Demon Party Dump File
Version 2/15/2018, Scoring Model: 2/14/2018
Dump file created at: 2/27/2018 11:05:15 PM
Summoner WrithingDark...
was chosen by the Hand of the Dead,
selected Dark and Healing as their starting elements,
has earned a score of 19650,
is currently at Ninkasi's Sanctum,
and is quite dead!
--==== Main Character ====--
Name : WrithingDark
Level: 18
MaxHP: 110
MaxSP: 100
Strength: 4
Magic : 48
Vitality: 40
Agility : 20
Cunning : 33
Resist: Dark
Weak : Light
Abilities Known:
1) Wraith Touch (Type: Dark, 15 SP. 70 Power attack, split between HP and MaxHP damage. 66% of the MaxHP damage is drained to the user as bonus MaxHP.)
2) Acid Wash (Type: Matter, 15 SP. 85% chance to inflict Melting, causing damage over time.)
3) Materia Siphon (Type: Matter, 15 SP. 40 Power attack, +45 Power if the target is Melting. Heals the user for 50% of the damage dealt. Cannot miss.)
4) Quelling Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce offense by 20% for enemies. Cooldown: Presence (3))
5) Stone (Type: Matter, 30 SP. 50% chance to inflict Harden, which quickly turns the target to Stone.)
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Gluttony (Type: Body, Passive. Provides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained.)
Relic Upgrades:
Consume (Delete Demon now restores your HP and SP based on the number of levels the demon has gained (more levels = stronger effect).)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Inventory:
1 Zephyr card
4 Pain glyph
3 Calm card
2 Venom rune
1 Trouble chime
3 Heal gem
7 Heal stone
1 Tempest rune
2 Peace offering
2 Pure stone
1 Frost glyph
2 Chakra gem
1 Flame glyph
1 Magic map
1 Blizzard rune
1 Mirror chime
2 Ghost chime
Current Credits: 3685
Codex Daemonium Completion
Personal Codex : 47 / 153 (30% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 2 0 0 6* 0
Impact 1 0 0 6* 0
Pierce 0 0 0 6* 0
Fire 1 0 2 4* 0
Ice 0 0 2 3* 1
Electricity 1 0 1 2* 3
Body 0 2 1 2* 1
Mind 2 1 0 5* 0
Light 1 0 1 1 4*
Dark 2* 0 2* 3 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Nero
Level: 15
MaxHP: 80
MaxSP: 125
Strength: 20
Magic : 35
Vitality: 35
Agility : 20
Cunning : 15
Resist: Fire Ice
Weak : Body Light Dark Matter
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
7) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
8) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
Name : Sped Snek (Whirling Dipsas)
Level: 18
MaxHP: 71
MaxSP: 100
Strength: 26
Magic : 16
Vitality: 18
Agility : 52
Cunning : 28
Resist: Electricity
Weak : Ice Matter
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.)
3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
4) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
5) Wide Shock (Type: Electricity, 15 SP. 40 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Free action. Cooldown: Cantrip (3))
6) Storm Veil (Type: Electricity, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 5% chance to Shock the target, causing the target to miss their next turn. Cannot miss.)
7) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
8) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
Name : SonVomitface (Holy Oni)
Level: 18
MaxHP: 77
MaxSP: 100
Strength: 39
Magic : 22
Vitality: 29
Agility : 18
Cunning : 32
Resist: Fire Body Light Dark Matter
Weak : Electricity
Abilities Known:
1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce defense by 20%.)
2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding status effects and reactions).)
4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
6) Gluttony (Type: Body, Passive. Provides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained.)
7) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 10, and if you start your turn with a Light or Dark cooldown of 2 or less, it is cleared.)
8) Exorcism (Type: Light, 25 SP. Only affects enemies weak to Light. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Light (4))
Name : Fearsome Charlie
Level: 20
MaxHP: 77
MaxSP: 100
Strength: 14
Magic : 64
Vitality: 18
Agility : 24
Cunning : 30
Immune: Body Mind Matter
Resist: Ice
Weak : Electricity Light
Abilities Known:
1) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
2) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
3) Mind Howl (Type: Mind, 30 SP. 55 Power attack, enemies only. Cannot miss.)
4) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
5) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
8) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
Name : Kuchisake
Level: 22
MaxHP: 94
MaxSP: 100
Strength: 35
Magic : 16
Vitality: 32
Agility : 35
Cunning : 42
Immune: Body
Weak : Electricity Light
Abilities Known:
1) Haunt (Type: Dark, 25 SP. Must target an enemy. Warps you adjacent to the enemy, and has a 70% chance to delay the enemy's next turn. This is not considered a movement ability. Free action. Cooldown: Dark (4))
2) Throat Slash (Type: Slash, 15 SP. 70 Power attack. Has a 50% chance to inflict Mute, which prevents the use of non-physical abilities.)
3) Madness Glare (Type: Mind, 25 SP. 70% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (9))
4) Bravado (Type: Mind, Reactive. Resets your Presence cooldown when an attack reduces your health to 50% or less. Cooldown: Bravado (1))
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--==== Recent Messages ====--
SonVomitface falls asleep!
The bandit hits your nero.
Your nero gestures at your kuchisake.
Your kuchisake will regenerate longer!
