The first one, not listed, had me facing a heroic Chachapuma that I thought I could take out and get the other recruitments as well for maximum credits from recycle. I was wrong. It stunned me and clobbered me while the other demons woke up and blasted me. I lost two silver offerings and a gold offering from this.
This next death was pretty crushing. I should have won this, but I got too uncaring and went too quickly without taking stock of the situation. I underestimated Phoenix and Ruler, so shock and high damage killed me, causing me to lose a run with a Frost Ring Mulassa from Anzu's Sanctum. Whoops. This Oni was also mediocre, since it didn't get the top-tier debuffs like crippling or terrifying.
On a lighter note, getting that Mulassa in the first place was interesting. I started off with losing my Stormy Frost Ring Akateko before getting into melee range with Miodchaoin and Anzu. Then, it panicked my demons. Still, I tried the link, and started off with a frost glyph. Then, I transitioned into a shock glyph. I used two chakra gems after, and my demons luckily got extra hits in, allowing me to finish it off with a flame glyph.
I've observed that Miodchaoin seems to have a really low spawn rate. I think I managed to see Charlie more times than I've seen Miodchaoin. Does he actually have cryptid rates, or is it just RNG acting up again?
- Code: Select all
Demon Party Dump File
Version 3/13/2019, Scoring Model: 3/10/2019
Dump file created at: 3/15/2019 10:37:12 PM
Summoner Renegade...
was chosen by the Crown of Glory,
selected Healing as their starting element,
has earned a score of 35774,
is currently at Tower:18,
and is quite dead!
--==== Main Character ====--
Name : Renegade
Level: 25
MaxHP: 148
MaxSP: 100
Strength: 10
Magic : 75
Vitality: 66
Agility : 16
Cunning : 10
Resist: Body
Weak : Dark
Soul Brand:
Ri-Du-Cl (Lv.21)
Agility: -9
Vitality: +16
SP Costs: -22%
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
3) Battle Cry (Type: Buff, 15 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (3))
4) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
5) Agony (Type: Dark, 25 SP. Only affects enemies without the Agony status effect. 70 Power attack. Applies Agony. Cannot miss. Cooldown: Dark (6))
6) Flash Heal (Type: Healing, 15 SP. 60 Power heal. Free action. Cooldown: Cantrip (3))
7) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
8) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
Relic Upgrades:
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.)
Capacity Up III (Grants additional storage capacity for demon allies, allowing for a total of 9 at once.)
Inventory:
3 Pain glyph
1 Meteor rune
10 Pure stone
1 Heal gem
2 Tempest rune
2 Heart glyph
13 Heal stone
2 Trouble chime
2 Magic map
1 Purple essence
4 Peace offering
2 Ghost chime
1 Zephyr card
2 Flame glyph
1 Curse rune
1 Pure gem
2 Chakra gem
5 Chakra stone
1 Night rune
Brands:
Du-Fre (Lv.4)
SP above 50
Vitality: +7
Ef-Du-Im-Rel (Lv.8)
No base SP cost above 15
Magic: -8
Vitality: +15
SP per Turn: +2.2
Mi-Im (Lv.10)
Magic: -5
Strength: +14
Ef-Mi-Fr-Lif (Lv.10)
Base Strength is 47 or more
Vitality: -2
Strength: +12
SP per Turn: +1.6
Co-Sh-Em (Lv.11)
7 or less abilities
Cunning: +8
SP Costs: -2
Sh-Ri-Fr-Fre (Lv.12)
SP above 50
Vitality: -3
SP Costs: -17%
Cunning: +11
Sh-Ef-Cl-Dis (Lv.12)
Base Magic is 52 or more
Agility: -10
SP per Turn: +2.5
Cunning: +20
Po-Co-Na (Lv.13)
Cunning: -11
SP Costs: -3
Magic: +14
Co-Cl-Dis (Lv.14)
Base Magic is 23 or more
Agility: -11
SP Costs: -5
Po-Fa (Lv.21)
SP per Turn: -2.0
Magic: +21
Ri-Du-Cl (Lv.21)
Agility: -9
Vitality: +16
SP Costs: -22%
Sh (Lv.24)
Cunning: +16
Current Credits: 18824
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2 0 0 9* 0
Impact 2 0 0 8* 1
Pierce 1 0 1 8* 0
Fire 4* 1 2 3* 3
Ice 3* 1 1 5* 2
Electricity 3 2 1 5* 1
Body 1 1 5* 2 1
Mind 2 0 1 7* 1
Matter 0 0 2 7* 0
Light 0 1 0 4* 4
Dark 1* 2 2 3 2*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Miodchaoin
Level: 22
MaxHP: 117
MaxSP: 100
Strength: 70
Magic : 18
Vitality: 57
Agility : 18
Cunning : 8
Resist: Body Matter
Weak : Mind
Soul Brand:
Du-Mi-Na (Lv.11)
Cunning: -10
Strength: +13
Vitality: +13
Abilities Known:
1) Smash (Type: Impact, 10 SP. 85 Power attack.)
