Re: Matter Build Testing
Posted: Tue Apr 10, 2018 12:48 pm
Argh. Yeah, deaths due to AI being sloppy on healing really shouldn't happen.
I do actually see a bug that would prevent higher poison levels from being evaluated as nastily as they should be: instead of 200, 800, and 1800, they would evaluate at 200, 500, 500. So that one will definitely get fixed.
Relieving Rain might indeed by the culprit: the AI has been coded to be suspicious of using AEs on single targets, but that definitely should not be stopping it from doing so for critically needed healing.
Elevating removing Charm, Stone, Panic, and Sleep even further up the priority list might not be a bad idea: with the Relic Preservation mechanic running about, it probably makes sense.
I do actually see a bug that would prevent higher poison levels from being evaluated as nastily as they should be: instead of 200, 800, and 1800, they would evaluate at 200, 500, 500. So that one will definitely get fixed.
Relieving Rain might indeed by the culprit: the AI has been coded to be suspicious of using AEs on single targets, but that definitely should not be stopping it from doing so for critically needed healing.
Elevating removing Charm, Stone, Panic, and Sleep even further up the priority list might not be a bad idea: with the Relic Preservation mechanic running about, it probably makes sense.