (6))
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) Materia Drain (Type: Matter, 20 SP. 55 Power attack, +45 Power if the target is Melting. Heals the user for 50% of the damage dealt. Cannot miss.)
7) Toxic Vapor (Type: Body, Passive. Attempts to inflict Melting also have a 70% chance to briefly inflict Poison, causing damage over time (can stack three times).)
8) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
Name : Oldschool (Jotunn)
Level: 22
MaxHP: 87
MaxSP: 100
Strength: 59
Magic : 25
Vitality: 45
Agility : 19
Cunning : 12
Immune: Ice
Resist: Slash Body Matter
Weak : Fire
Abilities Known:
1) Polar Charge (Type: Impact, 10 SP. Must target a character. Charge to the target with a 100 Power Impact/Ice attack. Then, Chill enemies in front of you, reducing their accuracy, evasion, and movement speed by 12%. Cooldown: Charge (4))
2) Icy Break (Type: Impact, 15 SP. 115 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Glacier Fall (Type: Impact, 35 SP. 115 Power attack, split between Impact and Ice. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
4) Winter Lord (Type: Ice, Passive. Increases defense by 20% against Chilled enemies.)
5) Icebreaker (Type: Ice, Passive. Your attacks that damage Chilled targets also deal a 70 Power Ice attack if the additional damage would be fatal to the target.)
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
7) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
8) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)
--==== Recent Messages ====--
The bonnachon looks guilty!
Your ooze meditates. Your ooze looks refreshed.
The bonnachon smashes you.
It's super effective!
Your relic struggles to keep you alive!
The druj nasu gestures at you.
You are infected!
The druj nasu gestures ominously.
You are badly poisoned!
Your relic struggles to keep you alive!
Bronze Brain chants while pointing at you.
You are no longer infected.
You are no longer badly poisoned.
Your ooze projects a mental scream.
Your ooze psi-blasts the gorgon.
Your ooze psi-blasts the bonnachon.
It's super effective!
Your scarab shouts a word of power.
The gorgon looks worried!
The bonnachon looks worried!
The gorgon bites you.
It's super effective!
Your relic struggles to keep you alive!
The bonnachon smashes you.
It's super effective!
Your relic struggles to keep you alive!
The druj nasu gestures at you.
You are infected!
Your ooze meditates. Your ooze looks refreshed.
Your scarab meditates.
Your scarab looks refreshed.
Bronze Brain chants while pointing at you.
You are no longer infected.
The druj nasu gestures at you.
You are infected!
The gorgon bites you.
It's super effective!
Your relic struggles to keep you alive!
You are poisoned!
Your ooze projects a mental scream.
Your ooze psi-blasts the gorgon.
Your ooze psi-blasts the bonnachon.
It's super effective!
Your relic struggles to keep you alive!
Your scarab meditates.
Your scarab looks refreshed.
The bonnachon exhales a burst of acid.
The bonnachon burns you.
It's super effective!
You die...
--==== Recently Slain Allies ====--
Name : Miodchaoin
Level: 18
MaxHP: 96
MaxSP: 100
Strength: 51
Magic : 17
Vitality: 40
Agility : 16
Cunning : 16
Resist: Body Matter
Weak : Mind
Abilities Known:
1) Smash (Type: Impact, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 25% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
5) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets Breath cooldown. Free action. Cooldown: Endure (3))
6) Mighty Roar (Type: Impact, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 50% chance to inflict Stun, causing the targets to miss their next turn. Cooldown: Breath (6))
7) ------------
8) ------------
Name : Gorgon
Level: 21
MaxHP: 95
MaxSP: 100
Strength: 25
Magic : 31
Vitality: 31
Agility : 31
Cunning : 37
Weak : Light Dark
Abilities Known:
1) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 70% chance to apply Poison, causing damage over time (can stack three times).)
2) Petra Gaze (Type: Matter, 20 SP. 70% chance to inflict Harden, which quickly turns the target to Stone. Cooldown: Presence (6))
3) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).)
4) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) ------------
7) ------------
8) ------------
Name : Unicorn
Level: 21
MaxHP: 91
MaxSP: 100
Strength: 28
Magic : 44
Vitality: 31
Agility : 28
Cunning : 24
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) ------------
7) ------------
8) ------------
Name : Unicorn
Level: 21
MaxHP: 91
MaxSP: 100
Strength: 28
Magic : 44
Vitality: 31
Agility : 28
Cunning : 24
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) ------------
7) ------------
8) ------------
Name : Hunter Cynocephalus
Level: 20
MaxHP: 93
MaxSP: 100
Strength: 37
Magic : 20
Vitality: 24
Agility : 36
Cunning : 33
Resist: Fire
Weak : Electricity
Abilities Known:
1) Piercing Thrust (Type: Pierce, 20 SP. 70 Power attack, enemies only.)
2) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
3) Fire Breath (Type: Fire, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 35% chance to Ignite the targets, causing damage over a short duration. Cooldown: Breath (4))
4) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
6) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
7) Crippler (Type: Dark, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt.)
8) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
Name : Unicorn
Level: 21
MaxHP: 91
MaxSP: 100
Strength: 28
Magic : 44
Vitality: 31
Agility : 28
Cunning : 24
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
8) ------------