Re: Brand Build Testing
Posted: Wed Apr 24, 2019 4:14 am
Ah, ok. Stat penalties yielding too much bonus for the impact may get addressed in the re-balancing I'm doing for the next build: I may also address it from the other side and have those bonuses have less impact on certain Brand modifiers too though. It'll depend on what I end up thinking the problem is
Hmm.. I don't think I want to go down the road of giving extra bonus for "mismatches". Most mismatches are fairly easy to nudge a demon into taking advantage of. There would probably also be disagreements on what is a mismatch and should be rewarded, and what isn't. Unless something very glaring pops up, I think I'll have the Brands play things as they fall for now. Something else to remember is that there are currently more Brands available, and more easily, than will necessarily be the case in the release build for Brands: those "mismatched" Brands will become more valuable simply because you can't be certain you'll find a "perfect" version, or even a better one, that gives the same type of effect.
Hmm.. I don't think I want to go down the road of giving extra bonus for "mismatches". Most mismatches are fairly easy to nudge a demon into taking advantage of. There would probably also be disagreements on what is a mismatch and should be rewarded, and what isn't. Unless something very glaring pops up, I think I'll have the Brands play things as they fall for now. Something else to remember is that there are currently more Brands available, and more easily, than will necessarily be the case in the release build for Brands: those "mismatched" Brands will become more valuable simply because you can't be certain you'll find a "perfect" version, or even a better one, that gives the same type of effect.