I kept two slots for Recycle fodder and felt richer than even Eye of the Dragon wins. Constant revivals and vanity fusions.
Spin2win
Anyway I got Turdak to be in the upper bounds of fast and it was pretty nuts. With the right Juggernaut activations he could get 5 attacks in one round.
I really tend to lean heavily on Dark abilities it seems.
BUGS
Eloko have a little white line on their sprite.
I think FIery Claw is triggering defensive veils twice, though with all the hot Kasha-on-Kasha action I could have gotten confused. And it could even be working as intended, I dunno.
- Code: Select all
Demon Party Dump File
Version 10/13/2016, Scoring Model: 9/18/2016
Dump file created at: 10/27/2016 16:33:32
Summoner Laloli...
was chosen by the Vodun Mask,
selected Debuff and Dark as their starting elements,
is currently at Tower:20,
and is still alive!
--==== Main Character ====--
Name : Laloli
Level: 29
MaxHP: 142
MaxSP: 100
Strength: 4
Magic : 57
Vitality: 35
Agility : 4
Cunning : 100
Resist: Dark
Weak : Light
Abilities Known:
1) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
2) Hex (Type: Dark, 25 SP. 50% chance to apply Hex, which reduces physical resistances (not immunity) by one level, and reduces physical damage dealt by 50%.)
3) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
4) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
5) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
6) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
Relic Upgrades:
Enemy Sense (Shows the positions of enemies on the map. Once a level is fully explored, may also reveal additional previously hidden enemies.)
Far Summon I (Increases the range of Summon by 2.)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
Inventory:
3 Curse rune
4 Magic map
2 Heart glyph
4 Chakra gem
1 Bronze offering
1 Frost glyph
3 Peace offering
1 Pain glyph
11 Heal stone
3 Pure gem
4 Chakra stone
10 Pure stone
1 Calm card
1 Venom rune
3 Purple essence
3 Zephyr card
1 Red essence
1 Heal gem
1 Blizzard rune
Current Credits: 8619
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 4 0 2 7* 0
Impact 3 0 2 6* 1
Pierce 1 0 2 6* 1
Fire 2 2 1 4* 2
Ice 1 0 4 3* 2
Electricity 0 0 2 6* 1
Body 1 3 1 5* 0
Mind 1 1 0 8* 0
Light 0 1 2 2 4*
Dark 2* 1 3* 4 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Snake Eater (Chthonic Artemis)
Level: 20
MaxHP: 99
MaxSP: 100
Strength: 35
Magic : 12
Vitality: 40
Agility : 39
Cunning : 24
Resist: Slash Impact Body Light Dark
Weak : Pierce
Abilities Known:
1) Vehemence (Type: Buff, 20 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (5))
2) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
3) Block Physical (Type: Defense, Passive. Provides a 20% chance to block Slash, Impact, and Pierce attacks.)
4) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
5) Earth Break (Type: Impact, 30 SP. 55 Power attack. Cannot miss.)
6) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
7) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Name : Holy Charlie
Level: 28
MaxHP: 98
MaxSP: 100
Strength: 21
Magic : 59
Vitality: 21
Agility : 31
Cunning : 58
Immune: Body Mind
Resist: Ice Light
Weak : Electricity
Abilities Known:
1) Lob Stone (Type: Impact, 10 SP. 85 Power attack. Cooldown: Luck (4))
2) Mind Twist (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cannot miss.)
3) Hysteria (Type: Mind, 20 SP. Must target a Panicked character. 50% chance to inflict Panic on an enemy near the target. Free action. Cooldown: Cantrip (5))
4) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
6) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
7) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
Name : Hob
Level: 25
MaxHP: 106
MaxSP: 125
Strength: 28
Magic : 46
Vitality: 39
Agility : 24
Cunning : 38
Resist: Ice
Weak : Fire
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Warning Cry (Type: Buff, 35 SP. Briefly improves evasion by 25% for you and your allies. Cooldown: Presence (6))
6) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
7) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Pele
Level: 27
MaxHP: 114
MaxSP: 100
Strength: 22
Magic : 71
Vitality: 33
Agility : 33
Cunning : 26
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) ------------
8) ------------
Name : Jafar (Corrupt Jinn)
Level: 28
MaxHP: 113
MaxSP: 100
Strength: 24
Magic : 62
Vitality: 31
Agility : 24
Cunning : 49
Immune: Fire Body
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 30 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
3) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 13% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
6) Body Lock (Type: Body, 30 SP. 50% chance to cause Paralysis, causing the target to frequently miss their turns.)
7) ------------
8) ------------
Name : hi spd boner (Whirling Turdak)
Level: 25
MaxHP: 96
MaxSP: 100
Strength: 38
Magic : 17
Vitality: 25
Agility : 57
Cunning : 38
Immune: Body Dark
Resist: Pierce Ice
Weak : Impact Fire Light
Abilities Known:
1) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
2) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
5) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
6) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
7) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
8) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
Name : Whirly Girl (Whirling Power)
Level: 27
MaxHP: 99
MaxSP: 100
Strength: 70
Magic : 12
Vitality: 39
Agility : 45
Cunning : 19
Immune: Light
Resist: Slash Impact Pierce
Weak : Dark
Abilities Known:
1) Eviscerate (Type: Pierce, 20 SP. 100 Power attack.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.)
