Congrats on another... what do we call these anyway? Ghostwins? Almostwins? Well, whatever, congrats on another. Good job on the high-level ghost kill too
I'll look at the drop rates again: I thought I had compensated for corpses appropriately by reducing normal item spawns, but I may have gotten the math wrong? On the other hand, I've started to suspect I've been mildly over generous on drops in general for awhile now, but it's one of those areas I always twitch about moving on because really, other than a few really dedicated players, the win rate for Demon is pretty darn low as it is.
Raicho are sneakily good at both buffing and debuffing: that Speed boost really comes in handy, and both roles tend to be good for largely keeping it out of trouble and thus avoid the complications caused by their terrible defensive package.
Incidentally, I have a low level ghost running about with a rather... ridiculous Raicho.
Revelation can make some very interesting things possible very early if you roll the dice a bit. That crazy bird with fly right up to entire groups and chain Shock/stagger the everferreting crap out of them.
Alas, nobody has seen her yet, as there seems to be a bug where ghosts on Tower: 1 1/2 don't actually spawn, though they can still be called by level-based means. Boo. (This is a relatively minor bug, so it won't be getting its own emergency build. West is just very diligent about taking all the 'active' corpses for himself for now. )
But yes, unfortunately, I expect mid/late-game ghosts to remain rare for awhile. As I alluded to above, there just aren't many people who get that far yet (in part because there still just aren't that many players.) We'll get some eventually though.
I have a fix half-designed for the corpse encounters... since in theory they're supposed to be a dead summoner's demons, I'll probably start applying the same "level catch up" effect for lowbie ones that lowbies picked for an enemy summoner's stable have. That should bring them more to where I wanted them to be. Not going to go as far as giving them extra abilities yet though... demons with customizable abilities are effectively "new" enemies to learn, and I don't want to add a whole lot more of that to the game right now: random modified demons and enemy summoners/ghosts already ask that of players often enough.
Congrats again on the 2nd ghostwin, and thanks for the report and feedback.