Whoops, somehow missed the bigger post when I replied to the smaller one
Yeah, I'll need to give the SP cost/per turn ones another look, balance-wise I think. SP costs affecting reactives and auras is a bug, I've added it to the list.
Thanks. Same for Meditate... I'll probably just exempt any 0 SP ability form it at this rate... though that may get confusing, so the solution may just be to get rid of flat +SP cost entirely and leave it only +% SP.
It not changing much was the point with the level change for heroes.
Hero-specific Brands will probably be the replacement, but I still want to think that over more.
Levels don't have anything to do with spawning in that way, so you may have just gotten RNG'd with regards to Adria. (I manually make the spawning tables myself, so if I change something's level, it only affects spawning if I change the table too, which I didn't for heroes.)
There will almost certainly be a way to level up Brands: no argument on that point.
I'll check into Mirror Chime and see if I can figure out what's going on. Possibly being affected by the enemy summoner code somehow and generating extra random brands to pass out?
Thank you for the feedback
Sorry I missed this post the first time