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Demon Party Dump File
Version 6/26/2017, Scoring Model: 5/26/2017
Dump file created at: 7/14/2017 5:30:07 AM
Summoner tousent...
was chosen by the Faithful Heart,
selected Fire and Mind as their starting elements,
has earned a score of 9066,
is currently at Tower:9,
and is quite dead!
--==== Main Character ====--
Name : Tousent
Level: 12
MaxHP: 79
MaxSP: 100
Strength: 4
Magic : 44
Vitality: 22
Agility : 9
Cunning : 36
Resist: Fire
Weak : Dark
Abilities Known:
1) Set Alight (Type: Fire, 20 SP. 40 Power attack. Has a 100% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
2) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
3) Alluring Gaze (Type: Mind, 20 SP. 70% chance to cause Charm, turning the target against its allies. Cooldown: Presence (6))
4) Ember Heart (Type: Fire, Passive. Reduces the SP cost of Fire abilities by 5 if you used an Fire ability last turn.)
5) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
6) Inner Fire (Type: Fire, 0 SP. Can be used while Muted. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (8))
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
Relic Upgrades:
Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.)
Revelation (Unlocks the Revelation transmutation, which grants a demon a random ability based on the modifier it would pass if used with Fuse Demons.)
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
7 Pure stone
1 Pain glyph
1 Zephyr card
4 Chakra stone
1 Heal gem
3 Heart glyph
3 Bolt glyph
2 Pure gem
9 Heal stone
1 Mirror chime
1 Frost glyph
1 Night rune
3 Trouble chime
1 Magic map
1 Tempest rune
Current Credits: 2437
Codex Daemonium Completion
Shared Codex : 24 / 135 (17% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2 0 0 8* 0
Impact 2 0 0 8* 0
Pierce 1 0 0 7* 1
Fire 1* 0 3* 4 1
Ice 3 1 4 2* 1
Electricity 1 1 2 4* 1
Body 1 0 3 3* 2
Mind 1* 0 1 5* 2
Light 0 0 0 4* 4
Dark 0 0 0 5 3*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Headless
Level: 11
MaxHP: 86
MaxSP: 100
Strength: 26
Magic : 8
Vitality: 43
Agility : 14
Cunning : 14
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
7) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
8) War Spirit (Type: Healing, Reactive. Responds to an adjacent character's death by restoring 25 of your SP.)
Name : Alma
Level: 10
MaxHP: 70
MaxSP: 100
Strength: 28
Magic : 16
Vitality: 36
Agility : 12
Cunning : 8
Resist: Ice Body
Weak : Fire Light
Abilities Known:
1) Polar Rush (Type: Impact, 5 SP. Must target a character. Charge to the target with an 85 Power Impact/Ice attack. Then, Chill enemies in front of you, reducing their accuracy, evasion, and movement speed by 12%. Cooldown: Charge (4))
2) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Flash Freeze (Type: Ice, 10 SP. 40 Power attack. Chills the target for an unusually long duration, reducing their accuracy, evasion, and movement speed by 12%. Free action. Cooldown: Cantrip (3))
4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
5) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
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Name : Vikhor
Level: 11
MaxHP: 53
MaxSP: 100
Strength: 17
Magic : 17
Vitality: 16
Agility : 34
Cunning : 21
Resist: Ice Electricity Mind
Weak : Pierce
Abilities Known:
1) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Spin Slash (Type: Slash, 15 SP. 70 Power attack. Also considered a movement ability.)
4) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
5) Parry (Type: Defense, Passive. Provides a 33% chance to parry Melee and Direct range Slash, Impact, and Pierce abilities if your last used ability was also such.)
6) Icy Gust (Type: Ice, 15 SP. 40 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Free action. Cooldown: Cantrip (3))
7) Ember Dive (Type: Slash, 25 SP. Must target a character. Leap to the target with an 85 Power attack split between Slash and Fire. Ignites the target, causing damage over a short duration. Cooldown: Charge (4))
8) Polar Rush (Type: Impact, 5 SP. Must target a character. Charge to the target with an 85 Power Impact/Ice attack. Then, Chill enemies in front of you, reducing their accuracy, evasion, and movement speed by 12%. Cooldown: Charge (4))
Name : Nero
Level: 12
MaxHP: 68
MaxSP: 100
Strength: 18
Magic : 31
Vitality: 31
Agility : 17
Cunning : 13
Resist: Fire Ice
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Normalize Host (Type: Healing, 5 SP. Removes Ignite, Chill, and Shock.)
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Name : Aspis
Level: 11
MaxHP: 71
MaxSP: 100
Strength: 25
Magic : 10
Vitality: 36
Agility : 17
Cunning : 17
Resist: Body
Weak : Ice Mind
Abilities Known:
1) Venomous Bite (Type: Pierce, 10 SP. 70 Power attack. Has a 70% chance to apply Poison, causing damage over time (can stack three times).)