2) Mighty Roar (Type: Impact, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 50% chance to inflict Stun, causing the targets to miss their next turn. Cooldown: Breath (6))
3) Second Wind (Type: Healing, 0 SP. Can be used while Muted. Restores 30 SP and resets your Breath and Charge cooldowns. Free action. Cooldown: Endure (4))
4) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 25% of their maximum HP.)
5) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
7) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
8) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
Name : Ala
Level: 22
MaxHP: 99
MaxSP: 100
Strength: 12
Magic : 39
Vitality: 55
Agility : 12
Cunning : 47
Immune: Electricity
Resist: Body Dark
Weak : Fire Light
Soul Brand:
Du-Na (Lv.12)
Cunning: -3
Vitality: +13
Abilities Known:
1) Consume Life (Type: Body, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Heals the user for 50% of the damage dealt. Cooldown: Breath (5))
2) Full Power (Type: Electricity, Passive. Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting costs are deducted.))
3) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
4) Greek Fire (Type: Fire, Passive. Increases the duration of your Ignite effects by 3 turns.)
5) Emit Sparks (Type: Electricity, 15 SP. Targets up to 3 random enemies. 70 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
6) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
7) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
8) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
Name : Fearsome Mulassa
Level: 35
MaxHP: 139
MaxSP: 100
Strength: 27
Magic : 104
Vitality: 49
Agility : 24
Cunning : 23
Resist: Fire Body Mind
Weak : Ice
Soul Brand:
Ri-Po (Lv.13)
Magic: +7
SP Costs: -11%
Abilities Known:
1) Flame Blast (Type: Fire, 25 SP. 100 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Terrifying Cry (Type: Mind, 30 SP. 70% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (9))
3) Dragon Soul (Type: None, Passive. Your abilities that use your current SP to determine their effect use your maximum SP instead, if this would be to your benefit.)
4) Frost Ring (Type: Ice, 20 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
5) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
6) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
7) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Turdak
Level: 24
MaxHP: 89
MaxSP: 100
Strength: 25
Magic : 19
Vitality: 30
Agility : 43
Cunning : 51
Immune: Body Dark
Resist: Pierce Ice
Weak : Impact Fire Light
Soul Brand:
Sh-Co-We (Lv.15)
Strength: -12
SP Costs: -3
Cunning: +15
Abilities Known:
1) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.)
2) Slash Dance (Type: Slash, 10 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
5) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
6) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
7) Toxic Vapor (Type: Body, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times).)
8) Icequake (Type: Impact, 30 SP. 100 Power attack split between Impact and Ice. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
Name : Hunter Oni
Level: 24
MaxHP: 101
MaxSP: 100
Strength: 51
Magic : 10
Vitality: 35
Agility : 35
Cunning : 45
Resist: Fire Body Dark Matter
Weak : Electricity Light
Soul Brand:
Sh (Lv.14)
Cunning: +11
Abilities Known:
1) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
2) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Poison Needle (Type: Pierce, 20 SP. 70 Power attack. Has a 70% chance to inflict Poison, causing damage over time (can stack three times).)
6) Vehemence (Type: Buff, 15 SP. Briefly raises accuracy and offense by 25%. Free action. Cooldown: Cantrip (3))
7) Petrifying (Type: Matter, Passive. Provides a 10% chance for your Slash, Impact, and Pierce attacks to apply Harden, which quickly turns the target(s) to Stone.)
8) Massacre (Type: Slash, 25 SP. 130 Power attack, if the damage would be fatal. Otherwise, 70 Power attack.)
