Well, that was a long break. I was going to wait for the new version before picking up, but... well...
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Demon Party Dump File
Version 7/26/2017, Scoring Model: 5/26/2017
Dump file created at: 1/21/2018 4:07:31 AM
Summoner update when...
was chosen by the Eye of the Dragon,
selected Impact and Mind as their starting elements,
has earned a score of 3399,
is currently at Tower:5,
and is still alive!
--==== Main Character ====--
Name : Update when
Level: 7
MaxHP: 58
MaxSP: 100
Strength: 24
Magic : 5
Vitality: 14
Agility : 24
Cunning : 18
Resist: Body
Weak : Electricity
Abilities Known:
1) Shocking Spear (Type: Pierce, 15 SP. 85 Power attack, split between Pierce and Electricity. Has a 10% chance to inflict Shock, causing the targets to miss their next turn. Enemies only.)
2) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Mighty Roar (Type: Impact, 20 SP. Attenuated 0-85 Power attack, based on the user's SP (max SP = 85 Power). Has a 50% chance to inflict Stun, causing the targets to miss their next turn. Cooldown: Breath (6))
4) Terrifying Cry (Type: Mind, 30 SP. 70% chance to inflict Panic on enemies, causing their actions to sometimes be randomized. Cooldown: Presence (9))
5) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
6) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
Relic Upgrades:
Item Sense (Shows the positions of unattended items on the map. May also reveal additional items when searching corpses, or once a level is fully explored.)
S.E.P.I. (Generates a small amount of Credits each time you fully explore a level.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Inventory:
1 Mirror chime
1 Meteor rune
2 Pure stone
1 Pure gem
2 Flame glyph
1 Silver offering
1 Ghost chime
1 Guardian gem
Current Credits: 158
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 2 0 1 6* 0
Impact 2* 0 1 6* 0
Pierce 4* 0 1 6* 0
Fire 0 0 2 4* 1
Ice 0 0 1 4* 2
Electricity 0 0 0 4 3*
Body 0 1 2* 3 1
Mind 3* 0 1 6* 0
Light 1 0 1 3* 3
Dark 1 0 2 4* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Malingee
Level: 7
MaxHP: 46
MaxSP: 100
Strength: 32
Magic : 6
Vitality: 13
Agility : 21
Cunning : 13
Resist: Fire
Weak : Ice
Abilities Known:
1) Fierce Stab (Type: Pierce, 5 SP. 70 Power attack.)
2) Block Slash (Type: Defense, Passive. Provides a 33% chance to block Slash attacks.)
3) Block Pierce (Type: Defense, Passive. Provides a 33% chance to block Pierce attacks.)
4) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
5) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
6) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
8) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
Name : Freybug
Level: 7
MaxHP: 46
MaxSP: 100
Strength: 13
Magic : 10
Vitality: 13
Agility : 21
Cunning : 28
Resist: Ice
Weak : Light
Abilities Known:
1) Hinder (Type: Debuff, 15 SP. 85% chance to reduce evasion by 20%.)
2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
3) Low Profile (Type: Defense, Passive. Always dodge projectiles fired by allies unless directly targeted.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
6) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
7) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
8) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
Name : Titania (Lifegiver Faerie)
Level: 7
MaxHP: 52
MaxSP: 125
Strength: 5
Magic : 26
Vitality: 15
Agility : 22
Cunning : 17
Resist: Mind
Weak : Body
Abilities Known:
1) Lucky Charm (Type: Healing, 15 SP. Resets Luck cooldown. 25% chance of an extra, random benefit as well.)
2) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
3) Lucky Dodge (Type: Defense, Passive. Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. Cooldown: Luck (3))
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) Tireless (Type: None, Passive. Increases MaxSP by 25.)
6) Uncurse (Type: Healing, 15 SP. Removes Offense Down, Defense Down, Accuracy Down, Evasion Down, and Speed Down.)
7) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
8) Spite (Type: Dark, 10 SP. 40 Power attack. Cannot miss.)
Name : RTRT (Violent Jiang shi)
Level: 6
MaxHP: 53
MaxSP: 100
Strength: 25
Magic : 6
Vitality: 19
Agility : 20
Cunning : 10
Resist: Body Dark
Weak : Fire Electricity Light
Abilities Known:
1) Leech Bite (Type: Pierce, 10 SP. 70 Power attack. Heals the user for 50% of the damage dealt (affected by Body resistance).)
2) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
4) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
5) Counterattack (Type: Slash, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 55 Power attack.)
6) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
7) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
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Name : Cursed Kasha
Level: 5
MaxHP: 41
MaxSP: 100
Strength: 8
Magic : 11
Vitality: 10
Agility : 16
Cunning : 30
Resist: Fire Light Dark
Weak : Ice
Abilities Known:
1) Fiery Claw (Type: Slash, 5 SP. 85 Power attack split between Slash and Fire. Has a 35% chance to Ignite the target, causing damage over a short duration.)
2) Fiery Veil (Type: Fire, Reactive. Responds to damage dealt to you by adjacent characters with a 20 Power attack that has a 10% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
3) Weigh Sin (Type: Light, 15 SP. 85% chance to inflict Guilt, healing those who damage the target (excluding reactions).)
4) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
5) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
6) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
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Name : Deadly Will o' wisp
Level: 6
MaxHP: 43
MaxSP: 100
Strength: 19
Magic : 10
Vitality: 10
Agility : 22
Cunning : 19
Immune: Body
Resist: Slash Impact Pierce
Weak : Electricity Light Dark
Abilities Known:
1) Ghost Pierce (Type: Pierce, 15 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 10% of their maximum HP.)
4) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
5) Needle Spray (Type: Pierce, 20 SP. Attenuated 55 Power attack.)
6) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
7) Evasion (Type: Defense, Passive. Provides a 10% chance to dodge attacks.)
8) Ready Block (Type: Defense, Passive. If your last action was a Melee or Direct range Slash, Impact, or Pierce ability, provides a 20% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks.)
--==== Recent Messages ====--
Your malingee stabs the alma.
You feel energized!
Using Icy Hammer...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You hammer the alma. You freeze the alma.
It isn't very effective.
You feel refreshed.
The alma will be shivering longer!
You feel refreshed.
Your malingee looks energized!
Your kasha claws the alma.
Your kasha sears the alma.
It's super effective!
Your kasha looks healthier.
The alma is set on fire!
Your kasha looks healthier.
You feel energized!
The alma misses your kasha.
The alma blocks RTRT's attack!
Your malingee stabs the alma.
Your malingee kills the alma!!
RTRT siphons the soul of the alma.
You leap into action!
Using Icy Hammer...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
The will o' wisp wakes up.
Your malingee shouts a battle cry.
The will o' wisp will be vulnerable longer!
Your kasha gestures at the will o' wisp.
The will o' wisp will be guilty longer!
You swap places with your kasha.
The will o' wisp joins your party!!
Your faerie reaches Level 7!
You swap places with your malingee.
Your will o' wisp's defense returns to
normal.
Your will o' wisp feels less guilty.
There is a warp to Anomaly:1 here. Press
'p', '<', or '>' to change levels.
You begin resting.
You continue resting to restore your
inactive allies.
Rest complete.
There is a warp to Anomaly:1 here. Press
'p', '<', or '>' to change levels.
--==== Recently Slain Allies ====--
Name : Alma
Level: 2
MaxHP: 42
MaxSP: 100
Strength: 17
Magic : 10
Vitality: 22
Agility : 7
Cunning : 4
Resist: Ice Body
Weak : Fire Light
Abilities Known:
1) Polar Rush (Type: Impact, 5 SP. Must target a character. Charge to the target with an 85 Power Impact/Ice attack. Then, Chill enemies in front of you, reducing their accuracy, evasion, and movement speed by 12%. Cooldown: Charge (4))
2) Icy Hammer (Type: Impact, 5 SP. 85 Power attack split between Impact and Ice. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Flash Freeze (Type: Ice, 10 SP. 40 Power attack. Chills the target for an unusually long duration, reducing their accuracy, evasion, and movement speed by 12%. Free action. Cooldown: Cantrip (3))
4) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
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Name : Abbey lubber
Level: 5
MaxHP: 45
MaxSP: 100
Strength: 12
Magic : 15
Vitality: 21
Agility : 9
Cunning : 18
Resist: Light Dark
Weak : Ice
Abilities Known:
1) Heavy Blow (Type: Impact, 5 SP. 70 Power attack.)