2) Prepare (Type: Buff, 5 SP. Briefly improves defense by 25%. Free action. Cooldown: Cantrip (3))
3) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
4) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
5) Poison Touch (Type: Body, 10 SP. 70 Power attack. Has a 70% chance to apply Poison, causing damage over time (can stack three times).)
6) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 70% chance to apply Infection, which prevents most HP and SP recovery.)
7) Vile Dance (Type: Body, 20 SP. 85% chance to apply Infection to enemies, which prevents most HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
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Name : Cursed Aeras
Level: 12
MaxHP: 63
MaxSP: 100
Strength: 10
Magic : 25
Vitality: 10
Agility : 25
Cunning : 40
Immune: Electricity
Weak : Light Dark
Abilities Known:
1) Emit Sparks (Type: Electricity, 15 SP. Targets up to 3 random enemies. 70 Power attack. Has a 20% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
2) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
3) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
5) Flustering Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce evasion by 20% for enemies. Cooldown: Presence (3))
6) Rattling Cry (Type: Debuff, 15 SP. 85% chance to briefly reduce accuracy by 20% for enemies. Cooldown: Presence (3))
7) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
8) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
Name : Tuofei
Level: 11
MaxHP: 53
MaxSP: 100
Strength: 12
Magic : 32
Vitality: 17
Agility : 32
Cunning : 12
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
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--==== Recent Messages ====--
The acheri is no longer chilled. (x3)
Vikhor slashes Turdak.
Your nero misses Turdak.
You and some of your allies are in danger!
Using pure gem...
Pure Gem can only be centered on yourself.
Press Enter to execute, Escape to cancel.
You are paralyzed and cannot move!
The acheri points at you.
The acheri chokes you.
Your relic struggles to keep you alive!
You stumble.
The acheri gazes at you.
You are stunned!
Turdak slashes you.
Your relic struggles to keep you alive!
The acheri dances strangely.
Vikhor will be infected longer!
You will be infected longer!
Your nero will be infected longer!
The acheri misses Vikhor.
Vikhor slashes Turdak.
Headless misses Turdak.
Turdak dodges your nero's attack!
You are no longer stunned.
The acheri points at you.
The acheri chokes you.
Your relic struggles to keep you alive!
You stagger.
Turdak slashes you.
Your relic struggles to keep you alive!
Vikhor slashes Turdak.
Using pure gem...
Pure Gem can only be centered on yourself.
Press Enter to execute, Escape to cancel.
You are paralyzed and cannot move!
The acheri points at your nero.
The acheri chokes your nero.
It's super effective! Your nero stumbles.
The acheri misses Vikhor.
The acheri glares with eyes flashing.
Vikhor stumbles. Headless staggers.
You stumble.
Your nero staggers badly!
Headless' power returns to normal.
Vikhor is no longer regenerating.
The acheri hits Headless.
Turdak spins while slashing wildly.
Turdak slashes you.
You die...
--==== Recently Slain Allies ====--
Name : Estas
Level: 6
MaxHP: 40
MaxSP: 100
Strength: 13
Magic : 19
Vitality: 9
Agility : 23
Cunning : 16
Resist: Fire Ice
Weak : Electricity
Abilities Known:
1) Ember Dive (Type: Slash, 25 SP. Must target a character. Leap to the target with an 85 Power attack split between Slash and Fire. Ignites the target, causing damage over a short duration. Cooldown: Charge (4))
2) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
3) Flash Burn (Type: Fire, 10 SP. 40 Power attack. Has a 70% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
4) Normalize Host (Type: Healing, 5 SP. Removes Ignite, Chill, and Shock.)
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Name : Haietlik
Level: 7
MaxHP: 44
MaxSP: 100
Strength: 13
Magic : 17
Vitality: 13
Agility : 21
Cunning : 21
Resist: Fire Electricity
Weak : Ice
Abilities Known:
1) Shocking Stab (Type: Pierce, 5 SP. 85 Power attack, split between Pierce and Electricity. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
3) Focus (Type: Buff, 10 SP. Improves accuracy by 25%.)
4) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has a 10% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
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Name : Charged Asrai
Level: 7
MaxHP: 45
MaxSP: 100
Strength: 5
Magic : 35
Vitality: 7
Agility : 21
Cunning : 17
Immune: Ice
Resist: Electricity
Weak : Fire
Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 10%.)