4) Static Field (Type: Electricity, Reactive. Responds to damage dealt to you by non-adjacent characters with a 20 Power attack that has a 4% chance to Shock the target, causing the target to miss their next turn. Cannot miss.)
5) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
6) ------------
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8) ------------
Name : Whirlibird (Whirling Anzu)
Level: 26
MaxHP: 113
MaxSP: 100
Strength: 34
Magic : 36
Vitality: 36
Agility : 47
Cunning : 27
Resist: Fire Ice Electricity
Weak : Light
Abilities Known:
1) Ice Breath (Type: Ice, 30 SP. 0-85 Power attack, based on the user's SP (more SP = more Power). Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss. Cooldown: Breath (4))
2) Dragon Soul (Type: None, Passive. Your abilities that use your current SP to determine their effect use your maximum SP instead.)
3) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
4) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
5) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
6) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
8) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
--==== Recent Messages ====--
Your power perforates the ruler.
Your power kills the ruler!!
You siphon the soul of the ruler.
It's super effective!
You feel better.
You can speak again.
Your hob gestures at himself.
Your hob looks healthier.
The ruler smites your hi spd boner.
It's super effective!
The ruler looks healthier.
Your hi spd boner slashes the ruler.
The ruler is paralyzed!
Your hi spd boner looks refreshed.
Your power perforates the ruler.
Your hob gestures at your power.
Your power begins to regenerate!
The ruler is paralyzed and cannot move!
Your hi spd boner slashes the ruler.
Your hi spd boner kills the ruler!!
Your hi spd boner looks refreshed.
You siphon the soul of the ruler.
It's super effective!
You feel better.
Using Dismiss...
You unsummon your hob!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You summon Whirlibird!
Your evasion returns to normal.
Your hi spd boner's evasion returns to
normal.
Your hob's evasion returns to normal.
You begin resting.
Your power returns to normal.
Your hi spd boner's power returns to normal.
Your hi spd boner is no longer regenerating.
Your hob's power returns to normal.
You feel less guilty.
Your hi spd boner feels less guilty.
Your power is no longer regenerating.
Rest complete.
There is a shimmering portal to Victory
here. Press 'p', '<', or '>' to change
levels.
Really win the game and start a new cycle?
(Y or N)
You win!
--==== Recently Slain Allies ====--
Name : Chindi
Level: 9
MaxHP: 50
MaxSP: 100
Strength: 7
Magic : 25
Vitality: 19
Agility : 19
Cunning : 25
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 50% chance to apply Infection, which hinders HP and SP recovery.)
2) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
3) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
4) Snuff Out (Type: Dark, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Dark (3))
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Name : Scarab
Level: 18
MaxHP: 67
MaxSP: 100
Strength: 22
Magic : 22
Vitality: 40
Agility : 45
Cunning : 11
Immune: Light Dark
Resist: Slash Pierce
Weak : Impact
Abilities Known:
1) Alert (Type: Buff, 20 SP. Improves evasion by 25%.)
2) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
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Name : Impundulu
Level: 25
MaxHP: 93
MaxSP: 100
Strength: 24
Magic : 50
Vitality: 24
Agility : 42
Cunning : 35
Resist: Electricity Dark
Weak : Ice
Abilities Known:
1) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
2) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
3) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
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Name : Sulfuric Angel
Level: 15
MaxHP: 72
MaxSP: 100
Strength: 16
Magic : 43
Vitality: 20
Agility : 25
Cunning : 21
Immune: Fire Light
Resist: Electricity
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
5) Flame Orb (Type: Fire, 25 SP. 55 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration. Cannot miss.)
6) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
7) ------------
8) ------------
Name : Lifebender Yuki-onna
Level: 27
MaxHP: 125
MaxSP: 100
Strength: 24
Magic : 63
Vitality: 42
Agility : 24
Cunning : 32
Immune: Ice
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
4) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
5) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed. Healing and HP cost are limited to what will not kill the user and what the target needs to reach maximum. Free action. Cooldown: Cantrip (1))
6) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
7) ------------
8) ------------
Name : Incubus
Level: 27
MaxHP: 111
MaxSP: 100
Strength: 26
Magic : 29
Vitality: 37
Agility : 41
Cunning : 52
Resist: Mind Dark
Weak : Ice Light
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 50% if the damage dealt.)
2) Love Tap (Type: Impact, 15 SP. 70 Power attack. 35% chance to cause Charm, turning the target against its allies.)
3) Dominator (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Charm, turning the target against their allies.)
4) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
6) Pink Whisper (Type: Mind, 20 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (8))
7) Haunt (Type: Dark, 30 SP. Must target an enemy. Warps you adjacent to the enemy, and has two 70% chances to delay the enemy's next turn. Free action. Cooldown: Dark (6))
8) ------------
Name : Ikiryo
Level: 24
MaxHP: 98
MaxSP: 100
Strength: 24
Magic : 62
Vitality: 48
Agility : 23
Cunning : 13
Immune: Ice Body
Resist: Slash Impact Pierce Fire
Weak : Electricity Mind Light Dark
Abilities Known:
1) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
2) Life Drain (Type: Body, 30 SP. 85 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Vigor Drain (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
4) Gluttony (Type: Body, Passive. Provides a 50% increase in healing and MaxHP bonuses from drains and abilities that heal based on damage dealt.)
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