Based on the success of the limited playtest I did for the 3/31 build, I've decided to expand this a bit and begin making experimental builds that test things that I want feedback on, but don't necessarily want to have wide release before I get that feedback.
I'm planning on playing it fairly loose with the "rules" here: the only real rules will be that I'll only make them available for download via a link posted in the forums, and not update the website/itch.io/etc. links, and that I will put something in the game itself that makes it obviously an experimental build (probably just some extra text during the "Demon" fade in and out, and/or a message log message each time you resume play.)
I'll make a new sub-forum for this that will server as a bug, feedback, and suggestion spot for a given experimental build.
Details on the first experimental build will be posted soon in that new forum, probably sometime Monday.
Finally, I should stress the use of the word "experimental". Just because it gets in an experimental build doesn't mean it will survive, in any form, to an actual release.
Cheers