Anyway... nothing like 6-pack of demons wrecking a good run.
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Demon Party Dump File
Version 5/26/2017, Scoring Model: 5/26/2017
Dump file created at: 6/3/2017 10:56:30 AM
Summoner mammothtank...
was chosen by the Titan's Fist,
selected Slash and Healing as their starting elements,
has earned a score of 7237,
is currently at Tower:6,
and is quite dead!
--==== Main Character ====--
Name : Mammothtank
Level: 11
MaxHP: 85
MaxSP: 100
Strength: 51
Magic : 4
Vitality: 34
Agility : 11
Cunning : 20
Resist: Body
Weak : Electricity
Abilities Known:
1) Sure Slice (Type: Slash, 15 SP. 70 Power attack. Cannot miss.)
2) Stunning Blow (Type: Impact, 15 SP. 70 Power attack. Has a 35% chance to inflict Stun, causing the target to miss their next turn.)
3) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Healing Factor (Type: Healing, Reactive. Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. Cooldown: Factor (1))
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
Relic Upgrades:
Fusion Saver (Reduces the cost of Fuse Demons by 25%.)
Soul Armor (Unlocks the Soul Armor transmutation, which lets you sacrifice a demon to copy its MaxHP modifier, Speed, immunities, resistances, and weaknesses to yourself.)
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
3 Heal gem
1 Curse rune
2 Might gem
4 Chakra stone
3 Pure gem
1 Frost glyph
8 Pure stone
1 Flame glyph
1 Peace offering
2 Blizzard rune
1 Magic map
1 Night rune
1 Bolt glyph
1 Heal stone
1 Venom rune
Current Credits: 6225
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 4* 0 0 7* 0
Impact 1* 0 0 7* 0
Pierce 1 0 0 7* 0
Fire 0 0 2 3* 2
Ice 1 1 2 3* 1
Electricity 0 0 0 3 4*
Body 0 1 3* 2 1
Mind 0 0 1 6* 0
Light 1 0 1 3* 3
Dark 0 0 2 4* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Kasha
Level: 10
MaxHP: 52
MaxSP: 100
Strength: 14
Magic : 18
Vitality: 18
Agility : 26
Cunning : 24
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
6) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) ------------
Name : Blessed Jiang shi
Level: 9
MaxHP: 64
MaxSP: 100
Strength: 23
Magic : 9
Vitality: 23
Agility : 25
Cunning : 15
Resist: Body Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
6) Might (Type: Buff, 10 SP. Improves offense by 25%.)
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Name : Headless
Level: 10
MaxHP: 82
MaxSP: 100
Strength: 24
Magic : 8
Vitality: 40
Agility : 14
Cunning : 14
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
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Name : Lifegiver Nero
Level: 10
MaxHP: 73
MaxSP: 125
Strength: 13
Magic : 33
Vitality: 33
Agility : 12
Cunning : 9
Resist: Fire Ice
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Dark Gift (Type: Healing, 15 SP. Cannot target characters weak to Dark. 60-130 Power heal, based on the target's Dark resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130 Power). Cooldown: Dark (2))
7) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
8) ------------
Name : Asrai
Level: 9
MaxHP: 48
MaxSP: 100
Strength: 7
Magic : 35
Vitality: 9
Agility : 25
Cunning : 19
Immune: Ice
Weak : Fire
Abilities Known:
1) Freezing Touch (Type: Ice, 10 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Frost Dart (Type: Ice, 15 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Arctic Veil (Type: Ice, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that inflicts Chill, reducing the target's accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 10%.)
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Name : Blessed Ruhin
Level: 11
MaxHP: 64
MaxSP: 100
Strength: 8
Magic : 17
Vitality: 21
Agility : 27
Cunning : 32
Immune: Body
Resist: Mind
Weak : Electricity
Abilities Known:
1) Focus (Type: Buff, 10 SP. Improves accuracy by 25%.)
2) Alert (Type: Buff, 10 SP. Improves evasion by 25%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Blessweaver (Type: Buff, Passive. Reduces the SP cost of Buff abilities by 5, to a minimum of 0.)
5) Protect (Type: Buff, 10 SP. Improves defense by 25%.)
6) Might (Type: Buff, 10 SP. Improves offense by 25%.)
7) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
8) ------------
--==== Recent Messages ====--
It isn't very effective.
You are infected!
Your defense returns to normal.
Your power returns to normal.
The flying head shocks you.
It's super effective!
You will regenerate longer!
The flying head bites you.
The flying head shocks you.
It's super effective!
The ukobach swaps places with the scapegoat.
Your kasha is no longer infected.
The satyr focuses on you.
You stagger.
The red cap concentrates briefly.
The red cap will be more accurate longer!
The red cap claws you.
Your relic struggles to keep you alive!
You counterattack. You slash the red cap.