Name : Pele
Level: 24
MaxHP: 101
MaxSP: 100
Strength: 19
Magic : 64
Vitality: 30
Agility : 29
Cunning : 36
Immune: Fire
Resist: Electricity
Weak : Ice
Soul Brand:
Sh (Lv.18)
Cunning: +13
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Combustive Aura (Type: Fire, Reactive. Each standard turn, has an 8% chance to Ignite enemies, causing damage over a short duration.)
8) Pyrokinesis (Type: Fire, 10 SP. Must target an Ignited character. Only affects enemies. 40 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
Name : Unicorn
Level: 25
MaxHP: 99
MaxSP: 125
Strength: 31
Magic : 48
Vitality: 34
Agility : 30
Cunning : 41
Immune: Light
Weak : Body Dark
Soul Brand:
Sh (Lv.20)
Cunning: +14
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Panacea (Type: Healing, 30 SP. Removes all negative status effects.)
3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
4) Vigorous Aura (Type: Healing, Reactive. Each standard turn, restores 1 SP to you and all visible allies.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Flash Heal (Type: Healing, 15 SP. 60 Power heal. Free action. Cooldown: Cantrip (3))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Tlaloc
Level: 26
MaxHP: 127
MaxSP: 100
Strength: 24
Magic : 64
Vitality: 71
Agility : 24
Cunning : 21
Immune: Ice Electricity Dark
Weak : Fire Light
Soul Brand:
Du-Lim-Dis (Lv.22)
Base Magic is 46 or more
SP Costs: +20%
Vitality: +29
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
2) Storm Strike (Type: Electricity, 20 SP. 85 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Can be used while Muted. Restores 10 SP. Cooldown: Cantrip (0))
6) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
--==== Recent Messages ====--
The zagh smites your mulassa.
The zagh looks healthier.
Your mulassa bites Phoenix.
Phoenix sears your mulassa.
It isn't very effective. You feel less guilty.
The ruler hurls a lightning bolt.
The ruler misses your mulassa.
The ruler shocks you.
Your relic struggles to keep you alive!
You are shocked!
Your relic struggles to keep you alive!
Your oni's accuracy returns to normal.
The angel smites you.
Your relic struggles to keep you alive!
The angel's evasion returns to normal.
Miodchaoin lets loose a mighty roar.
Miodchaoin hits the ruler.
Miodchaoin looks healthier.
Miodchaoin hits the angel.
Miodchaoin kills the angel!!
Miodchaoin looks healthier.
Miodchaoin hits the zagh.
Miodchaoin looks healthier.
Miodchaoin chows down on the angel.
Miodchaoin looks healthier.
Your oni hits Phoenix.
Phoenix is gloriously reborn!!
Your oni looks refreshed. Phoenix slices you.
Your relic struggles to keep you alive!
Phoenix slices your mulassa.
Phoenix slices your oni. Phoenix sears you.
Your relic struggles to keep you alive!
Phoenix sears your mulassa.
It isn't very effective.
Phoenix sears your oni.
It isn't very effective.
You feel guilty!
Your mulassa will be guilty longer!
Your oni looks guilty!
The zagh smites you.
Your relic struggles to keep you alive!
The zagh looks healthier.
Your mulassa misses Phoenix.
The ruler's evasion returns to normal.
The ruler hurls a lightning bolt.
The ruler shocks your oni.
It's super effective!
The ruler shocks your mulassa.
The ruler shocks you.
You die...
--==== Recently Slain Allies ====--
Name : Ionic Asrai
Level: 17
MaxHP: 70
MaxSP: 100
Strength: 8
Magic : 53
Vitality: 10
Agility : 33
Cunning : 26
Immune: Ice Electricity
Weak : Fire Matter
Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed slightly.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed slightly. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 10%.)
5) Shock Arrow (Type: Electricity, 20 SP. 85 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
6) Wide Shock (Type: Electricity, 15 SP. 40 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Free action. Cooldown: Cantrip (3))
7) ------------
8) ------------
Name : Lifegiver Hob
Level: 18
MaxHP: 96
MaxSP: 125
Strength: 17
Magic : 62
Vitality: 37
Agility : 8
Cunning : 24
Resist: Ice
Weak : Fire Matter
Soul Brand:
Po-Cl (Lv.17)
Agility: -7
Magic: +20
Abilities Known:
1) Soothe (Type: Healing, 20 SP. Must target a character whose HP is more than 50% of their maximum. 105 Power heal.)
