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Demon Party Dump File
Version 6/26/2017, Scoring Model: 5/26/2017
Dump file created at: 7/15/2017 10:50:14 PM
Summoner tousent...
was chosen by the Vodun Mask,
selected Pierce and Pierce as their starting elements,
has earned a score of 3626,
is currently at Anomaly:1,
and is quite dead!
--==== Main Character ====--
Name : Tousent
Level: 8
MaxHP: 68
MaxSP: 100
Strength: 18
Magic : 4
Vitality: 23
Agility : 25
Cunning : 25
Resist: Body
Weak : Light
Abilities Known:
1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
2) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
3) Numbing Needle (Type: Pierce, 25 SP. 70 Power attack. Has a 50% chance to inflict Paralysis, causing the target to frequently miss their turns.)
4) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (3))
5) Dash (Type: None, 20 SP. Move to the target position instantly. This is a fast action: it only takes half the time most actions do. Cooldown: Charge (8))
6) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
7) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
8) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which prevents most HP and SP recovery.)
Relic Upgrades:
Enemy Sense (Shows the positions of roaming enemies on the map, even if you have not fully explored the level. Also warns you about summoner corpses whose Relics still contain active demons.)
Far Summon I (Increases the range of Summon by 2.)
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Inventory:
4 Heal gem
1 Zephyr card
3 Pain glyph
2 Trouble chime
2 Chakra stone
1 Heal stone
1 Pure stone
1 Night rune
1 Wind card
1 Bolt glyph
1 Chakra gem
1 Frost glyph
Current Credits: 1847
Codex Daemonium Completion
Shared Codex : 56 / 135 (41% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 0 0 1 4* 0
Impact 0 0 1 3* 1
Pierce 2* 0 1 4* 0
Fire 0 0 1 2* 2
Ice 0 0 2 2* 1
Electricity 0 0 2 2* 1
Body 1 1 1* 1 2
Mind 0 0 0 5* 0
Light 0 0 0 1 4*
Dark 1 0 1 3* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Chindi
Level: 8
MaxHP: 45
MaxSP: 100
Strength: 7
Magic : 24
Vitality: 18
Agility : 18
Cunning : 23
Immune: Body
Resist: Slash Pierce Ice Dark
Weak : Impact Electricity Light
Abilities Known:
1) Vile Touch (Type: Body, 10 SP. 70 Power attack. Has a 70% chance to apply Infection, which prevents most HP and SP recovery.)
2) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
3) Snuff Out (Type: Dark, 25 SP. 130 Power attack, but misses if the damage would not be fatal. Cooldown: Dark (3))
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Name : Lifegiver Gandayah
Level: 6
MaxHP: 58
MaxSP: 125
Strength: 13
Magic : 23
Vitality: 26
Agility : 9
Cunning : 9
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
5) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 50% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
6) Dark Gift (Type: Healing, 15 SP. Cannot target characters weak to Dark. 60-130 Power heal, based on the target's Dark resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130 Power). Cooldown: Dark (2))
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Name : Lifegiver Nero
Level: 8
MaxHP: 65
MaxSP: 125
Strength: 12
Magic : 30
Vitality: 29
Agility : 11
Cunning : 8
Resist: Fire Ice
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
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Name : Blob
Level: 6
MaxHP: 56
MaxSP: 100
Strength: 26
Magic : 6
Vitality: 26
Agility : 11
Cunning : 11
Resist: Impact Electricity
Weak : Fire Ice Body Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Poison Veil (Type: Body, Reactive. 35% chance to Poison adjacent characters that deal damage to you, causing damage over time (can stack three times).)
3) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
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--==== Recent Messages ====--
Using Dash...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You dash. The zar bites your chindi.
It isn't very effective.
Your blob is no longer poisoned.
The ogre hits your chindi.
It's super effective!
Your chindi touches the zar.
Using Dismiss...
You unsummon your chindi!
Your nero is no longer paralyzed.
The ogre dives at you. The ogre rends you.