You and one of your allies are in danger!
Using Materia Siphon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
Nevermind then.
Using heal stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
Nevermind then.
Using calm card...
Calm Card can only be aimed at yourself. Press
Enter to execute, Escape to cancel.
You use the calm card.
You unsummon your nero!
You unsummon your kuchisake!
You unsummon SonVomitface!
Using Summon...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You summon your kuchisake!
The chachapuma's power returns to normal.
Ninkasi gestures at the ogre.
The ogre looks more powerful!
The oni hits you. The ogre hits you.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute, Escape to
cancel.
You use the pure stone.
Your kuchisake wakes up.
Your kuchisake blinks towards Ninkasi.
Ninkasi staggers.
Your kuchisake slashes Ninkasi.
The chachapuma lobs a stone at your kuchisake.
The chachapuma hits your kuchisake.
The oni hits you.
Your relic struggles to keep you alive!
Ninkasi hits your kuchisake.
The bandit hits you.
Your relic struggles to keep you alive!
Your nero is no longer regenerating.
The ogre hits you.
You die...
--==== Recently Slain Allies ====--
Name : Anzu
Level: 17
MaxHP: 85
MaxSP: 100
Strength: 24
Magic : 34
Vitality: 34
Agility : 24
Cunning : 19
Resist: Fire Ice Electricity
Weak : Light
Abilities Known:
1) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
2) Feral Claw (Type: Slash, 5 SP. 70 Power attack.)
3) Fire Breath (Type: Fire, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 35% chance to Ignite the targets, causing damage over a short duration. Cooldown: Breath (4))
4) Acid Breath (Type: Matter, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 70% chance to inflict Melting, causing damage over time. Cooldown: Breath (5))
5) Dragon Soul (Type: None, Passive. Your abilities that use your current SP to determine their effect use your maximum SP instead.)
6) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
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Name : Banshee
Level: 18
MaxHP: 60
MaxSP: 100
Strength: 11
Magic : 51
Vitality: 22
Agility : 22
Cunning : 34
Immune: Body Matter
Resist: Slash Impact Pierce Ice
Weak : Electricity
Abilities Known:
1) Mind Howl (Type: Mind, 30 SP. 55 Power attack, enemies only. Cannot miss.)
2) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).)
3) Share Pain (Type: Mind, Passive. Your Mind attacks deal 0-50% more damage based on your current health (less health = more damage).)
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Name : Pele
Level: 19
MaxHP: 87
MaxSP: 100
Strength: 17
Magic : 56
Vitality: 26
Agility : 26
Cunning : 20
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 30 SP. Attenuated 85 Power attack. Has a 35% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
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Name : Nokken
Level: 18
MaxHP: 80
MaxSP: 100
Strength: 25
Magic : 25
Vitality: 22
Agility : 31
Cunning : 37
Resist: Mind
Weak : Electricity Matter
Abilities Known:
1) Vise (Type: Matter, 20 SP. 55 Power attack. Has a 70% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)
2) Writhing Mass (Type: Matter, 30 SP. 55 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)
3) Choke (Type: Body, 10 SP. Must target a Held character. 20-60 Power attack based on how Held the target is (20 per stack.) Delays the target's next turn, and adds 2 turns of Breath cooldown. Cannot miss. Free action. Cooldown: Cantrip (3))
4) Short Jaunt (Type: None, 10 SP. Warp to a random nearby position you can see. This is not considered a movement ability.)
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Name : Mindbender Mummy
Level: 20
MaxHP: 98
MaxSP: 100
Strength: 14
Magic : 32
Vitality: 44
Agility : 14
Cunning : 46
Immune: Mind
Resist: Body Light Dark
Weak : Fire Electricity
Abilities Known:
1) Fester Touch (Type: Dark, 25 SP. 70 Power attack, followed by a 105 Power attack dealt as MaxHP damage that cannot reduce MaxHP below the target's current HP.)
2) Wiggling Mass (Type: Matter, 25 SP. 40 Power attack. Has a 50% chance to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) Cannot miss.)
3) Mind Scream (Type: Mind, 25 SP. 40 Power attack, enemies only. Cannot miss.)
4) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
5) Muddle (Type: Mind, 30 SP. 70% chance to inflict Panic, causing the target's actions to sometimes be randomized.)
6) Vile Dance (Type: Body, 20 SP. 85% chance to apply Infection to enemies, which prevents most HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
7) Hysteria (Type: Mind, 20 SP. Must target a Panicked character. 70% chance to inflict Panic on an enemy near the target. Free action. Cooldown: Cantrip (5))
8) Alluring Veil (Type: Mind, Reactive. 10% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
Name : Blessed Ruhin
Level: 16
MaxHP: 75
MaxSP: 100
Strength: 10
Magic : 21
Vitality: 26
Agility : 34
Cunning : 39
Immune: Body Matter
Resist: Mind
Weak : Electricity
Abilities Known:
1) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
2) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
3) Might (Type: Buff, 10 SP. Improves offense by 25%.)
4) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
5) Dark Omen (Type: Dark, 15 SP. 85% chance to inflict Pariah, causing the target's allies to take damage when the target does (excluding reactions).)
6) Slow (Type: Debuff, 25 SP. 70% chance to reduce speed by 33%.)
7) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
8) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
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