by Remora » Thu Mar 19, 2020 10:21 pm
It's hard to remember much of past builds right now, but I remember favoring modified haietlik in my early Demon days, usually profane or holy, to make it through Anomaly. I usually think it's a good idea to have at least one fused demon by then, especially if it's a fusion you made. In haietlik's case it has good resistances for making it through Anomaly while gaining a type effective against many enemies there, making it versatile. It only really has to fear things like asrai or randomly-modified ice foes (which are kind of uncommon), as well as the different enemies that may spawn in the sanctums for Anomaly. Nowadays I like to go for ogres in the early game most of the time, especially if I can get an early ogre from the buruburu link. I especially favor this strat on D:2 when Tower 1 1/2 shows up. It doesn't always work as your offenses might be too mere, but it can make Tower 1 1/2 easier to have such a slightly overleveled ally on your side. If you get Arcadia, then it's not as much of a major boost, but it can give you a slight edge to have an ogre right away in there. If you're lucky enough, you can get two early ogres, who are strong enough to take on many things on the first few floors but once you reach Anomaly:1 it's a good idea to dispose of one of them to make your party more versatile. Maj. or stormsworn are pretty good fusions for ogres, naturally. That aside, it is rare for me to not get neros and ruhins thanks to their good healing and buffing/Calm, respectively. A similar strat to early ogre I sometimes do is early nero, which is diving into Vikhor's sanctum. This is especially notable in games with Arcadia, but it is usually risky due to higher leveled enemies like aeras, especially since the starting abilities got nerfed. It can be a bit of a boost, though; the Actaeon and asrai links in Arcadia become much easier, for example.
I think all the early uniques are pretty good at what they do. I usually favor Headless the most, given that he's the earliest spawning unique, is a good frontliner for several floors (used to be semi-viable to Tower:20 even), and has a good modifier to be granted to higher-leveled hitdudes. Other early uniques (Vikhor, Ccoa, Friar Rush) I also find useful, but I'm less likely to fuse them onto something. Ccoa is pretty good for transpose soul, though. Artemis is pretty good too for a while and is a good candidate for fusing onto mid-tower hitdudes.
For the mid-Tower floors (I consider them floors 9 to 16 now, counting their sanctums), I have favored alicanto, druj nasu, demas, onis, kuchi-sake onna, and shojos. Alicanto are excelent tanks that only seem to start losing viability by the last few floors of the current builds, druj nasu's mass poisoning can be great for taking out some mobs and is a good choice for converting into a healer, demas is my go-to healer conversion choice (for these past two it often depends on them showing up in Turdak's Sanctum or Anzu's Sanctum respectively (latter is guaranteed spawn with Anzu around) and if I still have a nero or other low level healer), onis are simply good hitdudes, kuchi-sake onna have good disruption, and shojos are good for their support and mass poisoning. Shojos can be picked up a few floors ahead of time in Ninkasi's sanctum, which makes them a solid ally to take to the final floor. I also like umdhlebi for similar reasons, and its mind immunity makes it good for putting Calm on.
For mid-tower uniques, I think most of them are good at what they do, but I usually only go for a few of them. I usually go for Ninkasi and Pele, at least. They're simply good; Ninkasi is a great supporter and Pele is a good blaster who could alternatively be used to get some nice abilities (e.g. Rain of Fire, Vigorous, and Alluring Veil from her abilities alone). Bigfoot is also great to get, being an awesome hitdude who can carry you to the end of the tower, provided you support him. That aside, I think I go for Medusa but generally just for fusing her into something else. Other uniques vary on two factors: if I can reliably get them and if their niche would be beneficial for me.
For the late tower (17+), I don't think I have any definite favorites right now. I usually have mid-tower allies follow me to the end unless if I lost them and had to recover with new allies, but I generally still recruit new allies up there. At most right now, I think I'm inclined towards recruiting cherufe, which can be pretty solid with a lot of modifiers on top of being strong fire attackers. There are other things I often link with and recruit (e.g. virtue, yuki-onna, polong, etc.), usually just to get them out of the way but they can fulfill whatever role for a while.