Using Numbing Needle...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You shoot a needle at the ogre.
The ogre blocks your attack!
The ogre slashes you. The ghoul bites you.
You are in danger!
The ghoul leaps at you.
The ghoul rends you.
You are stunned!
The zar is no longer infected.
The ogre slashes you.
Your relic struggles to keep you alive!
You are poisoned!
The zar clobbers you.
Your relic struggles to keep you alive!
The ghoul bites you.
Your relic struggles to keep you alive!
You are no longer stunned.
Using heal stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using pure stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the pure stone.
You are no longer poisoned.
You feel more vigorous.
The ogre slashes you. The zar claws you.
Your relic struggles to keep you alive!
The ghoul bites you.
You die...
--==== Recently Slain Allies ====--
Name : Blessed Echeneis
Level: 3
MaxHP: 45
MaxSP: 100
Strength: 10
Magic : 14
Vitality: 19
Agility : 13
Cunning : 9
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
4) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (6))
5) Alert (Type: Buff, 10 SP. Improves evasion by 25%.)
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Name : Dryad
Level: 5
MaxHP: 43
MaxSP: 100
Strength: 7
Magic : 20
Vitality: 15
Agility : 18
Cunning : 15
Resist: Electricity Light
Weak : Fire Body Dark
Abilities Known:
1) Punish (Type: Light, 30 SP. Only affects enemies whose last action was a damaging ability. 70 Power attack. Cannot miss. Cooldown: Light (6))
2) Quiet Prayer (Type: None, 0 SP. Reduces Light and Dark cooldowns by 1 turn. 25% chance of an extra, random benefit as well.)
3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
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Name : Psychic Gandayah
Level: 5
MaxHP: 47
MaxSP: 125
Strength: 12
Magic : 18
Vitality: 17
Agility : 8
Cunning : 20
Resist: Electricity Mind
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
4) Mind Twist (Type: Mind, 20 SP. 40 Power attack. Has a 50% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cannot miss.)
5) Dazzling Gaze (Type: Mind, 10 SP. 70% chance to inflict Stun, causing the target to miss their next turn. Cooldown: Presence (4))
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Name : Violent Preta
Level: 6
MaxHP: 52
MaxSP: 100
Strength: 21
Magic : 9
Vitality: 12
Agility : 21
Cunning : 17
Resist: Body
Weak : Fire Ice Light Dark
Abilities Known:
1) Ghost Bite (Type: Pierce, 10 SP. 70 Power attack.)
2) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
3) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which prevents most HP and SP recovery.)
4) Cursed Slash (Type: Slash, 10 SP. 70 Power attack. Has a 70% chance to inflict Pariah on the target, causing the target's allies to take damage when the target does (excluding reactions).)
5) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
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Name : Gremlin
Level: 6
MaxHP: 37
MaxSP: 100
Strength: 13
Magic : 9
Vitality: 12
Agility : 23
Cunning : 23
Resist: Electricity
Weak : Body
Abilities Known:
1) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce accuracy by 20%.)
2) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
3) Dash (Type: None, 20 SP. Move to the target position instantly. This is a fast action: it only takes half the time most actions do. Cooldown: Charge (8))
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
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Name : Artemis
Level: 7
MaxHP: 50
MaxSP: 100
Strength: 21
Magic : 8
Vitality: 11
Agility : 28
Cunning : 17
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (3))
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
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Tried something new! needles!
This was going so well too... Hadn't lost any demon till i hit anomaly, then it all went downhill when i found a wraith that gave the ice shield thingy to all their demons... it kinda hurt more on the ogre tho, it had dive so it made my escape impossible...
This was the game where i felt more like i didn't have enough skill slots guess there was just too much stuff that would help it, between 3 active needles, an accuracy buff and some body passives, didn't have any room for anything else
Anyway, i'm gonna try the builds i've used so far and was mildly successful with again, i won't post anymore untill i get farther up or till i try something different, i've kinda been posting to many early deaths, don't think those are too interesting for anybody.