Instead of going for the regular route of getting a variety of decent demons, I instead focused on improving my main three: Lifegiver Gandayah (I was lucky for this to be my first encounter because I love Gandayah, and obviously a healer), Angel (an all-around ranged support build with healing and damage), and Dipsas (serves surprisingly well as a tank!). I had gone through all the side areas feeling pretty confident and even though I wasn't really planning Angel and Dipsas to be any certain way they were working surprisingly well for me. Against all odds we got Python on our side by taking out the goons then retreating, and I had aspirations to fuse Python onto Dipsas which would have been made him such a tanky boi. We beat Zaji too which I was astounded by! I already feel like I get brands pretty well which is also very nice.
Then came the mistake. I ran into an Ooze for the first time ever, and thinking long ahead I saw that it was just a follow mission and decided against better judgement to save my bronze offering. Ooze didn't have any speed buffs to my knowledge, but it was still a bit faster than me (maybe it was a brand?). Instead of cutting my losses, I saw that I had two wind cards and kept up the pursuit, although honestly I probably still would have lost sight with ~2-3 turns left. I let my allies take care of the Nero it came in with, so they were trailing far behind. Then Ooze led me straight into a pack of Fotia, which started pummeling me into the ground. I again acted against good judgement and kept up the chase instead of backing out to survive. Separated from the allies that have been carrying me and being hit by four Fotias at once, I died very quickly.
It was a really dumb way to die lol. I guess I've learned to not be stingy with my bronze offerings and to never underestimate high-level Demons, even if they're an average-speed pursuit mission. Hopefully my ghost is strong enough with Dipsas, Angel, and Lifegiver Gandayah to thoroughly vibe check summoners running around Anomaly: 2.
After a several-month-long break due to school obligations, social obligations, and just the need to take a break, this was a wonderful re-introduction back into the game for me! I hope to see some of you wonderful souls in the Tower! ;^)
- Code: Select all
Demon Party Dump File
Version 10/27/2019, Scoring Model: 10/27/2019
Dump file created at: 11/09/2019 16:19:25
Summoner Geoffrey...
was chosen by the Horns of the Hunt,
selected Ice as their starting element,
has earned a score of 3779,
is currently at Anomaly:2,
and is quite dead!
--==== Main Character ====--
Name : Geoffrey
Level: 8
MaxHP: 61
MaxSP: 125
Strength: 10
Magic : 39
Vitality: 17
Agility : 17
Cunning : 10
Resist: Ice
Weak : Electricity
Soul Brand:
Po-Rel (Lv.3)
No base SP cost above 15
Magic: +8
Abilities Known:
1) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
2) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
3) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Auraward (Type: Defense, Passive. If your last action was a Fire, Electricity, or Ice ability, you gain Resist against all three of these types.)
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Relic Upgrades:
Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 6 at once.)
Create Brand (Unlocks the Create Brand transmutation (available in the Brand menu), which lets you sacrifice a demon to create a new Brand based on its modifier. The new Brand's level will be equal to the sacrificed demon's level.)
Refine Brand (Unlocks the Refine Brand transmuation (available in the Brand menu), which raises the level of a Brand in your stock to match your own level. Does not change previously Applied copies of the Brand.)
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Inventory:
1 Chakra gem
5 Heal stone
3 Bolt glyph
3 Chakra stone
1 Calm card
2 Pure stone
3 Heal gem
1 Pure gem
1 Flame glyph
1 Bronze offering
2 Ghost chime
Brands:
Po-Rel (Lv.3)
No base SP cost above 15
Magic: +8
Mi (Lv.5)
Strength: +7
In-We-Pa (Lv.5)
Level is 20 or higher
Strength: -14
Max SP: +42
Du-Fre-So (Lv.5)
Is a Non-Unique Demon
SP above 50
Vitality: +14
Po-So (Lv.5)
Is a Demon
Magic: +9
Sa-Pa (Lv.7)
Level is 17 or higher
HP per Turn: +2.5% of MaxHP
Sh-Rel (Lv.7)
No base SP cost above 10
Cunning: +14
In (Lv.8)
Max SP: +13
Current Credits: 1394
Codex Daemonium Completion
Shared Codex : 113 / 156 (72% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 1 0 1 6* 0
Impact 1 0 1 6* 0
Pierce 1 0 0 7* 0
Fire 0 0 2 3* 2
Ice 1* 0 3* 2 2
Electricity 0 0 4 1 2*
Body 0 0 2 4* 1
Mind 0 0 0 7* 0
Matter 0 0 0 4* 3
Light 1 1 0 4* 2
Dark 0 0 0 5* 2
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Lifegiver Gandayah
Level: 7
MaxHP: 59
MaxSP: 138
Strength: 13
Magic : 23
Vitality: 26
Agility : 9
Cunning : 9
Resist: Electricity
Weak : Fire
Soul Brand:
In (Lv.8)
Max SP: +13
Abilities Known:
1) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Preserve Life (Type: Healing, 15 SP. Must target a character whose HP is 50% or less of their maximum. 105 Power heal.)
5) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
6) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
7) Cleansing Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Body status effects by 0.5 turns.)
8) Relieving Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Matter status effects (except Harden) by 0.5 turns.)
