Second one was hand of the dead crippling silverhanded numbling arrow throwing dominator called Prick, and oh boy he did live up to his name. Got Crippler for transposing Artemis, resurrected her and transposed into Silver hand, got needle spray from Cynocephalus and boom, build pretty much is ready. Was steamrolling everything without much resistance up until tower 23 where I died to a pack of Couril and Leib-olmai. Got charmed and unleashed hell on my own team, then got rendered asunder by those cheerful looking bears.
Third one was orb of power electricity/ice build, but I started with might and haste just for resistance to light (because muted magician is a sad magician). Got to experiment with only one new ability this run - storm lord. Because my main element was ice I left cunning at its starting number, but shock arrows still were applying shock relatively often (welp 12 - 25% is still 9, so why bother with cunning for +3% chance of shock). However, I had Raiju fully build for shocking with full power, tireless, high voltage and galvanize. When I had him out I was getting a lot of use from Storm Lord, but I think for shock focused builds Galvanize is better. Still pretty neat ability though. I wonder if it works when you have shocked ally in your sights.
Finally met new summoner and new hero this run, and I think they both need some adjustments. Tremane was doing ABSOLUTELY NOTHING BUT HEALING HIMSELF. Seriously, I think he used rhino charge once and that was it. Maybe give him Crusader instead of Faith Healing if you want him to be more survivable.
And Valindra needs a gap closer ability like Posses. Poor girl got dart spammed before she could reach me and my demons. Also her relic upgrades just don't make any sense. I get the Soul Armor, but Translator and Transpose Soul? Unless she can spawn with different builds every time I don't see the point of this.
Also Jayle in this run was wearing different soul armor. Usually she wears Baleful Cherule for a coat but this time she had a dress made of Sulfuric Ruler. Now I wonder what determines summoner's soul armor.
Back to my Stormy magician - he died to that Prick ghost I describe earlier . Unfortunately wraith spawned right in my face when I searched the corpse and I instantly got all my party muted/hexed/paralyzed/charmed and dead. Funnily enough, the first thing I found on tower 23 was victory portal.
- Code: Select all
Demon Party Dump File
Version 3/31/2017, Scoring Model: 3/31/2017
Dump file created at: 5/9/2017 8:51:23 AM
Summoner Stormy...
was chosen by the Orb of Power,
selected Buff and Ice as their starting elements,
has earned a score of 63958,
is currently at Tower:23,
and is quite dead!
--==== Main Character ====--
Name : Stormy
Level: 31
MaxHP: 134
MaxSP: 100
Strength: 4
Magic : 126
Vitality: 13
Agility : 63
Cunning : 14
Resist: Mind Light
Weak : Slash Impact Pierce
Abilities Known:
1) Haste (Type: Buff, 35 SP. Improves speed by 33%.)
2) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
3) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
4) Chain Lightning (Type: Electricity, 40 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn.)
5) Storm Lord (Type: Electricity, Passive. Reduces the SP costs of abilities by 20 if you can see any Shocked characters.)
6) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Relic Upgrades:
Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
Recycle (Delete Demon now grants Credits based on the number of levels the demon has gained (more levels = more Credits).)
Quick Dismiss (Your first Dismiss each turn is a free action (can use Dismiss as a normal action afterwards.))
Capacity Up I (Grants additional storage capacity for demon allies, allowing for a total of 7 at once.)
Inventory:
3 Zephyr card
7 Heal gem
2 Frost glyph
2 Mirror chime
3 Heart glyph
5 Pure stone
1 Calm card
1 Meteor rune
9 Heal stone
3 Chakra stone
1 Venom rune
1 Pain glyph
1 Might gem
3 Flame glyph
1 Guardian gem
Current Credits: 6849
Codex Daemonium Completion
Shared Codex : 130 / 135 (96% complete)
--==== Party Overview ====--
Element Users Immune Resistant Normal Weak
--------------------------------------------------------------------
Slash 1 0 0 7 1*
Impact 0 0 0 7 1*
Pierce 0 0 0 7 1*
Fire 1 1 2 2* 3
Ice 2* 0 4 3* 1
Electricity 2* 1 0 6* 1
Body 3 1 3 3* 1
Mind 1 1 2* 4 1
Light 1 1 3* 2 2
Dark 1 1 3 3* 1
n : Number of party members counted.
* : Denotes the main character is included.
