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Demon Party Dump File
Version 3/31/2017, Scoring Model: 3/31/2017
Dump file created at: 4/2/2017 9:47:00 PM
Summoner Firestarter...
was chosen by the Faithful Heart,
selected Fire and Fire as their starting elements,
has earned a score of 56866,
is currently at Tower:21,
and is quite dead!
--==== Main Character ====--
Name : Firestarter
Level: 29
MaxHP: 126
MaxSP: 100
Strength: 4
Magic : 100
Vitality: 17
Agility : 4
Cunning : 75
Resist: Fire
Weak : Dark
Abilities Known:
1) Set Alight (Type: Fire, 20 SP. 40 Power attack. Has a 100% chance to Ignite the target, causing damage over a short duration. Cannot miss.)
2) Pyre Rite (Type: Fire, 10 SP. Must target an Ignited enemy. No effect on the target, but triggers a 60 Power heal on and restores 10 SP for allies.)
3) Combust (Type: Fire, 5 SP. 100% chance to Ignite the target, causing damage over a short duration. Free action. Cooldown: Cantrip (3))
4) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
5) Dark Omen (Type: Dark, 15 SP. 70% chance to inflict Pariah, causing the target's allies to take damage when the target does (excluding reactions).)
6) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
7) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
8) Malleable (Type: Healing, Passive. Improves natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.)
Relic Upgrades:
Nightingale (Doubles the rate of HP and negative effect recovery for inactive demons.)
Revelation (Unlocks the Revelation transmutation, which grants a demon a random ability based on the modifier it would pass if used with Fuse Demons.)
Enemy Lure (Unlocks the Enemy Lure transmutation, which allows you to reveal hidden demons in your surroundings. Some demons are very hard to find without this technique, but using it is not without risk...)
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
3 Pure gem
1 Might gem
3 Chakra gem
1 Tempest rune
5 Heart glyph
5 Heal gem
1 Night rune
3 Mirror chime
6 Pure stone
2 Bolt glyph
1 Trouble chime
2 Zephyr card
5 Chakra stone
16 Heal stone
1 Bronze offering
4 Peace offering
1 Red essence
1 Meteor rune
2 Magic map
1 Frost glyph
1 Flame glyph
1 Calm card
1 Venom rune
1 Curse rune
1 Blizzard rune
Current Credits: 17965
Codex Daemonium Completion
Shared Codex : 56 / 135 (41% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
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Slash 1 0 1 7* 0
Impact 2 0 1 7* 0
Pierce 1 0 1 7* 0
Fire 2* 1 4* 2 1
Ice 1 1 1 4* 2
Electricity 0 0 2 4* 2
Body 0 0 2 5* 1
Mind 0 1 0 6* 1
Light 2 2 0 4* 2
Dark 4* 0 3 3 2*
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Oni
Level: 28
MaxHP: 112
MaxSP: 100
Strength: 65
Magic : 15
Vitality: 50
Agility : 30
Cunning : 30
Resist: Fire Body Dark
Weak : Electricity Light
Abilities Known:
1) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
2) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged by enemies (excluding Ignite, Poison, and reactions).)
3) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
5) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
7) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
8) Pounce (Type: Slash, 15 SP. Must target a character. Leap to the target with a 70 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
Name : Tuofei
Level: 24
MaxHP: 88
MaxSP: 100
Strength: 20
Magic : 52
Vitality: 27
Agility : 51
Cunning : 20
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 10%.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
6) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
7) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
8) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
Name : Profane Zagh
Level: 25
MaxHP: 95
MaxSP: 100
Strength: 11
Magic : 63
Vitality: 22
Agility : 28
Cunning : 51
Immune: Mind Light
Resist: Dark
Weak : Fire
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Humble (Type: Light, 20 SP. Only affects enemies whose HP is at or above their base maximum. 85 Power attack. Cannot miss. Cooldown: Light (2))
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) King's Mien (Type: Light, Passive. Your Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions).)
5) Bane (Type: Dark, 25 SP. Only affects enemies weak to Dark. 10-100 Power attack, based on the target's current HP (more HP = more Power). Cannot miss. Cooldown: Dark (4))
6) Fool's Mien (Type: Dark, Passive. Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.)
7) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
8) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
Name : Pele
Level: 27
MaxHP: 113
MaxSP: 100
Strength: 22
Magic : 71
Vitality: 33
Agility : 33
Cunning : 26
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 35 SP. Attenuated 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
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Name : Shojo
Level: 31
MaxHP: 120
MaxSP: 125
Strength: 41
Magic : 50
Vitality: 49
Agility : 16
Cunning : 49
Resist: Ice Body
Weak : Electricity
Abilities Known:
1) Life Bloom (Type: Healing, 30 SP. Only affects characters with the Regeneration effect. 105 Power heal.)