Name : Headless
Level: 8
MaxHP: 71
MaxSP: 100
Strength: 27
Magic : 6
Vitality: 35
Agility : 12
Cunning : 11
Resist: Ice Body
Weak : Electricity Light
Soul Brand:
Mi (Lv.4)
Strength: +6
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Your abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (6))
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Name : Dipsas
Level: 13
MaxHP: 56
MaxSP: 125
Strength: 27
Magic : 15
Vitality: 17
Agility : 36
Cunning : 22
Resist: Electricity
Weak : Ice Matter
Soul Brand:
Mi (Lv.5)
Strength: +7
Abilities Known:
1) Exhausting Bite (Type: Pierce, 15 SP. 70 Power attack. Reduces the target's SP by 15% (affected by Body resistance).)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Desiccation (Type: None, Passive. Improves the effectiveness of your SP reduction effects by 50%.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
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Name : Angel
Level: 11
MaxHP: 58
MaxSP: 125
Strength: 16
Magic : 28
Vitality: 27
Agility : 20
Cunning : 16
Immune: Light
Resist: Fire Electricity
Weak : Dark
Soul Brand:
Du (Lv.5)
Vitality: +7
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
7) Cleansing Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Body status effects by 0.5 turns.)
8) Relieving Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Matter status effects (except Harden) by 0.5 turns.)
Name : Nero
Level: 7
MaxHP: 53
MaxSP: 100
Strength: 13
Magic : 23
Vitality: 23
Agility : 12
Cunning : 9
Resist: Fire Ice
Weak : Body Light Dark Matter
Soul Brand:
Sa (Lv.6)
HP per Turn: +1.1% of MaxHP
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleansing Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Body status effects by 0.5 turns.)
4) Relieving Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Matter status effects (except Harden) by 0.5 turns.)
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Name : Python
Level: 9
MaxHP: 68
MaxSP: 100
Strength: 24
Magic : 7
Vitality: 31
Agility : 15
Cunning : 18
Resist: Slash Impact Electricity Body
Weak : Fire Ice Matter
Soul Brand:
Sa-Qu (Lv.7)
Agility: +5
HP per Turn: +0.8% of MaxHP
Abilities Known:
1) Tackle (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to delay the next turn of the target.)
2) Earth Break (Type: Impact, 25 SP. 70 Power attack.)
3) Tangler (Type: Matter, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Tangling Veil (Type: Matter, Reactive. 35% chance to inflict Held on adjacent characters that deal damage to you, which reduces accuracy, evasion, and movement speed (can stack three times.))
5) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
6) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
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8) ------------
--==== Recent Messages ====--
Escape to cancel.
Nevermind then.
Using Examine...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using wind card...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the wind card.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia throws a flame dart at you.
The fotia burns you.
Using Frost Dart...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using Frost Dart...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
The fotia throws a flame dart at you.
The fotia misses you.
The fotia throws a flame dart at you.
The ooze dodges the fotia's attack!
The fotia burns you.
The ooze swaps places with the fotia.
Using Frost Dart...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
The ooze swaps places with the fotia.
Using Frost Dart...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia throws a flame dart at you.
The fotia burns you.
You are set on fire!
You are in danger!
Using heal stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the heal stone. You feel better.
The fotia stares at you.
The fotia burns you.
You will be burning longer!
The fotia stares at you.
The fotia looks refreshed.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia stares at you.
The fotia looks refreshed.
The fotia throws a flame dart at you.
The fotia burns you.
The fotia throws a flame dart at you.
The fotia burns you.
Your dipsas' defense returns to normal.
Using wind card...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the wind card.
The fotia throws a flame dart at you.
The fotia burns you.
Your relic struggles to keep you alive!
Your relic struggles to keep you alive!
The fotia stares at you.
The fotia burns you.
Your relic struggles to keep you alive!
The fotia stares at you.
The fotia burns you.
Your relic struggles to keep you alive!
You will be burning longer!
The fotia stares at you.
The fotia burns you.
Your relic struggles to keep you alive!
Your angel's defense returns to normal.
Using Frost Dart...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
The fotia stares at you.
The fotia burns you.
You die...
--==== Recently Slain Allies ====--
Name : Kasha
Level: 4
MaxHP: 33
MaxSP: 100
Strength: 12
Magic : 12
Vitality: 11
Agility : 17
Cunning : 16
Resist: Fire Light Dark
Weak : Ice
Soul Brand:
Mi-Co (Lv.2)
SP Costs: -1
Strength: +3
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
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Name : Tulpa
Level: 4
MaxHP: 42
MaxSP: 100
Strength: 13
Magic : 13
Vitality: 13
Agility : 13
Cunning : 13
Resist: Body Matter
Weak : Mind Dark
Abilities Known:
1) Distract (Type: Debuff, 15 SP. 85% chance to reduce accuracy by 20%.)
2) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
3) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
4) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
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Name : Lifegiver Abbey lubber
Level: 1
MaxHP: 35
MaxSP: 100
Strength: 6
Magic : 13
Vitality: 17
Agility : 4
Cunning : 10
Resist: Light Dark
Weak : Ice
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Emit Dark (Type: Dark, 5 SP. 55 Power attack. Cannot miss.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Restore (Type: Healing, 20 SP. 105 Power heal. Cooldown: Restore (5))
5) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
6) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
7) ------------
8) ------------
Name : Echeneis
Level: 5
MaxHP: 44
MaxSP: 100
Strength: 11
Magic : 16
Vitality: 20
Agility : 14
Cunning : 9
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
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Name : Arachne
Level: 6
MaxHP: 41
MaxSP: 100
Strength: 9
Magic : 21
Vitality: 9
Agility : 15
Cunning : 21
Weak : Dark
Soul Brand:
Ra (Lv.4)
Speed: +10%
Abilities Known:
1) Relief (Type: Healing, 15 SP. Removes Blind, Melting, Harden, Stone, and Held.)
2) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
3) Fetter (Type: Matter, 5 SP. 55 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
4) Wrap Up (Type: Matter, 15 SP. 85% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.))
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8) ------------
Name : Malingee
Level: 7
MaxHP: 44
MaxSP: 100
Strength: 30
Magic : 6
Vitality: 13
Agility : 19
Cunning : 12
Resist: Fire Matter
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
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8) ------------