--==== Current Party ====--
Name : Gluttonous Nero
Level: 22
MaxHP: 104
MaxSP: 100
Strength: 23
Magic : 51
Vitality: 50
Agility : 18
Cunning : 18
Resist: Fire Ice Body Dark
Weak : Light
Abilities Known:
1) Affection (Type: Healing, 25 SP. 60-130 Power heal, based on your remaining HP (more HP = higher Power).)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
4) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Mending (Type: Healing, 20 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
6) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
Name : Raiju
Level: 28
MaxHP: 85
MaxSP: 125
Strength: 22
Magic : 54
Vitality: 22
Agility : 54
Cunning : 38
Immune: Electricity
Resist: Fire
Weak : Ice Mind
Abilities Known:
1) Full Power (Type: Electricity, Passive. Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting costs are deducted.))
2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
3) Arcing Touch (Type: Electricity, 20 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
4) Lightning Bolt (Type: Electricity, 25 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the targets to miss their next turn.)
5) Galvanize (Type: Electricity, Passive. When you apply Shock, you regain 30 SP.)
6) High Voltage (Type: Electricity, Passive. Increases your chance to apply Shock by 50% of the original chance.)
7) Stormwalk (Type: Electricity, 0 SP. Must target a Shocked character. Warps you adjacent to the target, and restores 20 of your SP. Free action. Cooldown: Charge (1))
8) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 14% chance to inflict Shock, causing the target to miss their next turn.)
Name : Foul Druj nasu
Level: 27
MaxHP: 116
MaxSP: 100
Strength: 12
Magic : 30
Vitality: 36
Agility : 12
Cunning : 95
Immune: Body
Resist: Dark
Weak : Fire Light
Abilities Known:
1) Sepsis Wave (Type: Body, 20 SP. Only affects Infected characters. Inflicts Poison, causing damage over time (can stack three times).)
2) Contagion (Type: Body, 15 SP. Must target an Infected character. 70% chance to Infect an enemy near the target. Free action. Cooldown: Cantrip (3))
3) Vitiate (Type: Debuff, 30 SP. 70% chance to reduce defense and evasion by 20%.)
4) Flesh Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's defense by 20%.)
5) Blood Rot (Type: Body, Passive. When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target's offense by 20%.)
6) Vile Dance (Type: Body, 20 SP. 70% chance to apply Infection to enemies, which hinders HP and SP recovery. Also considered a movement ability. Cooldown: Breath (4))
7) Muddle Host (Type: Mind, 35 SP. 35% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
8) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Light, Dark, or Debuff status effect. (Poison stacking does not count as a new effect.))
Name : Leib-olmai
Level: 32
MaxHP: 118
MaxSP: 100
Strength: 73
Magic : 40
Vitality: 49
Agility : 32
Cunning : 16
Resist: Ice Body Mind
Weak : Fire
Abilities Known:
1) Rend Asunder (Type: Slash, 20 SP. 100 Power attack split between two Slash attacks.)
2) Life Pulse (Type: Healing, 20 SP. Only affects allies. 60 Power heal. Free action. Cooldown: Cantrip (5))
3) Hunter's Cry (Type: Buff, 35 SP. Briefly improves offense and accuracy by 25% for you and your allies. Cooldown: Presence (12))
4) Calming Rain (Type: Healing, 25 SP. Removes Stun, Sleep, Panic, and Charm.)
5) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
6) Soothing Cut (Type: Slash, 20 SP. 70 Power attack. Also grants a 105 Power heal to you or a nearby ally whose HP is more than 50% of their maximum.)
7) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
8) ------------
Name : Unicorn
Level: 28
MaxHP: 113
MaxSP: 100
Strength: 34
Magic : 54
Vitality: 38
Agility : 34
Cunning : 30
Immune: Light
Weak : Body Dark
Abilities Known:
1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
5) Lifeweaver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
6) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
7) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
8) Ever Ready (Type: None, Passive. Increases SP regeneration by 200% when your SP is less than 15.)
Name : Volcanic Civatateo
Level: 28
MaxHP: 93
MaxSP: 100
Strength: 14
Magic : 82
Vitality: 19
Agility : 33
Cunning : 42
Immune: Fire
Resist: Ice Body Light Dark
Weak : Electricity
Abilities Known:
1) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Light Veil (Type: Light, Reactive. 50% chance to respond to damage dealt to you by adjacent enemies with a 40 Power attack. Cannot miss.)
4) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
5) Inner Fire (Type: Fire, 0 SP. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (8))
6) Rain of Fire (Type: Fire, 35 SP. Attenuated 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
7) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
8) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
Name : Baba Yaga
Level: 32
MaxHP: 116
MaxSP: 100
Strength: 16
Magic : 69
Vitality: 36
Agility : 20
Cunning : 69
Immune: Mind Dark
Resist: Ice Light
Weak : Fire
Abilities Known:
1) Vigor Steal (Type: Dark, 35 SP. 85 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
2) Energy Siphon (Type: Body, 0 SP. Drains the target's SP by 10%, restoring your own SP by 66% of the amount drained. Cannot miss.)
3) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
4) Blight (Type: Dark, 30 SP. Only affects enemies with one or more negative status effects. 62 Power attack, plus 8 Power per negative status effect on the target. Cannot miss. Cooldown: Dark (6))
5) Lucky Aid (Type: Healing, 0 SP. One effect chosen at random for the target: Heal 33% HP (unaffected by your Magic bonus), restores 50 SP, or removes all negative status effects. Cooldown: Luck (3))
6) Witch's Mien (Type: Dark, Passive. Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.)
7) Deep Chill (Type: Ice, Passive. Increases the duration of your Chill effects by 3 turns.)
8) Afflicter (Type: None, Passive. Restores 5 SP for applying a new Body, Mind, Light, Dark, or Debuff status effect. (Poison stacking does not count as a new effect.))
--==== Recent Messages ====--
Your leib-olmai is no longer chilled.
Your druj nasu bites the leib-olmai.
Your nero gestures at you.
Your infection interferes with the healing.
You feel slightly better.
Prick looses a barrage of arrows.
Prick hits you.
It's super effective!
Prick hits your druj nasu.
Prick hits your nero.
You are badly poisoned!
Your druj nasu is charmed!
You fall silent!
Your nero falls silent!
Prick looks refreshed.
Your leib-olmai is no longer charmed.
Using Dismiss...
You unsummon your druj nasu!
Using zephyr card...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the zephyr card.
You summon your civatateo!
Using heal stone...
Aim within the possible target area using
movement keys. Press Enter to execute,
Escape to cancel.
You use the heal stone.
Your infection interferes with the healing.
You feel slightly better.
The unicorn gestures at the leib-olmai.
The leib-olmai looks healthier.
The druj nasu gestures widely.
The druj nasu freezes you.
The druj nasu freezes your civatateo.
It isn't very effective.
The druj nasu freezes your nero.
It isn't very effective.
You feel like you will be cold longer!
Your civatateo starts shivering!
Your nero will be shivering longer!
You block the leib-olmai's attack!
Your unicorn gestures at you.
Your infection interferes with the healing.
You feel slightly better.
Prick looses a barrage of arrows.
Prick hits you.
It's super effective!
You die...
--==== Recently Slain Allies ====--
Name : Polong
Level: 25
MaxHP: 88
MaxSP: 100
Strength: 14
Magic : 49
Vitality: 21
Agility : 35
Cunning : 56
Immune: Body
Resist: Mind Dark
Weak : Electricity Light
Abilities Known:
1) Major Pain (Type: Mind, 25 SP. 55 Power attack. Has two 70% chances to delay the next turn of the target. Cannot miss.)
2) Wither (Type: Debuff, 30 SP. 70% chance to reduce offense and accuracy by 20%.)
3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
4) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Ikiryo
Level: 26
MaxHP: 96
MaxSP: 100
Strength: 25
Magic : 65
Vitality: 51
Agility : 25
Cunning : 14
Immune: Ice Body
Resist: Slash Impact Pierce Fire
Weak : Electricity Mind Light Dark
Abilities Known:
1) Rage (Type: Dark, 15 SP. 70 Power attack. Cannot miss. Cooldown: Dark (2))
2) Life Drain (Type: Body, 25 SP. 70 Power attack. Heals the user for 50% of the damage dealt. Cannot miss.)
3) Vigor Drain (Type: Dark, 30 SP. 70 Power attack, split between HP and MaxHP damage. 33% of the MaxHP damage is drained to the user as bonus MaxHP. Cannot miss.)
4) Gluttony (Type: Body, Passive. Provides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained.)