2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
3) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
4) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
5) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
6) Tireless (Type: None, Passive. Increases MaxSP by 25.)
7) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
8) Devotion (Type: Healing, 25 SP. 60-150 Power heal, based on your remaining HP (less HP = higher Power).)
Name : Power
Level: 30
MaxHP: 108
MaxSP: 100
Strength: 84
Magic : 16
Vitality: 52
Agility : 32
Cunning : 16
Immune: Light
Resist: Slash Impact Pierce
Weak : Dark
Abilities Known:
1) Eviscerate (Type: Pierce, 20 SP. 100 Power attack.)
2) Rhino Charge (Type: Impact, 20 SP. Must target a character. Charge to the target with a 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (6))
3) Overpower (Type: None, Passive. Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.)
4) Eternal Glory (Type: Healing, Passive. Fully restores HP when HP reaches 0. Cannot be discarded when on cooldown. Cooldown: Soul (90))
5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
6) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
7) Spiny Veil (Type: Pierce, Reactive. Responds to damage dealt to you by adjacent enemies with a 20 Power attack. Cannot miss.)
8) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
Name : Aitvaras
Level: 24
MaxHP: 97
MaxSP: 100
Strength: 20
Magic : 62
Vitality: 34
Agility : 27
Cunning : 27
Resist: Fire Dark
Weak : Ice Light
Abilities Known:
1) Malice (Type: Dark, 10 SP. 55 Power attack. Cannot miss. Cooldown: Dark (1))
2) Reaper's Mien (Type: Dark, Passive. Your Light and Dark attacks heal you for 50% of the damage dealt to characters whose HP is 50% or less of their maximum.)
3) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
4) Halo (Type: Light, 20 SP. Only affects enemies. 85 Power attack. Cannot miss. Cooldown: Light (2))
5) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
6) Martyr (Type: None, Reactive. Reduces Light and Dark cooldowns by 1 turn when you are damaged by an attack.)
7) Draw Wounds (Type: Healing, 0 SP. 105 Power heal. Costs HP equal to the amount healed, but cannot kill the user. Free action. Cooldown: Cantrip (1))
8) Cull (Type: Dark, 25 SP. Only affects enemies whose HP is 50% or less of their maximum. 70 Power attack. Cannot miss. Cooldown: Dark (4))
--==== Recent Messages ====--
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
Nevermind then.
Using heal gem...
Heal Gem can only be centered on yourself.
Press Enter to execute, Escape to cancel.
Nevermind then.
Using zephyr card...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the zephyr card.
You summon your tuofei!
Using heal gem...
Heal Gem can only be centered on yourself.
Press Enter to execute, Escape to cancel.
You use the heal gem. You feel better.
Your shojo looks healthier.
Your power looks healthier.
Your power is no longer shocked.
Your shojo is no longer shocked.
Your shojo gestures at himself.
Your shojo looks healthier.
Your oni is no longer shocked.
The death worm hurls a lightning bolt.
The death worm shocks your power.
The death worm shocks you.
The death worm shocks your shojo.
It's super effective!
Your power pierces the death worm.
The death worm hurls a lightning bolt.
The death worm ignores the attack!
The death worm shocks your power.
The death worm shocks you.
The death worm shocks your shojo.
It's super effective!
Your power is shocked!
The death worm hurls a lightning bolt.
The death worm ignores the attack!
The death worm misses the death worm.
The death worm shocks your power.
The death worm shocks you.
The death worm shocks your shojo.
It's super effective!
The death worm hurls a lightning bolt.
The death worm shocks your power.
Your power is gloriously reborn!!
The death worm shocks you.
You die...
--==== Recently Slain Allies ====--
Name : Drop bear
Level: 18
MaxHP: 102
MaxSP: 100
Strength: 46
Magic : 11
Vitality: 45
Agility : 22
Cunning : 16
Resist: Electricity
Weak : Fire
Abilities Known:
1) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Eat Alive (Type: Pierce, 10 SP. 100 Power attack. Half normal accuracy. Heals the user for 50% of the damage dealt (affected by Body resistance).)
4) Innocence (Type: Mind, Passive. Increases offense, defense, accuracy, and evasion by 33%, and status accuracy and status resistance by 16%, versus opponents at full HP. (Bonuses are affected by Mind resistance.))