2) Emit Dark (Type: Dark, 5 SP. 55 Power attack. Cannot miss.)
3) Restore (Type: Healing, 20 SP. 105 Power heal. Cooldown: Restore (5))
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Name : Psychic Gremlin
Level: 6
MaxHP: 40
MaxSP: 100
Strength: 10
Magic : 11
Vitality: 10
Agility : 18
Cunning : 31
Resist: Electricity Mind
Weak : Body
Abilities Known:
1) Focusbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 70% chance to reduce accuracy by 20%.)
2) Yellow Whisper (Type: Mind, 25 SP. 85% chance to inflict Panic, causing the target's actions to sometimes be randomized. Free action. Cooldown: Presence (6))
3) Dash (Type: None, 20 SP. Move to the target position instantly. This is a fast action: it only takes half the time most actions do. Cooldown: Charge (8))
4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
5) Piercing Gaze (Type: Mind, 5 SP. 55 Power attack. Cannot miss. Cooldown: Presence (3))
6) Pink Whisper (Type: Mind, 25 SP. 70% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
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Name : Kitsune
Level: 7
MaxHP: 47
MaxSP: 100
Strength: 6
Magic : 21
Vitality: 14
Agility : 22
Cunning : 22
Resist: Mind
Weak : Body
Abilities Known:
1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
3) Distract (Type: Debuff, 15 SP. 85% chance to reduce accuracy by 20%.)
4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (3))
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Name : Headless
Level: 6
MaxHP: 67
MaxSP: 100
Strength: 19
Magic : 6
Vitality: 33
Agility : 11
Cunning : 11
Resist: Ice Body
Weak : Electricity Light
Abilities Known:
1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
6) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
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Name : Cursed Easg saint
Level: 7
MaxHP: 48
MaxSP: 100
Strength: 7
Magic : 21
Vitality: 8
Agility : 19
Cunning : 30
Immune: Light
Weak : Body Dark
Abilities Known:
1) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
2) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.)
3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
5) Piercing Cry (Type: Debuff, 20 SP. 85% chance to briefly reduce defense by 20% for enemies. Cooldown: Presence (3))
6) Rattling Cry (Type: Debuff, 15 SP. 85% chance to briefly reduce accuracy by 20% for enemies. Cooldown: Presence (3))
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(yeah, name turned out to be
very relevant, even though I started the char way too long ago)
This time I'm going for... I'm not really sure myself. Status applier + SP battery + something something else? Of course, with such a quality build I've managed to run into plenty a problem, mostly because I love my enemy lure and can't stop spamming it everywhere I can. First two times it nearly cost me this short run, though second time I nabbed a pink whisper, and third nailed me a needle spray will 'o wisp! Actually, such luck is what prompted me to post a report before entering anomaly. I don't know what will happen, but...
Anyway, on T:4 I lured in a Caprice!
He was a very close call. I'm not really sure how I survived this, actually. There was some Enduring from headless, I used pure stones to heal myself? And put an alley lubber up for sacrifice so I wouldn't have to spend a turn dismissing him. Of course, the part with sacrifice didn't work, because enemy hammered
me instead. Still, he managed to die, but he was basic, so it wasn't a big loss. I replaced him with kitsune, who proceeded to do surprisingly little.
In Rush's Sanctum, I lured in another summoner.
Little red numbers can tell you that I wasn't doing so great here, either. But! I managed to lose nobody here, and nabbed a gremlin in probably the easiest chase ever. He was sleeping for 10+ turns (his summoner being dead), and I needed to "chase" him for 10 turns. You can see where this is going. He had pink whisper, which I gladly copied.
Third summoner, for a change of pace, instead of wrecking me, got wrecked himself. Then I claimed will 'o wisp in second easiest chase ever (11 turns of sleep vs. 15 turns of chase).
Oh, and there was a random cursed easg saint somewhere, with piercing cry. I copied piercing cry, then fused him to kasha... only for her to gain another piercing cry! But, since it'd share a presence cooldown with pink whisper, I had to delete it.
Well, that's it for now.