5) ------------
6) ------------
7) ------------
8) ------------
Name : Angel
Level: 22
MaxHP: 86
MaxSP: 100
Strength: 26
Magic : 45
Vitality: 32
Agility : 32
Cunning : 25
Immune: Light
Resist: Fire Electricity
Weak : Dark
Abilities Known:
1) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
2) Angel's Mien (Type: Light, Passive. Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.)
3) Protect (Type: Buff, 20 SP. Improves defense by 25%.)
4) Halo (Type: Light, 20 SP. Only affects enemies. 85 Power attack. Cannot miss. Cooldown: Light (2))
5) Expel (Type: Light, 25 SP. 130 Power attack, but misses if the damage would not be fatal. Cooldown: Light (3))
6) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.)
7) Soothing Cut (Type: Slash, 20 SP. 70 Power attack. Also grants a 105 Power heal to you or a nearby ally whose HP is more than 50% of their maximum.)
8) Twilight (Type: None, Passive. When your HP is 50% or less of your maximum, reduces the SP cost of Light and Dark abilities by 10, and if you start your turn with a Light or Dark cooldown of 2 or less, it is cleared.)
Name : Eye killer
Level: 29
MaxHP: 104
MaxSP: 100
Strength: 31
Magic : 43
Vitality: 27
Agility : 43
Cunning : 51
Immune: Electricity
Resist: Dark
Weak : Ice Light
Abilities Known:
1) Shock Blast (Type: Electricity, 25 SP. 100 Power attack. Has a 14% chance to inflict Shock, causing the target to miss their next turn.)
2) Maul (Type: Slash, 15 SP. 85 Power attack split between two Slash attacks.)
3) Flash Shock (Type: Electricity, 10 SP. 40 Power attack. Has a 20% chance to inflict Shock, causing the target to miss their next turn. Free action. Cooldown: Cantrip (3))
4) Muddle Host (Type: Mind, 35 SP. 35% chance to inflict Panic, causing the targets' actions to sometimes be randomized.)
5) Furious Rage (Type: None, Passive. Increases SP regeneration by 200% when your health is at 50% or less of maximum and your last action was a damaging ability.)
6) ------------
7) ------------
8) ------------
Name : Icesworn Tuofei
Level: 23
MaxHP: 100
MaxSP: 100
Strength: 28
Magic : 44
Vitality: 31
Agility : 44
Cunning : 18
Immune: Ice
Resist: Fire Electricity
Weak : Body Mind
Abilities Known:
1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
3) Glacial Shell (Type: Ice, Passive. Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. Triggers a Cold cooldown when activated. Cooldown: Cold (4))
4) Frostbite (Type: Ice, Passive. Your Ice attacks also reduce the target's SP by 10%.)
5) Desiccation (Type: None, Passive. Improves the effectiveness of your SP reduction effects by 50%.)
6) Headwind (Type: Ice, Passive. Ice attacks delay the next turn of targets that moved during their previous turn.)
7) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
8) Tormentor (Type: None, Passive. Restores 5 SP when you deal damage to one or more characters that have negative status effects.)
Name : Pele
Level: 28
MaxHP: 118
MaxSP: 100
Strength: 23
Magic : 73
Vitality: 34
Agility : 34
Cunning : 26
Immune: Fire
Resist: Electricity
Weak : Ice
Abilities Known:
1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
2) Rain of Fire (Type: Fire, 35 SP. Attenuated 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
7) Inner Fire (Type: Fire, 0 SP. 60 Power heal. Restores 10 SP. Free action. Cooldown: Heat (8))
8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
Name : Tlaloc
Level: 29
MaxHP: 121
MaxSP: 100
Strength: 27
Magic : 71
Vitality: 47
Agility : 27
Cunning : 23
Immune: Ice Electricity Dark
Weak : Fire Light
Abilities Known:
1) Snowstorm (Type: Ice, 40 SP. Attenuated 85 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
2) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
5) Meditate (Type: Healing, 0 SP. Restores 10 SP. Cooldown: Cantrip (0))
6) Vengeful (Type: None, Passive. Responds to damage dealt to you by enemies by restoring 3 SP.)
7) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 20 or more SP by 5 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
8) Punish (Type: Light, 30 SP. Only affects enemies whose last action was a damaging ability. 70 Power attack. Cannot miss. Cooldown: Light (6))