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Name : Lifebender Mananangal
Level: 21
MaxHP: 95
MaxSP: 100
Strength: 10
Magic : 51
Vitality: 27
Agility : 32
Cunning : 35
Immune: Dark
Resist: Mind
Weak : Body Light
Abilities Known:
1) Slow (Type: Debuff, 25 SP. 50% chance to reduce speed by 33%.)
2) Weaken Host (Type: Debuff, 25 SP. 70% chance to reduce offense by 20%.)
3) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
4) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
5) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
6) Faith Healing (Type: Healing, 15 SP. Cannot target characters weak to Light. 60-130 Power heal, based on the target's Light resistance (Normal = 60 Power, Resist = 105 Power, Immune = 130 Power). Cooldown: Light (2))
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Name : Unicorn
Level: 21
MaxHP: 92
MaxSP: 100
Strength: 28
Magic : 44
Vitality: 31
Agility : 28
Cunning : 24
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
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Name : Warded Rakshasa
Level: 26
MaxHP: 129
MaxSP: 100
Strength: 59
Magic : 17
Vitality: 55
Agility : 29
Cunning : 20
Resist: Fire Dark
Weak : Ice Light
Abilities Known:
1) Leap Attack (Type: Slash, 20 SP. Must target a character. Leap to the target with an 85 Power attack. Inflicts Stun, causing the target to miss their next turn. Cooldown: Charge (8))
2) Lethal Claw (Type: Slash, 20 SP. 100 Power attack.)
3) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
4) Mind Reader (Type: Mind, Passive. Increases accuracy and evasion by 13% versus all opponents. (Bonuses are affected by Mind resistance.))
5) Diehard (Type: Defense, Passive. Prevents death, except by Ignite or Poison damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). Cooldown: Endure (5))
6) Eternal Glory (Type: Healing, Passive. Fully restores HP when HP reaches 0. Cannot be discarded when on cooldown. Cooldown: Soul (90))
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Name : Brucha
Level: 29
MaxHP: 100
MaxSP: 100
Strength: 47
Magic : 15
Vitality: 31
Agility : 79
Cunning : 23
Resist: Slash Impact Pierce
Weak : Electricity
Abilities Known:
1) Bolt Shot (Type: Pierce, 25 SP. 100 Power attack.)
2) Bolt Spray (Type: Impact, 30 SP. Attenuated 85 Power attack.)
3) Spiny Veil (Type: Pierce, Reactive. Responds to damage dealt to you by adjacent enemies with a 20 Power attack. Cannot miss.)
4) Vitalize (Type: Healing, 5 SP. Briefly bestows Regeneration, restoring health over time. Free action. Cooldown: Cantrip (5))
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Name : Yuki-onna
Level: 27
MaxHP: 103
MaxSP: 100
Strength: 30
Magic : 56
Vitality: 29
Agility : 29
Cunning : 41
Immune: Ice
Weak : Fire
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Wintry Touch (Type: Ice, 20 SP. 100 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
3) Pink Whisper (Type: Mind, 25 SP. 65% chance to cause Charm, turning the target against its allies. Free action. Cooldown: Presence (6))
4) Haunt (Type: Dark, 25 SP. Must target an enemy. Warps you adjacent to the enemy, and has a 70% chance to delay the enemy's next turn. This is not considered a movement ability. Free action. Cooldown: Dark (4))
5) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
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Name : Leib-olmai
Level: 29
MaxHP: 108
MaxSP: 100
Strength: 68
Magic : 37
Vitality: 45
Agility : 30
Cunning : 15
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
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Yay. Using enemy lure in a narrow corridor wasn't the best idea. 5 death worms is definitely force to be reckon with. Still not quite sure how chain lightning works. When I tried to use it, I couldn't hit more than 2 enemies, unless they all stayed in line, but enemies always manage to hit my entire party with it, even if my demons are spread out. If only I copied eternal glory on myself instead of trying to outheal the damage output with heal gems .
Managed to see probably about 20~ new demons and found 2 old but extremely rare uniques. Was disappointed to see that a lot of tier 2 demons still have only 3-4 abilities. And all tier 3 demons that I've met have only 4-5 abilities. (I guess that doesn't really matter since my entire party got destroyed by 1 single ability). All and all I liked new demons and abilities, but even after some balancing around AoE attacks there are plenty powerful abilities that cannot miss and do full damage no matter how far away is target from the caster (most notably dark/light, but I guess that's their unique thing).