2) Calming Aura (Type: Healing, Reactive. Each standard turn, reduce the duration of your and all visible allies' Mind status effects (except Stun) by 0.5 turns.)
3) Healing Aura (Type: Healing, Reactive. Each standard turn, grants a 10 Power heal to you and all visible allies.)
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
5) Flash Heal (Type: Healing, 15 SP. 60 Power heal. Free action. Cooldown: Cantrip (3))
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
7) Faith Healing (Type: Healing, 15 SP. Cannot target characters weak to Light. 60-130 Power heal, based on the target's Light resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130 Power). Cooldown: Light (2))
8) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
Name : Akateko
Level: 13
MaxHP: 60
MaxSP: 100
Strength: 13
Magic : 31
Vitality: 38
Agility : 22
Cunning : 13
Immune: Body
Resist: Dark
Weak : Light
Soul Brand:
Ri-Du-Cl (Lv.21)
Agility: -9
Vitality: +16
SP Costs: -22%
Abilities Known:
1) Vampiric Touch (Type: Body, 15 SP. 85 Power attack. Heals the user for 66% of the damage dealt.)
2) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Brutal Cynocephalus
Level: 19
MaxHP: 97
MaxSP: 100
Strength: 46
Magic : 19
Vitality: 35
Agility : 28
Cunning : 19
Resist: Fire
Weak : Electricity
Soul Brand:
Du-Co (Lv.11)
SP Costs: -1
Vitality: +7
Abilities Known:
1) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
2) Earth Break (Type: Impact, 25 SP. 70 Power attack.)
3) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
4) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
5) Mightbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce offense by 20%.)
6) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
7) Toxic Vapor (Type: Body, Passive. Attempts to inflict Melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times).)
8) ------------
Name : Frenzied Angel
Level: 9
MaxHP: 53
MaxSP: 100
Strength: 22
Magic : 21
Vitality: 18
Agility : 34
Cunning : 11
Immune: Light
Resist: Fire Electricity
Weak : Dark
Soul Brand:
Qu (Lv.23)
Agility: +16
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
4) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
5) Massacre (Type: Slash, 25 SP. 130 Power attack, if the damage would be fatal. Otherwise, 70 Power attack.)
6) Petrifying (Type: Matter, Passive. Provides a 10% chance for your Slash, Impact, and Pierce attacks to apply Harden, which quickly turns the target(s) to Stone.)
7) ------------
8) ------------
Name : Ben nefilin
Level: 20
MaxHP: 80
MaxSP: 100
Strength: 23
Magic : 35
Vitality: 29
Agility : 27
Cunning : 47
Resist: Slash Body Dark
Weak : Electricity Light
Soul Brand:
Qu (Lv.23)
Agility: +16
Abilities Known:
1) Mind Blast (Type: Mind, 20 SP. 40 Power attack. Has a 35% chance to inflict Stun, causing the targets to miss their next turn. Cannot miss.)
2) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
3) Body Lock (Type: Body, 30 SP. 70% chance to cause Paralysis, causing the target to frequently miss their turns.)
4) ------------
5) ------------
6) ------------
7) ------------
8) ------------
Name : Icekin Jinn
Level: 22
MaxHP: 89
MaxSP: 100
Strength: 29
Magic : 40
Vitality: 33
Agility : 45
Cunning : 24
Immune: Fire Ice
Resist: Dark Matter
Weak : Light
Soul Brand:
Qu (Lv.23)
Agility: +16
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fireball (Type: Fire, 25 SP. Attenuated 70 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Disable Mind (Type: Mind, 30 SP. 40 Power attack. Has a 50% chance to inflict Sleep, preventing the target from acting for a few turns or until damaged. Cannot miss.)
4) Combustive Aura (Type: Fire, Reactive. Each standard turn, has an 8% chance to Ignite enemies, causing damage over a short duration.)
5) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
6) Icy Gust (Type: Ice, 15 SP. 40 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed slightly. Free action. Cooldown: Cantrip (3))
7) Icequake (Type: Impact, 30 SP. 100 Power attack split between Impact and Ice. Chills the targets, reducing their accuracy, evasion, and movement speed slightly.)
8) ------------
Name : Tuofei
Level: 23
MaxHP: 84
MaxSP: 100
Strength: 19
Magic : 49
Vitality: 25
Agility : 48
Cunning : 19
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed slightly. Cannot miss.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
5) ------------
6) ------------
7) ------------
8) ------------