5) Shocking Touch (Type: Electricity, 5 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
6) Conduct (Type: Electricity, 15 SP. 40 Power attack. 70% chance to inflict Shock, causing the target to miss their next turn. Cannot miss. Cooldown: Voltage (6))
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Name : Huo shu
Level: 7
MaxHP: 47
MaxSP: 100
Strength: 21
Magic : 19
Vitality: 15
Agility : 13
Cunning : 17
Resist: Fire
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Aurastrike (Type: None, Passive. If your last action was a Fire, Electricity, or Ice ability, adds damage and a chance of a special effect of that type to Slash, Impact, and Pierce attacks.)
5) Inner Fire (Type: Fire, 0 SP. Can be used while Muted. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (8))
6) Flash Burn (Type: Fire, 10 SP. 40 Power attack. Has a 70% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
7) Scorching Touch (Type: Fire, 10 SP. 85 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
8) Ember Dive (Type: Slash, 25 SP. Must target a character. Leap to the target with an 85 Power attack split between Slash and Fire. Ignites the target, causing damage over a short duration. Cooldown: Charge (4))
Name : Stormsworn Will o' wisp
Level: 8
MaxHP: 47
MaxSP: 100
Strength: 16
Magic : 16
Vitality: 16
Agility : 22
Cunning : 20
Immune: Body
Resist: Slash Impact Pierce Electricity
Weak : Light Dark
Abilities Known:
1) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
2) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
3) Storm Breath (Type: Electricity, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Cooldown: Breath (4))
4) Electrocute (Type: Electricity, 10 SP. 85 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
5) Bolt Chain (Type: Electricity, Passive. Shocking a target also inflicts a 55 Power attack on and has a 10% chance to Shock an adjacent enemy. Shock applied by Bolt Chain cannot trigger Bolt Chain.)
6) Conduct (Type: Electricity, 15 SP. 40 Power attack. 70% chance to inflict Shock, causing the target to miss their next turn. Cannot miss. Cooldown: Voltage (6))
7) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
8) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
Name : Acheri
Level: 11
MaxHP: 54
MaxSP: 100
Strength: 8
Magic : 21
Vitality: 17
Agility : 25
Cunning : 34
Immune: Body
Resist: Ice Dark
Weak : Fire Electricity Light
Abilities Known:
1) Vile Dance (Type: Body, 20 SP. 85% chance to apply Infection to enemies, which prevents most HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
2) Retch (Type: Body, 10 SP. Must target a character with Infection, Poison, or Paralysis. 40 Power attack. Delays the target's next turn, and adds 2 turns of Breath cooldown. Cannot miss. Free action. Cooldown: Cantrip (3))
3) Weaken (Type: Debuff, 15 SP. 85% chance to reduce offense by 20%.)
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Name : Fotia
Level: 9
MaxHP: 48
MaxSP: 100
Strength: 7
Magic : 31
Vitality: 7
Agility : 19
Cunning : 31
Immune: Fire
Weak : Light Dark
Abilities Known:
1) Flame Dart (Type: Fire, 15 SP. 70 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Fan Flames (Type: Fire, 25 SP. Must target an Ignited character. 55 Power attack. Has a 35% chance to Ignite the target for an unusually long duration. Cannot miss.)
4) Bask (Type: Fire, 0 SP. Can be used when Muted. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for the user. Free action. Cooldown: Cantrip (3))
5) Ember Heart (Type: Fire, Passive. Reduces the SP cost of Fire abilities by 5 if you used an Fire ability last turn.)
6) Flash Burn (Type: Fire, 10 SP. 40 Power attack. Has a 70% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
7) Searing Touch (Type: Fire, 5 SP. 70 Power attack. Has a 35% chance to Ignite the target, causing damage over a short duration.)
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This was my best character yet... admitedly not very good...
I also think i was a bit overleved for this part but i still managed to die. i had Turdak 1 hit away from recruiting when the turn limit hit, unfortunate, perhaps i shouldnt have attempted to recruit it, just tought it would be a good help had i succeeded.
It was a bit frustrating tho, as i spent multiple turns trying to heal paralysis and infection with pure gem, wich i'd follow with a heal gem to get everyone back in shape (resources are to be used after all) and failed horribly, could have i done anything better to survive besides not attempting to recruit him? I guess i could have killed the acheris first.
On that dead will' o' wisp, it says 47 max HP even tho his death was by max HP damage (in the restore menu it said HP 0/0)... It got 1 shot with a max hp reducing ability, wich i didn't know it was possible (or maybe i just misunderstood it, that may have been an otk rather than a 1 shot) its weak to body and the enemy had innocent, but that still doesnt seem right...
Last thing i want to say is that i have no idea how to play without revelation, it seems like such a crucial ability wich in my eyes makes every other relic seem weak.
Sorry if there is a global death topic, but the YASD posts i see appear to be personal.