You feel better. You feel refreshed.
The ukobach sears you.
Your relic struggles to keep you alive!
You will be burning longer!
You counterattack. You slash the ukobach.
You feel better. The chindi eliminates you.
Your relic struggles to keep you alive!
You counterattack.
You miss the chindi.
Your relic struggles to keep you alive!
The flying head bites you.
Your relic struggles to keep you alive!
The flying head shocks you.
It's super effective!
Your relic struggles to keep you alive!
You counterattack.
You miss the flying head.
You will regenerate longer!
You counterattack.
You slash the flying head.
You kill the flying head!!
You feel better.
The scapegoat's evasion returns to normal.
The satyr focuses on you.
You stumble.
The red cap claws you.
Your relic struggles to keep you alive!
You counterattack.
You miss the red cap.
The ukobach sears you.
You die...
--==== Recently Slain Allies ====--
Name : Freybug
Level: 4
MaxHP: 39
MaxSP: 100
Strength: 11
Magic : 8
Vitality: 11
Agility : 17
Cunning : 23
Resist: Ice
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Echeneis
Level: 4
MaxHP: 45
MaxSP: 100
Strength: 11
Magic : 16
Vitality: 20
Agility : 14
Cunning : 9
Resist: Ice
Weak : Electricity
Abilities Known:
1) Chilling Touch (Type: Ice, 5 SP. 70 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
2) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
3) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
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Name : Faerie
Level: 5
MaxHP: 39
MaxSP: 125
Strength: 6
Magic : 19
Vitality: 7
Agility : 24
Cunning : 19
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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Name : Artemis
Level: 4
MaxHP: 42
MaxSP: 100
Strength: 17
Magic : 7
Vitality: 9
Agility : 23
Cunning : 14
Resist: Body Light Dark
Weak : Slash Impact Pierce
Abilities Known:
1) Sure Shot (Type: Pierce, 25 SP. 70 Power attack. Cannot miss.)
2) Arc Needle (Type: Pierce, 15 SP. 70 Power attack. Half normal accuracy.)
3) Intent (Type: Buff, 5 SP. Briefly improves accuracy by 25%. Free action. Cooldown: Cantrip (3))
4) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
5) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
6) Expose (Type: Debuff, 15 SP. 85% chance to reduce defense by 20%.)
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Name : Psychic Nero
Level: 7
MaxHP: 54
MaxSP: 100
Strength: 11
Magic : 23
Vitality: 19
Agility : 11
Cunning : 21
Resist: Fire Ice Mind
Weak : Body Light Dark
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
4) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
5) Mind Twist (Type: Mind, 20 SP. 40 Power attack. Has a 50% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cannot miss.)
6) Madness Gaze (Type: Mind, 20 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Cooldown: Presence (6))
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Name : Ogre
Level: 6
MaxHP: 53
MaxSP: 100
Strength: 26
Magic : 9
Vitality: 25
Agility : 11
Cunning : 9
Resist: Body
Weak : Electricity Mind
Abilities Known:
1) Heavy Slash (Type: Slash, 10 SP. 85 Power attack.)
2) Flesheater (Type: Body, Reactive. Responds to an adjacent character's death by draining them, healing yourself for 25% of their maximum HP.)
3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
4) Oppressor (Type: Dark, Passive. Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.))
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Name : Gandayah
Level: 8
MaxHP: 56
MaxSP: 125
Strength: 18
Magic : 22
Vitality: 26
Agility : 12
Cunning : 12
Resist: Electricity
Weak : Fire
Abilities Known:
1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
2) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
3) Tireless (Type: None, Passive. Increases MaxSP by 25.)
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(sometime after my second-cycler died to another 6-pack) I decided to go with sure slice build. The idea was as simple as they come: I want to have only one ability, but I want it to work. And it did.
Healing factor is, once again, a great sustaining ability. It helped me immensely all these times I got shocked by aerasi and could do nothing. And I did get shocked a lot, obviously. Still, I managed to clear Anomaly without expending a single item, except 1 (one) heal gem to heal my asrai whom I linked with. And yes, it was a heal gem, because I had 4 of them, but 0 heal stones.
Even Paracelsus wasn't that hard anymore, weirdly enough. He just... couldn't do much while I was lazily cutting down his posse and then, him.
But what got me was a 6-pack from corpse on Tower:6 in open space. After 3? turns of sleeping, during which I failed to kill either of demons, they all woke up, turning the fight into 4v6. Then nero got into red, I had to dismiss him. Then kasha got into red, I had to dismiss her. Then Headless got into red, I had to dismiss him. Then I got into red, but I couldn't dismiss myself. I couldn't do anything, because I was either panicked, stunned, or 'stumbling badly!', plus infected to shutdown my healing factor. I still got one of the demons by counterattacking, but it was small consolation, considering I died.